RTD: Sorcery: The Conversion Turn 4: Do the Time-Warp!

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Re: RTD: Sorcery: The Conversion

Post by Spriterkid »

Screw healing.
Play Killing Wave, and pay 10 WHITE and 10 RED. Instantly kill everyone else, winning the game.>Practise Black Magic. All of the Black Magic.
RIP Ed Balls

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Re: RTD: Sorcery: The Conversion

Post by Dabir »

Since Dice isn't even pretending that this isn't RtD MtG, I'll just leave this here. http://wiki.mtgsalvation.com/article/Color_Pie" onclick="window.open(this.href);return false;

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Re: RTD: Sorcery: The Conversion

Post by Dicearm »

Flandre Scarlet - 4 wrote: B/G/R/U/W: Summon an ethereal sword of all elements: Xanthir α. It will become the foundation of my attacks -- even though it will only be weak if I'm successful now.
You summon Xanthir α - The sword of all elements. It falls to the ground and embeds itself into the...Whatever the terrain in the Aether is infront of you, awaiting to be pulled out.

-5 W/U/B/R/G

+Active effect:
Weilding Xanthir α - Wielding the Sword of all Elements. +1 to all mana each turn, until stolen, destroyed, or otherwise removed.

AlexMdle - 6 wrote: SPREAD FRIENDSHIP AND TOLERANCE AMONG THE PLAYERS!
You spread your FRIENDSHIP and TOLERANCE among the players, causing everything that could be considered UNFRIENDLY and UNTOLERANT to be harder to perform

-4 White

+Global Effect
Friendship and Tolerance - All beneficial rolls to other players get +1, all harmful rolls against other players get -1

Medako - 4 wrote: Practice Red Magic.
You practice yourRed magic, becoming more adept at casting Red magic in the Aether.

-3 Red

+Active Effect
Red Adept - +2 Red magic every turn

ShadowSpectre - 5 {Color roll: [color=#80a0ff]Blue[/color]} wrote: Create an artefact creature that produces 1 mana of a single colour per turn. I do not choose what colour that mana is, but once the colour is chosen, that artefact continues to produce that colour of mana indefinitely.
From the chaos of the Aether, you forge a Spellweaver Myr, radiating pure Blue mana. In addition to restoring your reserves slightly, it is capable of casting Blue magic of it's own!

-4 Blue mana

+Summon
Spellweaver Myr
HP: 7/15
Blue - 3/10
Active Effects:
Mana Well - Restores 2 Blue mana to self & summoner every turn

The Phantom - 5 wrote: Heal self.
You heal yourself. Nothing too exceptional. Unless you count Overhealing as exceptional.

-4 White

+Active Effect
Regeneration - Restores 5 health a turn. 5/5 turns remaining.
mmxpert - 3 wrote: Practice green magic/add to green magic rolls.
You practice your Green magic, nothing more.

-2 Green

+Active Effect
Green Novice - +1 to every other Green roll.
Dualer - 2 wrote: [/b]Practice blue magic[/b]
You practice your Blue magic with minimal success.

-2 Blue

[][][] - 1 wrote: BLUE: Either slow down the flow of time of the enemies, or speed up the time flow of myself. Either ways, the effect is similar: relatively more activity in the same time frame. (+Actions per turn)
You slow down time, making yourself go slower than everyone else!
...Wait, maybe you did something wrong.

-6 Blue

+Active Effects
Time Warp - Slowed in time.

Actions per Turn - 0.5 {Skip every other turn, starting with next turn}
Spriterkid - 6 wrote: >Practise Black Magic. All of the Black Magic.
You practice your Black magic with perhaps TOO much success.

-5 Black

+Active Effect
Black Bloodmage - +1 to all Black rolls, +2 Black mana per turn, -3 health per black spell cast.
Aether - 4 wrote: The Aether churns in it's chaotic manner, though otherwise remains stable. For now. Regardless, all practicioners of magic find themselves feeling empowered!
+1 to all rolls next turn
Mana Restore - 6 + 5 wrote: Add 6 mana to one color of your choice and 5 to another color of your choice {Can be the same color}

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Re: RTD: Sorcery: The Conversion

Post by White Glint »

Attempt to make a Fire-Based Sword or Shield, otherwise practice White Magic
Current Project(s): Evacé =CFA-44=
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Re: RTD: Sorcery: The Conversion

Post by [][][][] »

"But sometimes adaptation goes wrong. It's still something worthy to experiment upon, though."
BLUE: Again. Try to find out what went wrong, and modify the time continuum again to at least remove the negative time warp, and at most to succeed at what failed before. ONLY IF TURN IS NOT SKIPPED FROM TIME WARP, OTHERWISE IGNORE THIS COMMAND.
There was once something here,
but it's now gone.

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Re: RTD: Sorcery: The Conversion

Post by AlexMdle »

a pony
Life: 50/100
WHITE - 6
BLUE - 10
BLACK - 10
RED - 10
GREEN - 10
Actions per Turn: 1

Active effects:
None

ADD MANA TO WHITE

HUGS! FREE HUGS! ANY BENEFICIAL ACTION AFFECTS EVERYONE TO SOME EXTENT!
Now under new management.

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Re: RTD: Sorcery: The Conversion

Post by The Phantom »

The Phantom
Life: 55/100
WHITE - 12
BLUE - 10
BLACK - 15
RED - 10
GREEN - 10
Actions per Turn: 1

Active effects:
Regeneration (+5 HP/turn) (5/5 turns remaining)
+1 to all rolls (1 turn remaining)

+6 White Mana
+5 Black Mana

Practice Black Magic

@Flan - Is Xanthir a part of MtG, or something you created?
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Re: RTD: Sorcery: The Conversion

Post by ShadowSpectre »

Eptesicus
Life: 50/100
WHITE - 10
BLUE - 6
BLACK - 10
RED - 10
GREEN - 10
Actions per Turn: 1

Active effects:
SUMMONED:
Spellweaver Myr
HP: 7/15
Blue - 3/10
Active Effects:
Mana Well - Restores 2 Blue mana to self & summoner every turn

Ensure the next roll for either myself of my myr is at least a 3.

Spellweaver Myr: Change name to Spellcaster ([lazy]easier to type and remember [/lazy]) and ensure next roll for self or Eptesicus is a 3.

(I attempt to use Preordain.)
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Re: RTD: Sorcery: The Conversion

Post by mmxpert »

Unpronounceable
Life: 50/100
WHITE - 10
BLUE - 10
BLACK - 10
RED - 10
GREEN - 8
Actions per Turn: 1

+Active Effect
Green Novice - +1 to every other Green roll.


Summon a magical levitating blade that attacks using fire and lighting-imbued attacks and restores mana to a random element every turn.
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Re: RTD: Sorcery: The Conversion

Post by Halico »

Focus blue mana on my own body, which will gain a passive blue mana regeneration.
Whee.

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