Dimensional Rift - RtD: Turn 15 - Night is approaching

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Re: Dimensional Rift - RtD: Turn 11 - Flyspeech?

Post by dracmeister »

Kindret: Errrghhh...

Do Rolls and Jumps to avoid the next attack from the magician or the dragon, Try to slash through over his head.
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Re: Dimensional Rift - RtD: Turn 11 - Flyspeech?

Post by Spriterkid »

"Gah... why won't you just die?!"

>Equip the Chainmail (Chest) and the Short Sword (L. Weapon) and slice the bat with the Short Sword.
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Re: Dimensional Rift - RtD: Turn 11 - Flyspeech?

Post by The Phantom »

Enhance senses as to detect nearby electricity, whether it be from a power line, lightning elemental, actual lightning, etc.
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Re: Dimensional Rift - RtD: Turn 11 - Flyspeech?

Post by Alnylthyria »

Attempt to converse with spirits
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Re: Dimensional Rift - RtD: Turn 12 - Concept Of Time

Post by Scionox »

Dualer - main roll: 1 wrote:The Lichen gives thanks but.....
Attempt to ask why is Cloud Jelly scared of(or something)
Cloud Jelly responds from around the corner that it don't saw a Lichen before, and that's why.
??? roll: 5
After a while, Cloud Jelly invites you into house.
Exploration roll: 6
As you saw earlier, most of the house is rather standard, but you notice a door which is blocked off.
Cloud Jelly notices that and says, that it is a door to the basement, and that there was some problems recently.
Cloud Jelly also asks if you could do a small 'cleanup' in the basement.
Exploration roll: 4
After a short while, cloud with house reaches right enough height for you to be able to get to the top of dense clouds.
There don't seems to be anything of interest in the distance though, there is a hill though, you might be able to see further from there.
Medako - main roll: 5 wrote:Mira: Atleast the fire is out, hmm, I think they are argueing about whatever is in there.
She attempts to sneak past and take a look in the backpack, if blocked or something, go and investigate the tree.
Stealth roll: 4-1
You sneak past the flies, mostly unnoticed, despite terrain being not the best for stealth purposes.
Spotting roll: 5
Backpack roll: 5
You get a clear view at the backpack's contents from a distance without being noticed, while hiding behind rare vegetation.
There are: Ration 2x, Fire Apple 2x, Weird Looking Blue Bow, Ice Arrows 8x, Broken Ice Arrows 2x, Note 2x, Unknown Seeds 3x.
You can't quite get to loot it at the moment though.
You get particularly interested in that bow and arrows, because they are definitely not from this dimension.
Also it's really weird to see a such full backpack without an owner, you think that someone may have dropped it in a hurry or something similar.
Skill Updates: Dabbling Stealther 3/6, Novice Spotter 0/12
Exploration roll: 2
It seems like flies are going to battle for backpack with each other, they have dropped it for now.
Exploration roll: 2
You don't notice anything new about tree in the distance away from the road, or about road itself.
[][][][] - main roll: 2 wrote:*heavy breathing*
Huh, huh... it's just a rat... not the one I'm looking for.

Keep looking for the hidden enemy. While at it, try Crystal Magic on the rifle, it's been worn down for who knows how long.
Crystal Magic roll: 4-1
You attempt to upgrade your rifle with crystal magic, but it don't goes too well this time, and being startled recently don't helps either, crystals barely form.
Least you can do for now is adding optic crystal scope to your rifle (Item lost: Old Rifle [self-made], Item get: Old Rifle+Optic Crystal Scope [self-made]).
Skill Updates: Novice Crystal Mage 7/12
Spotting roll: 5-1
You look around path, using armor to mirror lights, but nobody seems to be there...
Wait...
seems like light and crystal magic that you used previously made 'something' that jumped on golem before get interested in you.
Skill Updates: Novice Spotter 0/12
Reflex roll: 6
It jumps from the darkness, but you roll out of it's way.
Exploration roll: 5
'Something' is apparently a Cobalt Hound, a decent-sized wolf-like creature with skin made of cobalt, and there are spikes covering it's body.
You are surprised to see such creature there, from what you know they live much deeper than this place.
Reflex roll: 4-2
Second jump was quicker than you expected, and you got no time to dodge.
AvD roll: 4 vs 3+2
It bites you, but your crystal armor stops Cobalt Hound's jaws...
AvD roll: 1 vs 4+1
...And armor don't takes damage too.
Skill Updates: Novice Dodger 6/12, Dabbling Armor User 3/6
Storyception - main roll: 5 wrote:Kindret: Errrghhh...

Do Rolls and Jumps to avoid the next attack from the magician or the dragon, Try to slash through over his head.
Preparation roll: 5
You are ready to do any jumps and rolls to avoid attacks(+1 to Reflex roll, +2 to Defense roll, +2 to counterattack roll, for this turn).
Exploration roll: 3
You don't notice anything new and you are too concentrated on the fight.
You combo your strike along with dragon's attack [See White Dragon turn].
Skill updates: Adequate Sword User 13/18
Mage falls down.
??? roll: 6
And his body starts crumbling to the ash.
Whatever spell controlled his body, is now gone.
You hear the voice in your head, which seems to be soul of mage speaking to you: "Thank you, now i am free...".
As wind blows the ash away, there is only a few items left at the place where the mage was: Red Robe[Condition: High Damage], Blue Cape[Condition: High Damage], Talisman, Dark Book, Manual.
A moment of silence...
Spriterkid - main roll: 5 wrote:"Gah... why won't you just die?!"

>Equip the Chainmail (Chest) and the Short Sword (L. Weapon) and slice the bat with the Short Sword.
Status effect roll: 2
Magic Barrier wears out.
You equip Chainmail and Short Sword and then attempt to attack bat while it's on the ground and vulnerable.
AvD roll: 6+1-1 vs 4
You slice it's chest and wings(15 damage, Status effect: Damaged wings).
Skill updates: Novice Sword User 0/12
Counterattack roll: 6
AvD roll: 3 vs 2+0.5
Bat bites you, but chainmail protects from most of damage(5 damage).
AvD roll: 5+1 vs 1-1
You slice the bat again(35 damage), finishing it off.
Skill updates: Novice Sword User 4/12, Dabbling Armor User 2/6
Exploration roll: 3
You notice that there is some sort of socket in the wall, you don't saw it earlier because it was hidden behind where the bat was sleeping.
There is some sort of talisman in it, you pick it up(Item get: Talisman).
Exploration roll: 5
You decide to go out of cave and look around.
Tin Plains are definitely large place, you see the Golden Tower from where you came from, you don't think you have anything to do there though since you already got your mission.
On other side of Tin Plains, you see some sort of ruins, maybe it worth checking?
And finally, you see the road leading from Golden Tower through Tin Plains towards the nearest town.
The Phantom - main roll: 3 wrote:Enhance senses as to detect nearby electricity, whether it be from a power line, lightning elemental, actual lightning, etc.
Psychic roll: 4+1
You enhance your senses and detect electricity all around most of the town.
Ability roll: 2
You can't get this enhancement to last for long though.
Skill updates: Adequate Psychic 8/18
Exploration roll: 2
The lines you see seems to be going through underground.
Exploration roll: 5
It seems that big amount of electricity concentrated to the south-west from your location, whatever it is, it's powerful.
The house with the red cloaked elemental is at the north-west, it seems that there is actually three guards, not two.
Exploration roll: 2
You don't sensed Red Lightning Elemental Barmen through your electricity vision when it was active, you wonder why.
Alnylthyria - main roll: 1 wrote:Attempt to converse with spirits
You try to converse with spirits.
Talk? roll: 2
Don't looks like spirits react to you in any way, they just flying around the pyramid in semi-patterned way.
Exploration roll: 2
There seems to be someone on the level of pyramid below, you descend to check.
Exploration roll: 3
At first, it looks some sort of spherical entity, but when you come closer, you see as it slowly forms itself into a hourglass.
An eye appears on the top part, and a mouth on the bottom.
It says towards you: "Master sent me as the last test of your skills before you go, you should defeat me."
Before you get any chance to respond, eye and mouth disappears and a hourglass starts spinning.
In a flash, you get teleported to a weird place, standing on some glass platforms, the 'sky' seems to change colors depending on where you look.
A clock appears above the center of said platform.
A voice in your head: "Let the test begin!"
Reflex roll: 1
The minute arrow of the clock strikes you and knocks you to the other side of the platform(10 damage).
Evil - main roll: 6 wrote:
Getting it done roll: 1
That will take time.
Unusual Giant Bat Of Darkness - main roll: N/A wrote:Kill him!
You could, but you are dead, sorry.
Lightning Elemental #3 - main roll: 3 wrote:@_@
Wake up roll: 5
You can't wake up at the moment.
Lightning Elemental #1 - main roll: 6 wrote:He might need a good rest actually...
You carry red cloaked elemental to the nearest bed.
Lightning Elemental #2 - main roll: 2 wrote:Patrol
You continue your patrol duty.
Cobalt Hound - main roll: 5 wrote:*bark*
Don't seems like you can deal with this armor at the moment, you release it and back away...
Preparation roll: 5
...Preparing for another attack(+3 to the next attack roll, +1 to attack roll after it for a turn).
Magma Fly #1 - main roll: 3 wrote:*Bzzzz*
You ram into Magma Fly #2.
AvD roll: 2 vs 6
Don't seems to be effective.
Magma Fly #2 - main roll: 4 wrote:*Bzzzz*
You increase elevation and attempt to strike Magma Fly #1 from above.
AvD roll: 4 vs 1
Knocking it down into the ground(10 damage).
[Neutral: Keep Fighting roll: 1]
Magma Fly #1 gives up.
You get to the backpack while Magma Fly #1 slowly drifts away.
Spotting roll: 3
You don't notice anything suspicious around.
Cloud Jelly - main roll: 5 wrote:Wait for response.
Yeah, you are waiting for response very patiently(patience roll +3 on next turn).
White Dragon - main roll: 3 wrote:Sphere Of Light!
Damage roll: 6
10 damage from poison.
You summon a sphere of light in front of you and send it in the direction of mage.
[Enemy: Reflex roll: 1]
Mage is distracted by that swordsman and don't notices it(-2 to next defense roll).
AvD roll: 3+2 vs 3+2-2
Sphere hits and knocks mage back, damaging his robe and cape further(25 damage, -1 to next defense roll, Equipment: Condition: high damage).
Swordsman combo roll: 3+2
While mage is on the ground, swordsman jumps on him, preparing the sword.
AvD roll: 4+1 vs 1+1-1
And slashes through his head(30 damage).
??? Undead Mage - main roll: N/A wrote:...
Your body crumbles to the ash completely and your soul is now free...

Two battles done and two more battles started, pretty good for this turn ^.^ .
And ouch, Alnylthyria o_^.
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Re: Dimensional Rift - RtD: Turn 12 - Concept of Time

Post by Halico »

Agree to do a small 'cleanup' in the basement
Whee.

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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by [][][][] »

Okay, now this is the enemy I'm looking for. And it seems to be preparing a greater attack...
Scope him and shoot him. Then dodge, and fast.
Time to find out what the scope and the bullets do.
There was once something here,
but it's now gone.

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Re: Dimensional Rift - RtD: Turn 12 - Concept of Time

Post by dracmeister »

Kindret: What... just... happened? Huh. The Mage... the people are... bombarding me... mentally.

Analyze the Items from the Mage before taking them all in my backpack.

Kindret: Dragon. Forgive me. But I must ask. What is going on?
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Re: Dimensional Rift - RtD: Turn 12 - Concept of Time

Post by White Glint »

Mira: ...
She goes to the backpack, and attacks Magma Fly #1 if spotted.
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Re: Dimensional Rift - RtD: Turn 12 - Concept of Time

Post by The Phantom »

Change mask into original state, matching avatar.
Current Status: Sleep deprived. Also, back.

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