Limit Brigade - [Instance 1: R15] Kaleidoscope of Enemies

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Dicearm
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Re: Limit Brigade - [Instance 1: R12] Mexican

Post by Dicearm »

Dizzy Scourge away. Like seriously - We're gunna put this rabbit on one of those playground merry-go-rounds and attach a jet engine to one side of it and turn it on and spin it around at a million bajillion spins per second until it hurls all over the world

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Spriterkid
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Re: Limit Brigade - [Instance 1: R12] Mexican

Post by Spriterkid »

Mark for Death that rabbit.
yolo
RIP Ed Balls

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mmxpert
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Re: Limit Brigade - [Instance 1: R12] Mexican

Post by mmxpert »

This game is dead.
Dead like FHQ.

Keep your dignity.
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Re: Limit Brigade - [Instance 1: R13] "LB is dead"

Post by Spriterkid »

shut up megafaggotx

Attack Roid Raged Behemothic Rabbit
RIP Ed Balls

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Dicearm
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Re: Limit Brigade - [Instance 1: R13] "LB is dead"

Post by Dicearm »

Sharpen on what'shisface sharp, sharp, sharpen, on heaven's swoord! Sharp, sharp, sharpen, on heaven' swoooord woo.

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Re: Limit Brigade - [Instance 1: R13] "LB is dead"

Post by AlexMdle »

Image
Now under new management.

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Re: Limit Brigade - [Instance 1: R14] Progress by Death

Post by PureQuestion »

Grab an Almighty Flan's Treat form.
Leech
Parasite
Alien
Angel
Hell
Demon
Wrath
Signamente -         - Necros -         - Termos        
Omnis

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Re: Limit Brigade - [Instance 1: R14] Progress by Death

Post by Garoslaw »

*grab AFT Submission Form*
Last edited by Garoslaw on Thu Dec 19, 2013 11:14 pm, edited 1 time in total.
:yap:

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Re: Limit Brigade - [Instance 1: R14] Progress by Death

Post by Spriterkid »

>Take The Hunter Dandy Arrows.
RIP Ed Balls

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Re: Limit Brigade - [Instance 1: R14] Progress by Death

Post by Dicearm »

>Take AFT since no good enchanter items ever
>Call Spriter a Nooblord for taking the clearly inferior choice; seriously. The Hunter is purple. TAKE IT
>Submit an AFT with the details listed below
>Promise to actual RP posts starting next post


Name pending
Class: Enchanter
Effect: Summons a weak companion unit thinger that can be attacked by enemies; while it's alive, it gives the party a damage-over-time effect to all their damaging skills, doing damage based on how much was previously dealt. The DoTs should stack, but multiple summons shouldn't.

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