Untitled RtD - Power of Throwing Rocks

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Re: Untitled RtD

Post by White Glint »

Testtestestestestestest
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Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
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Re: Untitled RtD - Skill Balance List etc etc

Post by Xeilumardrox »

Some stuff added to previous post.
Xeilumardrox wrote:Note: Although energy costs are usually fixed in skills and energy recovers the fastest, keep in mind that energy is used the most throughout the game, and skills that uses energy tend to cost more than skills that uses MP except in late-game.
@White Glint
Xeilumardrox wrote:Spread Missile: Launches one rocket that splits into 8 when near targets, can be multi-target. (Status: Awaiting Approval and balancing)

Options for Specificness:

[Mastery Active - Multi-Target]: Launches a rocket that splits into 8 when it comes near a target. Costs MP, and the power of each rocket is increased as mastery level increases. MP cost increases as mastery level increases, but a weaker version can be used with less MP cost.

[Mastery Active - Multi-Target]: Launches a rocket that splits into a certain amount of rockets, which is dependent on mastery level. MP cost increases as mastery increases, but a lower level mastery version can be used with less MP cost.

[Mastery Active - Multi-Target]: Launches a rocket that splits into 8 when it comes near a target. Costs a portion of energy, and the power of each rocket is increased as mastery level increases.
mmxpert wrote:
[Mastery Active] Spends MP and if skill performed successfully, an item is stolen from the enemy-if the enemy has any items to steal in the first place. Percentile damage is dealt to the enemy. This starts off low and increases as mastery increases, but unfortunately, so does MP cost. Against special enemies, bosses and enemies way above your current power, percentile damage cannot be dealt to them and in its place, non-percentile damage shall be dealt instead.
extra mechanic suggestion:if enemy has no item then the damage done is increased to 250% of the original.

Keep in mind that damage will not be xx% of hp against bosses but non-percentile, as you said.
Idea considered, but let's keep it at 150% for now instead of 250%.

Also, Ruling System for normal action rolls posted. Check the bottom of the previous post for it. Another thing I need to note is that I'm going to be quite busy for this week and the following, so updates will be slow until these two weeks pass by.
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Re: Untitled RtD

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Set.
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
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Re: Untitled RtD

Post by Spriterkid »

Well that's done with. Let's start this up!
RIP Ed Balls

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Re: Untitled RtD - Skill Balance List etc etc

Post by [][][][] »

In as Grave.

Yes, that Grave.


I think both its skills are pretty overpowered as is, but I'm not sure how to balance that. Please take notice.
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Re: Untitled RtD - STUFF HAPPENS, BALANCING IS TEDIOUS

Post by Xeilumardrox »

Gustaph Groovyblade: You followed the pathway, passing by many insignificant sightings of dead trees beside the path, eventually reaching an area, surrounded by trees but without any trees within it-apart from one in the center. Two other pathways (that doesn't include the one you used to come into this area) are attached to this area. Unlike any other tree you have seen so far in this forest, the tree in the center of this field has leaves-yellow ones, and appears to be emitting a faint glow of light. Looking up in the sky and directly above the tree, you see a faint glowing yellow filled circle in the dark night sky. By sight, you cannot tell any significant differences between the two pathways that leads out of this area by sight.
Some Skill Details: Now, until the moment I die - HP cost is 1-4, decided by a roll and at an oversuccess or utter failure, a small percentage of your max HP would be taken off instead (probably 1-2, which would actually be better than 3-4 HP at low max HP cases). As for action roll success, oversuccesses and immense successes count as normal success. Partial success does not count as a success.

The Phantom: You proceed to take the passageway that leads to a room similar to the one you are currently in. Upon entering the area, you immediately notice three things: a passageway to the right of this room (your right, that is), a strange symbol on the wall to the left of this room, and something that resembles an energy tunnel or a portal on the ceiling that faded to visibility when you entered the room. At a second glance at the energy tunnel and with the help of your very limited omniscience, you are able to tell that the portal is a one-way portal leading into this area. This probably means that something or someone is about to enter the area at any given time. The symbol on the otherhand, may take some time to decipher its meaning even with your limited omniscient powers.
Some Skill Details: Spectral Entity - Currently takes reduced damage from physical attacks, and gets +3 defense rolls to physical attacks. If the physical attack is blunt, the bonus becomes +5.

[insert name here]: You take a closer look at the pictures, eventually noticing that the sun on one of the pictures can be pushed into the wall. You also notice that the sun is directly across the room from the empty face on the other picture. Whether or not you want to is by your own choice. You then proceeded to cast Undefined on yourself (-10 MP).
Success Roll: 8
Things didn't turn out so well for you this time around. You begin hearing an annoying screeching sound in your ears. (+Status Effect: Ringing Ears - 3 turns || Your sense of awareness of your surroundings is decreased, as you're distracted by a screeching sound that seems to come from nowhere.)
Some Skill Details: Undefined spends 10 MP under normal circumstances, but utter failure or oversuccess may result some extra MP lost.

White Glint: You continue down the path, eventually reaching a small pool of water that seemed endlessly deep lying in the middle of the wide path. The pathway continues pass the pool, but from sight, you cannot even tell a slight difference from it then from where you came from.
Some Skill Details: Assault Armor - Normally spends 25% energy, but oversuccess and utter failure may result in extra energy lost. Weakened version costs less.
Spread Missile - Costs 15 MP, but oversuccess and utter failure may result in extra energy lost. Weakened version costs less.

Out: You wander the destroyed city, looking for survivors. Alas, you cannot find any, nor did you find anything significant during your search-until you wander upon a small building that-although damaged-seemed a lot less wrecked than the rest of the city. Unlike the rest of the city, where not a single body was found anywhere, corpses and blood are scattered around this building.
Some Skill Details: Time Shift - Under normal circumstances, costs 25 MP, but oversuccess and utter failure may result in extra MP lost. Current cooldown of 5 turns after the two turns has passed.
PlunderPilferMugSteal - Currently costs 15 MP under normal circumstances, but oversuccess and utter failure may result in extra MP lost. Currently can take 10% of an enemy's HP. Current non-percentile damage is slightly more damaging than a normal attack. Does 150% damage on enemies with nothing to steal from.

ShadowSpectre: You entered the door to the left of the center, finding yourself in a room with a rectangular table surrounded by six chairs. A wire is attached to the center of the ceiling, somehow hanging what appears to be a fireball, lighting up the room. On the table, you see a large map, literally glued flat on the surface of the table. You'd have to take the table with you if you want to keep the map, or at least the part with the map on it. Various medieval weapons hang on the walls of the room for whatever reason. There is another door on the wall opposite to the one you came in from.
Some Skill Details: Freeflow - Current limit is 5.

D-BuG: You started to enter the forest of floating trees. After wandering for a bit, you noticed that one of the trees has a darker colour bark in comparison. As you looked at it a little more, it suddenly flies at you and attacks!
Reflex Roll: 12+2 = 14
You managed to get of the way of before the Corrupted Tree rams itself into you.
Information Obtained - Elemental Weakness to Fire: Gets 150% damage from fire.

[][][][]: You are now known as Grave. Balancing for skills was sent through PMs. You find yourself on a planet with next to no gravity-everything is just floating around: rocks, water, etc. The terrain is completely barren from you can see so far. There appears a containment field around the planet that prevents any objects from escaping the planet.
Some Skill Details - Arm Laser: Each laser currently costs 10 MP to fire alongside your turn-under normal circumstances and without a fail or oversuccess roll.
Junk Integration: Junk intregation under normal circumstances would costs 10 MP to snatch a part, unless a machine's physical security level is slightly higher than what you can handle. 90% energy must be available and used up to convert a part into an installable part. Current number of installable slots is 4, and currently only 1 extra storage slot. Current Security Level Limit: 5, going above 3 must require extra MP to snatch.

________________________________
Little Details to Note: MP Recovery per turn is decided by an untold roll value, but will always recover slower than energy recovers-unless inflicted with certain status effects.
Energy recovers approximately 5% per turn. An untold roll will be made to decide whether you get bonus or not.
MP and Energy recovery is made at the beginning of each turn before any actions are made.
HP recovers a bit at a time when you're resting.
You'd need to do a lot more than just rest if you want to recover SP.
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Re: Untitled RtD

Post by Halico »

Push the picture
Whee.

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Re: Untitled RtD - STUFF HAPPENS, BALANCING IS TEDIOUS

Post by The Phantom »

The Phantom spends some time studying the symbol, attempting to identify it. It also pays attention to the portal, in case something comes through.
Current Status: Sleep deprived. Also, back.

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Re: Untitled RtD

Post by Spriterkid »


"What the hell?! Living trees?!"
"Well, it's weak to fire..."
"So's this entire forest."

Attempt to punch the corrupted tree as hard as you can.
RIP Ed Balls

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Re: Untitled RtD - Skill Balance List etc etc

Post by [][][][] »

Starting boot-up sequence...
   Error: Memory is 017 (missing). Attempt recovery? Y/N
   Wiping all memory residues.
   Error: Boosters are 023 (working under 50% capacity), currently 35%. Attempt repair? Y/N
   Error: All repair units are exhausted. Cannot attempt repair.
   All other systems are 000 (operational, running at peak capacity).
   POST complete. Starting up Grave OS.

... Boot-up complete.
Scanning area.

"Area analyzed. Zero-gravity sealed planetoid. May be artificially converted into current status, given barren surface and containment field. Next course of action..."
Grave: Head around the planet. Find a suspicious area that may give info on what is the cause of the planetoid's status.
There was once something here,
but it's now gone.

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