Dimensional Rift - RtD: Turn 15 - Night is approaching

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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by [][][][] »

No matter... It will die anyway.
Create crystal spikes to impale the Chrome Hound, and shoot it while it's disabled!
There was once something here,
but it's now gone.

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Re: Dimensional Rift - RtD: Turn 14 - Shopping Time

Post by Halico »

Ram one of remaining groups with body spike
Whee.

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Re: Dimensional Rift - RtD: Turn 14 - Shopping Time

Post by White Glint »

Mira: I should recover, it's useless to get the flies, or so I think.
She attempts to remove the fire, if fails, attempt to heal, if that fails, head to the mountains.
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Re: Dimensional Rift - RtD: Turn 14 - Shopping Time

Post by The Phantom »

Hide elsewhere, and switch targets. Commence psychic assault on the redcloaks' allies.
Current Status: Sleep deprived. Also, back.

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Re: Dimensional Rift - RtD: Turn 14 - Shopping Time

Post by Alnylthyria »

Strafe the Concept of Time, dodging its attacks while firing the Psi Tesla Burst at the arrows.
Anything that happens, happens. Anything that, in happening, cause something else to happen, causes something else to happen. Anything that, in happening, causes itself to happen again, happens again. It doesn't necessarily do it in chronological order though. -- Douglas Adams

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Re: Dimensional Rift - RtD: Turn 14 - Shopping Time

Post by Spriterkid »

>Buy a Beginner's Staff, a Manual on Healing Magic (just in case) and that Unknown Map.
RIP Ed Balls

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Re: Dimensional Rift - RtD: Turn 15 - Night is approaching

Post by Scionox »

Storyception - main roll: 3 wrote:Kindret: ... Human... My memory is slightly returning... Humans came before Cutezomes. As mankind progressed, mankind gets more and more corrupted... Cutezomes were made... But. Cutezomes don't have gods... We never believed of an almighty being watching over every race... Maybe that's just it. We're not supposed to know...

*sigh*

Head towards the Hill...
You head towards Glow Hills, eventually reaching them.
The high intensity glow from the hills makes it harder to locate things over there(-1 to Exploration rolls and -1 to Spotting rolls while in the area).
Exploration roll: 4-1
As you look around, you see that the ground itself in this place is slightly transparent.
You also notice that it's not the ground emits this glow, it's something from underground, though it's too bright to distinguish what exactly it is.
Also you see three entrances into the underground, one to the left and two to the right from your direction, they are fairly far away, but you should be able to reach them.
Exploration roll: 6-1
The cubes of light that you saw earlier are slowly orbiting in air around the whole location, and they are quite big.
It looks like some sort of entity is in the center of each cube, looking like an 'X', though you are not one hundred percent certain due to the amount of light cube emits, hampering most of your attempts to see it.
Exploration roll: 2-1
You see something else in the distance, but it's too far for you to tell apart due to hills glowing.
Also night is approaching, though night seems to be almost as bright as day in this dimension.
[][][][] - main roll: 5 wrote:No matter... It will die anyway.
Create crystal spikes to impale the Chrome Hound, and shoot it while it's disabled!
Crystal Magic roll: 3
You channel your magic into the floor, ready to form crystal spikes from under Cobalt Hound's position.
[Enemy: Reflex roll: 2]
Cobalt Hound was not ready for the attack(+1 to next Attack roll for attacker).
AvD roll: 1+1 vs 2
Skill Updates: Novice Crystal Mage 9/12
The crystal spike comes from floor attempting to impale the Cobalt Hound, but deals only minor damage and tosses it towards you, and you are too busy with magic to attempt to dodge(5 damage to both).
You quickly get up to continue your attack with rifle.
[Enemy: Reflex roll: 3]
As you aim, Cobalt Hound gets up too, and attempts to dodge(+1 to next Defense roll).
AvD roll: 4+0.5+0.5 vs 1-1+1
And you score a headshot on the Cobalt Hound, though it's not as deadly as it would be if not it's Cobalt skin(30 damage).
AvD roll: 1+0.5+0.5 vs 5-2
You attempt to follow up with another good shot, but Cobalt Hound's movement makes you miss entirely.
Skill Updates: Novice Gun User 8/12
Exploration roll: 1
Not much to look at at the moment.
Dualer - main roll: 3 wrote:Ram one of remaining groups with body spike
Target roll: 5
You target Cloud Eaters Group #2, and prepare to ram it with your body spikes.
AvD roll: 4 vs 1-1
Cloud Eater #3 gets impaled and then thrown into the wall, where he dies.
AvD roll: 4 vs 4-1
Cloud Eater #4 tries to get out of the way of the attack, but collides with Cloud Eater #2, gets impaled on the spike and dies.
AvD roll: 4 vs 6-1
Cloud Eater #1 flies up and barely dodges the attack.
AvD roll: 3 vs 1-1
Cloud Eater #2 attempts to dodge the spikes but collides with Cloud Eater #4, then gets smashed into nearest furniture by spike, where he dies.
Skill updates: Adequate Spike User 7/18
??? roll: 5
One more cloud eater appeared from one of the holes, it seems to be somewhat bigger than the other ones.
Exploration roll: 2
It looks like that's the leader of these groups, or something like that, whatever hierarchy cloud eaters may have, though you are not sure.
Additionally you see that it's getting darker outside, night is coming.
Medako - main roll: 6 wrote:Mira: I should recover, it's useless to get the flies, or so I think.
She attempts to remove the fire, if fails, attempt to heal, if that fails, head to the mountains.
Damage roll: 1
Surprisingly, you take no damage from fire, additionally the fire gets weak for the moment(+1 to Resistance rolls versus 'Right hand on fire' status effect for this turn).
Resistance roll: 3+1
You successfully extinguish the fire on your hand.
You did it quick enough that you decide to attempt to heal yourself.
Healing roll: 1-1
As with your previous attempt, it don't goes very well, and your wounds got worse, you can't even understand why(4 damage).
Exploration roll: 2
You head towards the mountains, following the road, you can't see any places of interest other than ones you saw earlier.
??? roll: 1
You get a a little bit exhausted after attempt to do so many different things at nearly same time, and decide to stop and take a breath(-1 to active skill rolls on next turn).
Exploration roll: 3
It's getting dark, night is approaching, though occasional flames of the burning valley makes it still simple to look around.
The Phantom - main roll: 6 wrote:Hide elsewhere, and switch targets. Commence psychic assault on the redcloaks' allies.
Stealth roll: 1+1
You hide near building's wall, in the place where you can observe both patrolling lightning elementals, or be observed by them(+1 to spotting rolls)...
Psychic roll: 4-1
Target roll: 4
You get prepared to commence psychic assault on Lightning Elemental #2, once he gets into your field of view.
AvD roll: 2-1>>3-1 vs 1
You cause his view to spin, which causes him to slam into nearby wall(5 damage, Status effect: Spinning View).
AvD roll: 3-1 vs 4
The second attempt does no harm.
AvD roll: 2-1>>3-1 vs 6
As is third, either Lightning Elementals overall seems to be really good at resisting psychic attacks or your attempts are just too weak.
Skill updates: Adequate Psychic 13/18
Resistance roll: 6
You feel weakened again, but only for a moment.
Exploration roll: 2
It's getting dark, night is approaching, and you sense something behind you.
You turn around and see another Lightning Elemental standing behind you, the one was out of your field of view the whole time, though you saw him though the Electrovision.
Luckily he's looking into other direction at the moment.
Alnylthyria - main roll: 2 wrote:Strafe the Concept of Time, dodging its attacks while firing the Psi Tesla Burst at the arrows.
Preparation roll: 5
You strafe around the Concept of Time, ready to dodge and attacks and to counterattack(+1 to Defense roll, +2 to Reflex roll, +2 to Counterattack roll, for this turn).
You manage to destroy minute arrow during counterattack[See Concept of Time turn].
Exploration roll: 3
The main platform starts fading away and four small platforms fade in rotating around Concept of Time's position, you might want to relocate soon.
Spriterkid - main roll: 2 wrote:>Buy a Beginner's Staff, a Manual on Healing Magic (just in case) and that Unknown Map.
You buy Beginner's Staff, Manual[Healing Magic] and a cheap Unknown Map.
Some information lists are packed with Beginner's Staff, you read them(Updated in Tome Of Knowledge).
Then you take a look at the unknown map.
Unknown map is apparently a map of some sort of maze, with some zones marked.
You have 1 Golden Coin left.
Skill Updates: Novice Shopper 1/12
Exploration roll: 6
It looks like shops started closing off for tonight, you still have time to buy something with your last Golden Coin, or you can use it elsewhere.
Some places closed for night, and some opened, there's a list: tavern, magic shop(closing), general stores, library, casino, inn, nightclub.
Of course you can always search for something else in the town.
Exploration roll: 4
The human shopkeeper you saw earlier(and bought the map from) is arguing about something with a bunch of pigmen, who are shouting at him.
Evil - main roll: 5 wrote:
You continue following the path but in the better way.
Lightning Elemental #3 - main roll: 6 wrote:z_z
Wake up roll: 6
You finally wake up, trying to figure out what was dream and what was not dream, and what happened anyways.
Thinking roll: 2-2
Sudden headache makes all your attempts to figure out to fail.
Lightning Elemental #2 - main roll: 6 wrote:What the...
Spotting roll: 3-1+1-2
Your view is spinning and it don't helps to locate anything.
Lightning Elemental #1 - main roll: 6 wrote:Patrol
You hear the noise outside, but decide to stay inside and guard.
Lightning Elemental #4 - main roll: 2 wrote:Patrol
Spotting roll: 4-1+1
You notice a suspicious entity and attempt to call other guards, but they are apparently too busy with whatever they're doing at the moment.
Capture? roll: 1
You do not do anything more about that entity for some reason.
??? - main roll: 2 wrote:???
You move around.
Cobalt Hound - main roll: 2 wrote:*bark*
You retreat into the darkness of the nearest passageway.
Cloud Eater Group #1 - main roll: 2 wrote:*flap**flap**flap*
Resistance roll(#1 from group): 6
You can't even fly up due to confusion.
AvD roll(#2 from group): 3-1 vs 5-1
You try to strike the Lichen, but your attack gets deflected.
AvD roll(#3 from group): 4-1 vs 6-2
You attempt to attack from above, but this time Lichen is prepared and blocks the attack with spike.
AvD roll(#4 from group): 1-1 vs 4-3
You ram the Lichen from behind, but somehow miss him entirely while he was not even seeing the attack, you look disappointed with yourself.
[Enemy: Skill Updates: Adequate Spike User 8/18]
Cloud Eater #1 - main roll: 1 wrote:*flap**flap**flap*
Being last one from the group, you temporarily retreat and don't attack.
Cloud Eater #2 - main roll: 4 wrote:*flap**flap**flap*
Preparation roll: 4
You are ready to attack or defend(+1 to Attack roll, +1 to Defense roll, +1 to Counterattack roll, for next turn).
Concept Of Time- main roll: 2 wrote:The Combo of the Time!
You attempt to pierce your enemy with the minute arrow.
[Enemy: Reflex roll: 4-2+2]
He dodges a few attempts, but then you add a few quick slashes with the second arrow.
AvD roll: 4 vs 4+1
AvD roll: 4 vs 6
AvD roll: 1 vs 4-1
He blocks all attacks, taking no damage at all.
Disappointed by that, you start channeling energy into hour arrow(+1 to the next Attack roll).
[Enemy: Counterattack roll: 6+2]
Your enemy takes that time to attack you.
[Enemy: Psi roll: 4]
He charges his weapon.
[Enemy: Target roll: 4]
And targets minute arrow again.
AvD roll: 6+1 vs 6
You can't manage to block or dodge this powerful attack(10 damage).
AvD roll: 6+1 vs 3
He attacks the second time, with even more powerful electricity blasts(25 damage).
[Enemy: Skill updates: Novice Psi Proficiency 9/12, Novice Dodger 0/12]
The minute arrow fades away.
AvD roll: 1+1 vs 4-2
You release the powerful blast from the hour arrow at your enemy, but when blast gets very close to him, he deflects it with his arm back towards the hour arrow, albeit taking minor damage(5 damage), you don't dodge it, but almost nullify it's effect, though not completely, as it hits the hour arrow(5 damage).

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Re: Dimensional Rift - RtD: Turn 15 - Night is approaching

Post by dracmeister »

Try to walk towards to the 'something else' in the distance.
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Re: Dimensional Rift - RtD: Turn 15 - Night is approaching

Post by Halico »

Lichen would finish off the others first.(as in group #1 and that only survivor from group #2)
With lengthening spikes to impale them.
Whee.

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Re: Dimensional Rift - RtD: Turn 15 - Night is approaching

Post by White Glint »

Mira: It's getting dark..
Try and rest for the day.
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
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