Gustaph Groovyblade: You followed the pathway, passing by many insignificant sightings of dead trees beside the path, eventually reaching an area, surrounded by trees but without any trees within it-apart from one in the center. Two other pathways (that doesn't include the one you used to come into this area) are attached to this area. Unlike any other tree you have seen so far in this forest, the tree in the center of this field has leaves-yellow ones, and appears to be emitting a faint glow of light. Looking up in the sky and directly above the tree, you see a faint glowing yellow filled circle in the dark night sky. By sight, you cannot tell any significant differences between the two pathways that leads out of this area by sight.
Some Skill Details: Now, until the moment I die - HP cost is 1-4, decided by a roll and at an oversuccess or utter failure, a small percentage of your max HP would be taken off instead (probably 1-2, which would actually be better than 3-4 HP at low max HP cases). As for action roll success, oversuccesses and immense successes count as normal success. Partial success does not count as a success.
The Phantom: You proceed to take the passageway that leads to a room similar to the one you are currently in. Upon entering the area, you immediately notice three things: a passageway to the right of this room (your right, that is), a strange symbol on the wall to the left of this room, and something that resembles an energy tunnel or a portal on the ceiling that faded to visibility when you entered the room. At a second glance at the energy tunnel and with the help of your very limited omniscience, you are able to tell that the portal is a one-way portal leading into this area. This probably means that something or someone is about to enter the area at any given time. The symbol on the otherhand, may take some time to decipher its meaning even with your limited omniscient powers.
Some Skill Details: Spectral Entity - Currently takes reduced damage from physical attacks, and gets +3 defense rolls to physical attacks. If the physical attack is blunt, the bonus becomes +5.
[insert name here]: You take a closer look at the pictures, eventually noticing that the sun on one of the pictures can be pushed into the wall. You also notice that the sun is directly across the room from the empty face on the other picture. Whether or not you want to is by your own choice. You then proceeded to cast Undefined on yourself (-10 MP).
Success Roll: 8
Things didn't turn out so well for you this time around. You begin hearing an annoying screeching sound in your ears. (+
Status Effect: Ringing Ears - 3 turns || Your sense of awareness of your surroundings is decreased, as you're distracted by a screeching sound that seems to come from nowhere.)
Some Skill Details: Undefined spends 10 MP under normal circumstances, but utter failure or oversuccess may result some extra MP lost.
White Glint: You continue down the path, eventually reaching a small pool of water that seemed endlessly deep lying in the middle of the wide path. The pathway continues pass the pool, but from sight, you cannot even tell a slight difference from it then from where you came from.
Some Skill Details: Assault Armor - Normally spends 25% energy, but oversuccess and utter failure may result in extra energy lost. Weakened version costs less.
Spread Missile - Costs 15 MP, but oversuccess and utter failure may result in extra energy lost. Weakened version costs less.
Out: You wander the destroyed city, looking for survivors. Alas, you cannot find any, nor did you find anything significant during your search-until you wander upon a small building that-although damaged-seemed a lot less wrecked than the rest of the city. Unlike the rest of the city, where not a single body was found anywhere, corpses and blood are scattered around this building.
Some Skill Details: Time Shift - Under normal circumstances, costs 25 MP, but oversuccess and utter failure may result in extra MP lost. Current cooldown of 5 turns after the two turns has passed.
PlunderPilferMugSteal - Currently costs 15 MP under normal circumstances, but oversuccess and utter failure may result in extra MP lost. Currently can take 10% of an enemy's HP. Current non-percentile damage is slightly more damaging than a normal attack. Does 150% damage on enemies with nothing to steal from.
ShadowSpectre: You entered the door to the left of the center, finding yourself in a room with a rectangular table surrounded by six chairs. A wire is attached to the center of the ceiling, somehow hanging what appears to be a fireball, lighting up the room. On the table, you see a large map, literally glued flat on the surface of the table. You'd have to take the table with you if you want to keep the map, or at least the part with the map on it. Various medieval weapons hang on the walls of the room for whatever reason. There is another door on the wall opposite to the one you came in from.
Some Skill Details: Freeflow - Current limit is 5.
D-BuG: You started to enter the forest of floating trees. After wandering for a bit, you noticed that one of the trees has a darker colour bark in comparison. As you looked at it a little more, it suddenly flies at you and attacks!
Reflex Roll: 12+2 = 14
You managed to get of the way of before the
Corrupted Tree rams itself into you.
Information Obtained - Elemental Weakness to Fire: Gets 150% damage from fire.
[][][][]: You are now known as Grave. Balancing for skills was sent through PMs. You find yourself on a planet with next to no gravity-everything is just floating around: rocks, water, etc. The terrain is completely barren from you can see so far. There appears a containment field around the planet that prevents any objects from escaping the planet.
Some Skill Details - Arm Laser: Each laser currently costs 10 MP to fire alongside your turn-under normal circumstances and without a fail or oversuccess roll.
Junk Integration: Junk intregation under normal circumstances would costs 10 MP to snatch a part, unless a machine's physical security level is slightly higher than what you can handle. 90% energy must be available and used up to convert a part into an installable part. Current number of installable slots is 4, and currently only 1 extra storage slot. Current Security Level Limit: 5, going above 3 must require extra MP to snatch.
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Little Details to Note: MP Recovery per turn is decided by an untold roll value, but will always recover slower than energy recovers-unless inflicted with certain status effects.
Energy recovers approximately 5% per turn. An untold roll will be made to decide whether you get bonus or not.
MP and Energy recovery is made at the beginning of each turn before any actions are made.
HP recovers a bit at a time when you're resting.
You'd need to do a lot more than just rest if you want to recover SP.