RTD - Mystery Dungeon Update 2/100: RTD: The RPG!

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SnipeHeart
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Re: RTD - Mystery Dungeon

Post by SnipeHeart »

Nothin' out of the ordinary here.
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Re: RTD - Mystery Dungeon Update 2/100: RTD: The RPG!

Post by Halico »

Dicearm wrote:
Notes wrote:Sure rolled a lot of 1s this time. Huzzah. My apology for the slow update, I blame random sicks, as well as sorting various nonrelated things out. .-. Also, as a note: RTD: Mystery Dugeon will have it's winners picked on turn 100 Yes, that's a lot of turns. But then again, I'm not really writing much so. We'll see how things go! If only the dungeno would roll higher, then I could start launching traps at you all .-.

As a side note, I reworked items too. Using items can be free action, regardless of what kind they are. You can use as many a turn as you like. They will always work, unless they were never intended too in the first place. If you wish to roll with item use, they can have varied effects, obviously.
Mr. Phoenix, please look at the previous update for the dagger change.
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Re: RTD - Mystery Dungeon Update 2/100: RTD: The RPG!

Post by TheBlueEcho »

Hm. Nice.
Examine Again, Move to next room/Area.

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Re: RTD - Mystery Dungeon Update 2/100: RTD: The RPG!

Post by Scionox »

Ouch

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Re: RTD - Mystery Dungeon

Post by Infinity's End »

It appears this reality is unstable. I must correct this issue.

Alter reality to grant me strength.
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