Untitled RtD - Power of Throwing Rocks

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Re: Untitled RtD

Post by ShadowSpectre »

The great one surveyed the chamber. The fire was nothing he had not seen before; far stranger things had leapt from the Warp. He instead turned his attention to the arms on the walls, examining them to see if they could be retrieved and indeed used.
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Re: Untitled RtD - STUFF HAPPENS, BALANCING IS TEDIOUS

Post by mmxpert »

Explore the less-than-normally-damaged-building-of-doom.
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Re: Untitled RtD - STUFF HAPPENS, BALANCING IS TEDIOUS

Post by White Glint »

"Hmm."
Keep walking the path, keep an eye out for suspicious stuff.
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Re: Untitled RtD - What title?

Post by Xeilumardrox »

[insert name here]: You push the picture inwards and then immediately withdrew your hand as the picture begins to heat up, directing a bright beam of light at the opposite wall. The empty face melts off the wall, revealing a hole containg a blue mask behind whatever the empty face was made of. (Recovery: 2 MP)

The Phantom: You thoroughly examine the symbol on the wall, keeping an eye out at the portal. The symbol appears to be from an ancient race that have long left this world for unknown reasons. "Space" is the closest translation you can get when translating it into english. Your omniscience signals to you that a being around your current power-slightly weaker than you-will drop into this room soon (as in near the end of the next turn).

D-BuG: You proceeded to throw a punch at the flying tree.
Combat Roll: 13 vs 18 + 2
The tree begins to spin at such a rapid pace that your punch gets thrown off course, before it counters you with a smack of its giant roots (-4 HP). The Corrupt Tree tries to ram you once again.
Combat Roll: 11 vs 14
You jump out of the way, causing the tree to slam into another tree, damaging itself (3 damage).
Information Obtained - Skill: Demon Leaves (10 MP) - Flings sharp leaves at foes, inflicting darkness damage.
Some Skill Details: Current Limit for [OMITTED]'s Wisdom is 5 skills. Requires 20% energy to try and copy a skill. Certain skills may require more or less in some cases.

Grave: You proceeded to travel around the planet, eventually spotting a the a giant steel trap door on the surface of the planet. There are no guards around, but seems like you may have some trouble opening the steel door as it doesn't have any visible handles to pull it open.

ShadowSpectre: You examine the walls of weapons and arms. Some of them indeed can be retrieved and taken from the walls, and the quality of most of the waepons seems well enough to use. Weapons includes:
Long Swords (+2 to physical attack rolls should the weapon be used, can either do slashing or piercing damage, but it's obviously not made for stabbing, so only +1 bonus attack roll for trying to stab with it)
Maces (+2 to physical attack rolls and gives extra damage bonus should the weapon be used, but receives a harsher counter punishment should the combat roll go into the enemy's favour. Deals blunt damage)
Battle Axes (+2 to physical attack rolls and gives extra damage bonus should the weapon be used, but receives a harsher counter punishment should the combat roll go into the enemy's favour. Deals slashing damage)
Bows (You unfortunately cannot find any arrows anywhere, so...)
Daggers (+1 to physical attack rolls should the weapon be used, can either do slashing or piercing damage, small chance of dealing an extra strike with a normal attack should the combat roll go into your favour)
Spears (+4 to physical attack rolls should the weapon be used, deals piercing damage, receives a harsher counter punishment should the combat roll go into the enemy's favour. Requires both hands to properly wield. Using it with only one hand results in only +1 attack bonus, can be thrown for a range attack but you lose the spear)
Heavy Swords (+4 to physical attack rolls should the weapon be used, deals slashing damage, receives a harsher counter punishment should the combat roll go into the enemy's favour. Requires both hands to properly wield. Using it to deal piercing damage is possible but recieves no attack roll bonus at all.)
Sword Hilt (???): You spot a sword hilt hanging in its own special place on the wall, with the decorations all around it to make it stand out. You don't see any blade attached to the hilt.

Gustaph Groovyblade: You took a leaf off the tree and ate it. Although it did not taste like anything at all at first, the aftertaste from it was horrible. You feel like vomitting the leaf out, and the feeling made you stop to see whether the leaves from the tree are actually worth eating. You waited for a bit and not too long afterwards, you feel as if some sort of energy started to flow into your body. Unfortunately, you are already currently completely healthy right now (no negative status effects, full HP, full MP, etc), and it didn't really do anything. Probably would have done something if you weren't at your full strength right now.

Out: You walked into the building, and in the very first room you enter, you see more corpses and blood scattered all over the place. The furniture in this room are also destroyed. The electricity in this area seems to be working just fine, as the flourescent lights are still fine and perfectly intact, although some have blood covering them up a bit. You can see two electrical slide doors that lead out of this room (which doesn't include the one you came into building from). One of the two slide doors has been smashed down, and you can see more smashed furniture and dead bodies scattered in the room through that door.

White Glint: You continue down the path, and eventually notice that the sky is becoming more watery looking as you go on. You sorta see the reflection of the planet you're on right now by looking at the watery sky. The planet seems quite small-it doesn't seem like it should be even called a planet at all by its size. It appears that up ahead of you will be another pool of water. You also can tell by looking at the reflection that there is something notable on each side of the planet in the center of the forests to your left and right. You'd have to travel exactly perpendicular to the path you're on to get to them.

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Random Tips: Examining certain things may help a lot.
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Re: Untitled RtD - Skill Balance List etc etc

Post by [][][][] »

"Area scouted. Notable area reached.
Target of note is a steel trap door, alien in origin. Possibly leads to underground base. No living organisms detected near the door. Trap door is sealed and seems to have no way of opening from the outside. Possible internal mechanism noted. Next course of action..."

Grave: Attempt to rip open the steel door.
There was once something here,
but it's now gone.

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Re: Untitled RtD

Post by Halico »

Fly towards the blue mask and examine it.
Whee.

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Re: Untitled RtD - What title?

Post by mmxpert »

>inspect everything you see and search for items
>proceed.
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Re: Untitled RtD - STUFF HAPPENS, BALANCING IS TEDIOUS

Post by The Phantom »

The Phantom attempts to enter a more spectral state, even if temporarily, to resist attacks even more. Whether or not it succeeds, it waits for the entity to be summoned, and readies itself for battle.
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Re: Untitled RtD

Post by ShadowSpectre »

The rising god carefully selected the most well-constructed axe from the wall. It was essentially a hatchet; only one side of the head had a blade and the other was rounded off to form a solid cap. Hefting it in His right hand, he then retrieved a fine dagger from the wall, wielding it in the pickaxe grip. Yes, this brought back memories.

Turning, He examined the carvings and the decorative embellishment surrounding the broken sword. Perhaps it would be of use to see what he was to eventually take.
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Re: Untitled RtD

Post by Spriterkid »


"Damnit!"
"Hey, I figured out a skill you can get!"
"Leaves?! He's made of leaves! How's this gonna... oh, fine. Who knows, it may help me in the future."

Take a defensive stance, attempting to counter the Tree's attacks.
Last edited by Spriterkid on Thu Aug 29, 2013 5:31 pm, edited 1 time in total.
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