GameRotate: Multiplayer Battleships, Turn 8
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- Fraxy God
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Re: GameRotate: Multiplayer Battleships, Turn 0
Okay, one vote for Classic, one vote for Salvo.
Also, this Salvo will be used in such a way that each one can be aimed at a different player.
Also, this Salvo will be used in such a way that each one can be aimed at a different player.
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- ShadowSpectre
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Re: GameRotate: Multiplayer Battleships, Turn 0
Salvo opens up the possibility of all players ganging up on one commander and peppering his fleet in one turn. Stick with classic.
- TheBlueEcho
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Re: GameRotate: Multiplayer Battleships, Turn 0
You are right about that. You can still do the same with Classic, but the effect would not be as damaging (Unless we all hit the same boat, but then there's the whole thing about probability.)ShadowSpectre wrote:Salvo opens up the possibility of all players ganging up on one commander and peppering his fleet in one turn. Stick with classic.
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Re: GameRotate: Multiplayer Battleships, Turn 0
10x10 = 100 grids.
If there are 10 players, nine attacking one same commander, times 5 shots, 45 grids will be blasted off the map. Comparing it to Classic, where only 9 grids will be blasted off.
That's a difference of five times. Agreed.
If there are 10 players, nine attacking one same commander, times 5 shots, 45 grids will be blasted off the map. Comparing it to Classic, where only 9 grids will be blasted off.
That's a difference of five times. Agreed.
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- TheBlueEcho
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Re: GameRotate: Multiplayer Battleships, Turn 0
Classic it is then. That was quick 8D
Now we wait for the other players.
Now we wait for the other players.
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Re: GameRotate: Multiplayer Battleships, Turn 0
Classic.
It's more exciting that way.
It's more exciting that way.
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Re: GameRotate: Multiplayer Battleships, Turn 0
And then I am greeted with six more PMs.
More interest; more fun [and more time-consuming for me xD]
More interest; more fun [and more time-consuming for me xD]
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