>Bring forth the Curse of Doom. Any non-Black rolls drain HP from the caster to self, varying depending on roll.
RTD: Sorcery: The Conversion Turn 4: Do the Time-Warp!
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Re: RTD: Sorcery: The Conversion
>Bring forth the Curse of Doom. Any non-Black rolls drain HP from the caster to self, varying depending on roll.
RIP Ed Balls
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Re: RTD: Sorcery: The Conversion
You Soulbind Xanthir α to yourself, Empowering it with even more Blue magic.Flandre Scarlet - 3 + 1 wrote: Soulbind Xanthir α to myself, making it unable to be stolen, or destroyed by anyone but me.
-5 U
-2 W/B/R/G
Xanthir α {Unique Equip} - Wielding the Sword of all Elements. +1 to all mana each turn. 2% chance to auto-roll a 5 while using the sword.
You pull everyone into one great big SPIRITUAL AETHER HUG PILE! Despite being mortal enemies, everyone is now also best of friends and can't help but help everyone else out, as well as gets a morale boost!AlexMdle - 6+1+1 wrote: HUGS! FREE HUGS! ANY BENEFICIAL ACTION AFFECTS EVERYONE TO SOME EXTENT!
-7 WHITE
All players - +15 Life
+Global Effect:
Helping Hand - ALL new active effects are shared among players. Beneficial effects get an increase, all negative effects get a decrease. Actions per turn are equal to whomever has the highest value.
You conjure up a shield made of pure fire for everyone. Not the best for defense, though it's still an offensive weapon.Medako - 3+1 - {Equipment roll: [b]Shield[/b]} wrote: Attempt to make a Fire-Based Sword or Shield
-5 RED
+Active Effect/All:
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
ShadowSpectre - 4+1+1 wrote: Ensure the next roll for either myself of my myr is at least a 3.
With the help of your Myr, you ensure the success of everyone's next roll.Spellweaver Myr - 6+1+1 wrote: Ensure next roll for self or Eptesicus is a 3
-5 BLUE
-5 BLUE {Spellweaver Myr}
+Global Effect
Pre-Ordain - Everyone's next roll is an Automatic 6
You practice black magic, improving everyone's understanding of it.The Phantom - 2+1 wrote: Practice Black Magic
-3 Black
+Active Effect/All
Enlightened - Black - +1 Black Mana / Turn
You summon up a Stormseeker Blade, floating around you and ready to rain down destruction on your foes.mmxpert - 4 {Color Roll: WHITE} wrote: Summon a magical levitating blade that attacks using fire and lighting-imbued attacks and restores mana to a random element every turn.
-4 RED
+Summon
Stormseeker Blade
Life: 5/10
Active Effects:
Herald of Destruction - +1 WHITE mana to summoner every turn.
Through meditation, you enlighten everyone of the use of Blue magic.Dualer - 4+1 wrote: Focus blue mana on my own body, which will gain a passive blue mana regeneration.
-6 BLUE
+Active Effect/All
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
You escape your time warp, restoring yourself to normal speed.[][][] - 2 + 1 wrote: BLUE: Again. Try to find out what went wrong, and modify the time continuum again to at least remove the negative time warp, and at most to succeed at what failed before. ONLY IF TURN IS NOT SKIPPED FROM TIME WARP, OTHERWISE IGNORE THIS COMMAND.
-4 Blue
You bring forth a Curse of Doom on everyone - Every time a non-black spell is cast, everyone loses 1 health, and whoever has the most Black mana in their pool at the time restores that much HP.Spriterkid - 5 wrote: Bring forth the Curse of Doom. Any non-Black rolls drain HP from the caster to self, varying depending on roll.
-10 BLACK
+Active Effect/All
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.
Aether - 5 wrote: The Aether storms with pure arcane energy, energizing all combatants. All regeneration effects are canceled this turn, all mana of every color is set to 25 for summoners and 5 for summons
CURRENT STATSMana Roll - 1 - 1 wrote: All combatants restore either 2 mana to one color, or one mana to each of two colors.
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Re: RTD: Sorcery: The Conversion
Unpronounceable
Life: 65/100
WHITE - 25
BLUE - 25
BLACK - 25
RED - 25
GREEN - 25
Actions per Turn: 1
+Active Effect
Green Novice - +1 to every other Green roll.
Summons:
Stormseeker Blade
Life: 5/10
BLUE - 5/10
BLACK - 5/10
RED - 5/10
GREEN - 5/10
Become a supreme being that is able of summoning beings from Fictional works with no mana cost as well as fusing with them temporarily, not to mention summoning and wielding fictional weapons.
Blade: align self with ice as well and practice mana regeneration.
Life: 65/100
WHITE - 25
BLUE - 25
BLACK - 25
RED - 25
GREEN - 25
Actions per Turn: 1
+Active Effect
Green Novice - +1 to every other Green roll.
Summons:
Stormseeker Blade
Life: 5/10
BLUE - 5/10
BLACK - 5/10
RED - 5/10
GREEN - 5/10
Become a supreme being that is able of summoning beings from Fictional works with no mana cost as well as fusing with them temporarily, not to mention summoning and wielding fictional weapons.
Blade: align self with ice as well and practice mana regeneration.
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Re: RTD: Sorcery: The Conversion
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
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Re: RTD: Sorcery: The Conversion
Also align self with Chaos Avatar.
Last edited by ShadowSpectre on Sun Sep 16, 2012 8:55 pm, edited 3 times in total.
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Re: RTD: Sorcery: The Conversion
Create Oblivion's Edge, which grows in power with me and focuses Black magic. It specifically works with The Phantom, and no one else.
Did I get the added mana right?
Last edited by The Phantom on Mon Sep 17, 2012 11:28 pm, edited 3 times in total.
Current Status: Sleep deprived. Also, back.
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Re: RTD: Sorcery: The Conversion
Summon a scythe using blue mana(around half Halicon has) and some black mana(around half of blue mana used)
Last edited by Halico on Sun Sep 16, 2012 9:01 pm, edited 1 time in total.
Whee.
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Re: RTD: Sorcery: The Conversion
The Phantom wrote:Will post action after the turn's Status is fixed.
Whee.
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Re: RTD: Sorcery: The Conversion
Burt Will I. Doom Blend
Life: 65/50
WHITE - 25
BLUE - 25
BLACK - 27
RED - 25
GREEN - 25
Actions per Turn: 1
Active Effects:
Black Bloodmage - +1 to all Black rolls, +2 Black mana per turn, -3 health per black spell cast.
Equipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.
Bring forth despair.
>Get hold of (Summon) the Scythe of Despair. While equipped, it grants the ability to drain Black mana from targets it strikes.
Life: 65/50
WHITE - 25
BLUE - 25
BLACK - 27
RED - 25
GREEN - 25
Actions per Turn: 1
Active Effects:
Black Bloodmage - +1 to all Black rolls, +2 Black mana per turn, -3 health per black spell cast.
Equipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.
Bring forth despair.
>Get hold of (Summon) the Scythe of Despair. While equipped, it grants the ability to drain Black mana from targets it strikes.
RIP Ed Balls
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