Dimensional Rift - RtD: Turn 15 - Night is approaching

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Re: Dimensional Rift - RtD: Turn 5 - ...Dragon?

Post by Scionox »

The Phantom - main roll: 3 wrote:The Phantom, from behind its' corner, launches an assault on the red-cloak's mind.

Psychically attack the red-cloaked elemental. Hallucinations, sensory overload/deprivation, worst fears coming to life, that sort of thing.

If I can't, target a bluecloak instead. The one with the gun-like object.
Psychic roll: 4-1
You attempt to launch psychic assault on mind of Lightning elemental in red cloak.
AvD Roll: 3-1 vs 3
You try to cause hallucinations, but it seems to be unsuccessful.
Skill updates: Novice Psychic 0/12
You however notice what you are doing wrong, and now try to cause sensory overload on him...
AvD Roll: 2 vs 2
You are somewhat successful this time, he started randomly moving around his room (Status effect: confusion), but you are getting hit from your own attack too (Status effect: confusion).
Resistance roll: 3
You manage to overcome confusion, and try again.
AvD Roll: 4 vs 4
Is he reading your mind? (Status effect: fear)
He is affected by your attack too (Status effect: fear), this is really getting weird.
Skill updates: Novice Psychic 5/12
Dualer - main roll: 2 wrote:Use its weight to steer transport away from the dense clouds in other direction, while fixing the transport.
Strength roll: 2
You use your weight to steer transport away, but it is really not enough, movement directions changes too slowly, and when you are about to hit dense clouds...
Reflex roll: 5
You manage to jump and extend one of your spikes enough to stick to the dense clouds.
Reflex roll: 3
The explosion from transport collision with dense clouds slightly hurts you still(5 damage).
Skill updates: Dabbling Dodger 5/6, Novice Spike User 1/12
Exploration roll: 4
Looking around, you note that pirate airship is still around, looks like it did collided with clouds too, but only with minor damage.
You also note that there's really long way down, if you ever fall, since you can't see the bottom.
Storyception - main roll: 3 wrote:Kindret: My curiosity got the best of me... Damn...

Uses the sounds of beast to approach carefully.
Resistance roll: 3
You fail to get rid of your semi-blindness.
Walking in the blind roll: 6
You avoid walking into spires on your way towards sounds of battle, but you manage to slip up over small rock, and fall, creating some noticeable noise, you took no noticeable damage though.
Exploration roll: 4-2
From there you see the beast's shape, it's really big and white, also you see humanoid figure, you can't really get more information due to your blurred vision, and a long path of destruction through spire forest...
Exploration roll: 5-2
Paying more attention to beast's shape you note that it looks similar to... a dragon?
Medako - main roll: 2 wrote:Mira: Ooo... interesting, now let's search some replacement weapons.
She wanders around, searching.
You start wandering around the bridge, looking for anything that resembles the weapon.
Spotting roll: 4-1
You spot some sort of weapon coming out from behind one of bridge's pillars, but why is it moving, is somebody behind that pillar?
Skill updates: Dabbling Spotter 2/6
You look around some more, and...
Reflex roll: 5
A panicking firebull charges along the bridge, but you dodge...
Direction roll: 1
...right towards that pillar...
Reflex roll: 5
Something attacks you from behind the pillar, with weapon you saw earlier, but you dodge it too.
Skill updates: Novice Dodger 0/12
Exploration roll: 4
The 'something' is apparently a red birdman in mercenary clothes.
He's wielding a pretty good claymore, with some sort of switch mechanism added into it's hilt.
Spriterkid - main roll: 4 wrote:>Get a barrier up. Hopefully it will work. If it doesn't, get ready to take a hit.
Barrier roll: 6-1
Skill updates: Dabbling Barrier Mage 5/6
You create pretty decent magical barrier around yourself on your first try! (Status effect: magic barrier)
Resistance roll: 4
You get under effect of Dark corruption again, while you was setting barrier up (Status effect: Dark Corruption).
[][][][] - main roll: N/A wrote:
Dimension roll: 2
You have been searching path through Iron Caves for a pretty long time, after getting mission in the Diamond Stronghold that was very deep underground.
Exploration roll: 3
You see 3 similar paths(not including the one you came from).
Equipment roll: 2
Your equipment seems to be fine, but you are out of ammo for your rifle...
Evil - main roll: 6 wrote:
Exploration roll: 2
Well, you can't find target of your visit.
Unusual Giant Bat of Darkness - main roll: 6 wrote:Release the sphere!
AvD roll: 4+2 vs 2+2
Barrier strength roll: 3
You release the formed sphere of darkness in the direction of your enemy, which hits barrier pretty hard, and some of energy goes through (10 damage and 30 damage to the barrier), explosion created by hit is pretty massive too.
You got pretty tired after this move(Status effect: tired)
Pirate Airship - main roll: 2 wrote:Arr! Change direction! NOW!
Airship changes direction of the movement, but still collides with the dense clouds somewhat(20 damage).
Lightning Elemental #3 - main roll: 5 wrote:What just happened
Resistance roll: 3
Resistance roll: 6
You release lightning blast at the wall in fear, wall was too close, but seems like this little shock causes your fear to go away(3 damage).
Should guards care roll: 3
After hearing noise, Lightning elemental #1 runs back into alley, and then into house.
Birdman - main roll: 4 wrote:Concentrate
You concentrate before making any attack (+2 to next attack roll, +1 to next defense roll)
??? Dragon-shaped beast - main roll: 6 wrote:Mega Lightbreath!
AvD roll: 1+3 vs 4+2
You release your breath attack, breaking few spires behind humanoid figure, but figure don't took any damage.
??? Humanoid Figure - main roll: 5 wrote:...
AvD roll: 5+3 vs 5
You release powerful blue blast that thrusts Dragon-shaped beast pretty far away, breaking lots of spires on the way.
You slowly walk towards him while he's getting up.

Uh, The Phantom's AvD rolls are bizzare in their own way ^_^; .
Also huzzah for new player ^o^!
By the way [][][][], you have 5 points that you can allocate to skills, since you joined later than game started.
Last edited by Scionox on Sat May 19, 2012 8:59 am, edited 1 time in total.
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Re: Dimensional Rift - RtD: Turn 5 - ...Dragon?

Post by The Phantom »

The Phantom takes a moment to clear its' mind.

Get a bearing on own senses.

In other words, snap out of it.
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Re: Dimensional Rift - RtD: Turn 5 - ...Dragon?

Post by Halico »

The lichen still notices the pirate ship.
Focus on dodging the fire, and try not to fall, if fell, stick a spike and get back up, while waiting for thorns to regenerate.
Whee.

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Re: Dimensional Rift - RtD: Turn 5 - ...Dragon?

Post by [][][][] »

Three paths. Hmm.
Take center path.
And I have to solve this little problem of bullets. Should have brought more...
There was once something here,
but it's now gone.

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Re: Dimensional Rift - RtD: Turn 5 - ...Dragon?

Post by White Glint »

Mira: Let's see.
She charges up some Element Z(Zary) for a abillity.
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Re: Dimensional Rift - RtD: Turn 5 - ...Dragon?

Post by dracmeister »

Try to follow the Humanoid Figure, while hiding behind anything I can I hide in.
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Re: Dimensional Rift - RtD: Turn 5 - ...Dragon?

Post by Spriterkid »

>Quick! Smack him in the face with the staff while he's tired!
RIP Ed Balls

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Re: Dimensional Rift - RtD: Turn 6 - Dream Dimension

Post by Scionox »

The Phantom - main roll: 3 wrote:The Phantom takes a moment to clear its' mind.

Get a bearing on own senses.

In other words, snap out of it.
Resistance roll: 3
Resistance roll: 6
You manage to overcome confusion and get rid of fear.
Psychic roll: 4
You protect your mind versus negative psychic effects for a while(Status Effect: Mind Protection).
Skill Updates: Novice Psychic 8/12
Exploration roll: 2
There is some sort of fight in the tavern.
Dualer - main roll: 5 wrote:The lichen still notices the pirate ship.
Focus on dodging the fire, and try not to fall, if fell, stick a spike and get back up, while waiting for thorns to regenerate.
Preparation roll: 5
You got yourself pretty prepared for airship's attacks(+2 to defense, +2 to reflex roll, +2 to counterattack roll, for this turn)
Spike roll: 1
Your spike don't sticks to the dense clouds very well...
Reflex roll: 5+2
...so you stick to it with 2 other spikes instead.
Skill updates: Novice Dodger 2/12
Exploration roll: 2
You notice a cloud house on the dense cloud's side not that far away.
Your thorns are regenerated.
[][][][] - main roll: 4 wrote:Three paths. Hmm.
Take center path.
And I have to solve this little problem of bullets. Should have brought more...
You take central path.
Cave roll: 6
Path leads you to the big open cave area.
Exploration roll: 5
You see factory-like building in one of cave walls, and also some iron golems hauling boxes inside that building.
You are not sure whether they are hostile or friendly, but that's really first sign of 'life' that you see after leaving Diamond Stronghold.
You also roughly note how strong they are(See Tome Of Knowledge).
Exploration roll: 1
You don't pay attention to anything else in this area for this moment.
Medako - main roll: 1 wrote:Mira: Let's see.
She charges up some Element Z(Zary) for a abillity.
Element Z roll: 2-1
You try to charge up your ability but charge goes unstable...
Reflex roll: 5
...and you dodge the explosion perfectly.
Birdman decides to slash you with claymore while you dodging explosion...
AvD roll: 4+2 vs 6+0.5
...but you block the attack with your shield.
Skill updates: Dabbling Element Z user 1/6, Novice Dodger 3/12, Dabbling Shield User 5/6
Storyception - main roll: 6 wrote:Try to follow the Humanoid Figure, while hiding behind anything I can I hide in.
Resistance roll: 6
Your blindness wears off.
Stealth roll: 3-1
You attempt to follow figure while trying to hide behind spires, but then you remember that spires are transparent.
Skill updates: Dabbling Stealther 2/6
Exploration roll: 2
You notice that figure is sort of mage in red robe with blue cape, and that beast is in fact a white dragon.
It looks like they are too busy fighting with each other to notice you.
Spriterkid - main roll: 3 wrote:>Quick! Smack him in the face with the staff while he's tired!
AvD roll: 4 vs 6+3-1
You try to attack the bat, but he's flying too far up.
AvD roll: 5 vs 1+2-1
Then you use wall to jump off towards bat, smacking him with your staff(17 damage).
Skill updates: Novice Staff User 9/12
Landing roll: 4
You land without breaking anything...
Skill updates: Dabbling Acrobat 3/6
Resistance roll: 1
...only to fall unconscious due to Dark Corruption. (Status effect: Unconscious)
...
Exploration roll: 6
You find yourself in dream dimension, because your body fell unconscious.
You see 8 Golden Towers around you, each with different face on top, and different emotion.
The ground is made of soap.
Evil - main roll: 1 wrote:
Reflex roll: 3+3
That was it.
AvD roll: 4+3 vs 3
Broken.
Unusual Giant Bat of Darkness - main roll: 3 wrote:Do something
Something roll: 1
You decide to let your enemy to die from corruption instead of finishing him, you fly back into Tin Cave.
Pirate Airship - main roll: 5 wrote:Arr! Find that survivor from transport! I want him dead!
Spotting roll: 6
Crew found lichen pretty fast, and decided to fire nearest wind cannons at him.
AvD roll: 4 vs 5+2
He don't seems to be affected by wind blasts.
AvD roll: 3 vs 3+1
Yeah, that just don't works.
[Enemy: Counterattack roll: 6+2]
AvD roll: 4 vs 3
Lichen extends another spike and kills some crew on airship(10 damage).
[Enemy: Novice Spike User 3/12]
Lightning Elemental #3 - main roll: 1 wrote:Err, guard, find whoever did that!
Resistance roll: 2
You fail to talk to guard properly due to confusion.
Lightning Elemental #2 - main roll: 5 wrote:Check
Spotting roll: 6
You notice that suspicious person that you saw earlier are still there, looking at the window of house.
Considering noise from house, you start moving towards this person to check.
Birdman - main roll: 5 wrote:Turn on the fire and attack.
You switch your claymore into active mode, now it is covered in flame, except hilt.
AvD roll: 4+1 vs 6+0.5
Your enemy parries your attack with his sword.
AvD roll: 4+1 vs 5
You slash your enemy once more, and this time you manage to hit her(10 damage), but she uses this moment to hit you with her own sword(10 damage).
[Enemy: Novice Sword User 0/12]
White Dragon - main roll: 5 wrote:Mega Lightbreath!
AvD roll: 6+3 vs 3+2
You release your breath attack again, this time more powerful, and breaking alot more spires, mage seems to be taking almost no damage though, despite power of attack...
[Neutral: Reflex roll: 2]
Some figure behind your enemy got hit by splash damage from your breath attack(30 damage), but you are too busy fighting for your life to pay more attention.
??? Mage - main roll: 1 wrote:...
AvD roll: 4+3 vs 3
You release green blast this time, and it poisons White Dragon.
[Enemy: Counterattack roll: 4]
AvD roll: 2+3 vs 1+2
Dragon slashes you with claws, but you get up, feeling no pain.

Ouch, Storyception o_^ .
And [][][][], skills start from Dabbling, not from Novice ^_^; .
Tip: If unconscious or sleeping, instead of waiting out, you get to explore mysterious 'Dream Dimension'.
Last edited by Scionox on Sun May 20, 2012 4:29 am, edited 1 time in total.
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Re: Dimensional Rift - RtD: Turn 6 - Dream Dimension

Post by The Phantom »

The Phantom does not wish to be observed.

Cloak self further. More stealth, etc.
Current Status: Sleep deprived. Also, back.

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Re: Dimensional Rift - RtD: Turn 6 - Dream Dimension

Post by Halico »

The lichen noticed the cloud house.
Except...

Shoot thorns at pirate airship.
Whee.

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