Augmentations:
Willpower [Innate Passive]: +2 Base SCA and SCD.
- Fireball [True Active - Lv. 2]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental 100%/150%/200% (ATK + SCA) damage (uses opponent's DEF + SCD for damage calculation). Has a 22% chance to cause Burn.
- Shard Armour [Innate Passive - Lv. 1]: Your DEF and SCD is reduced by 10%, and your SPD is increased by 15%.
Equipment:
Submachine Gun - CV40 [Ranged, Two-Handed, +3 SCA, +1 SPD]
LLN-21 Armour Fragment - Chestplate [+10 MHP, +2 DEF, +2 SCD]
LLN-21 Armour Fragment - Shoulders [+1 MHP, +1 DEF]
3x Small MediKit [Recover 5 HP on use]
A BIG SPIKY CLUB [LOTSA DAMAGE, NOTSOMUCH SPEED]
Roid Rage Helm [Unique, -10 SCD, -10 DEF]
Erika: Crap, I didn't got time to equip the rest of my armor. Action: Equip the rest of the armor I bought.
Current Project(s):Evacé =CFA-44= Later Projects/Need to Balance: Completed Projects:Crimson Heart Remake,Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type,ESD VI - Maer, Hinderance, Answerer Lost Projects: Hell's Gate, King Lorentus XIV Also known as: Black Heart, Medako, Koko
Colin / [][][][]:
HP: 40/40
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CLASS: Marksman [+3 Base SCA]
LEVEL: 4
Gold: 143
EXP: 0
TO LEVEL-UP: 240
AUGMENTATIONS:
- Piercing Shot [True Active - Level 2/4]: (Requires Ranged Weapon Equipped) Cooldown: 4 Turns. A regular attack that reduces the enemy's SCD by 20% for damage calculation. [READY]
- Inner Focus [Active Passive - Level 1/3]: Cooldown: 10 Turns. Your next attack ignores attempted damage dealt calculation and instead has the damage modified by 150%. [READY]
BONUS AUGMENTATIONS:
-N/A
STATUS EFFECTS:
-Sewer Space - EVA is reduced to 0.
A. If CV-40 is equipped "Dammit! They saw us! Well then, let none live to tell the tale." Shoot with the CV-40! Primary target: Police Unit A!
[note: this is assuming cooldown is also restored, and the CV-40 is equipped. If it is not, refer to the following.]
B. If CV-40 is not equipped "...speaking of which, I forgot to bring out my gun. Ugh." Equip the CV-40!
AUGMENTATIONS:
- Vital Strike [True Active]: Cooldown: 4 Turns. Scans the target for weakpoints and attacks them, dealing ATK + half of the opponent's DEF damage.
- Mega Armour [Active Passive - 3 Levels]: Cooldown: 10 Turns. Your DEF is increased by 200%/300%/400% until you get hit.