RPG: The Arks - A welcome?

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MILLIONLIVES
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Re: RPG: The Arks - Thunder = Light

Postby MILLIONLIVES » Tue Nov 06, 2012 3:14 pm

[][][][] wrote:Units In Party [before turn]

Secondary Statuses [before turn]

                                                       
Error: Void quality of units render them intangible and invulnerable.
New abilities acquired: Homing Thunder, Thunder Net. Unknown voice identified as source; possibly a Thunder unit, unidentifiable.
                                                       
"Intangible, huh?
Look for an exit, I'll hold them off anyway!
And if the thunder is indeed within me, that can only mean one thing..."
Nail them down with Thunder Net, and blast them all with Homing Thunder while they're down.
Order the others to find an exit as fast as possible, and leave without R1 if it's hopeless to attempt a rescue from the exit back to R1's position.
"And if anyone has lightning attacks, stand by. This might work..."

                                                       

2-4 enemies vanish in void after the Homing Thunder, seeming the light emitted by it's impact destroys their bodies.
--
Dualer wrote:
Lightning, huh?
Mega Thunder Laser

RAIWAT quadlaser:24 turns left
energy unit:275+5=280

Piercing trough the other 2, the light emitted from impact destroys the bodies.
--
There is no viable exit yet, however you're safe for a while. (6 turns)

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Re: RPG: The Arks - Odd Text

Postby [][][][] » Tue Nov 06, 2012 3:24 pm

Units In Party [before turn]

Secondary Statuses [before turn]

                                                       
Void units temporarily destroyed; 6 turns remaining until reformation. Thunder, or light emitted thereof, confirmed to be weakness.
                                                       
"There's no stopping them here; looks like the exit is really the only way out of death."
Scan for an exit in one corner of the room.
Order the others to scan for exits everywhere.

                                                       
There was once something here,

but it's now gone.

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Re: RtD: The Arks - Party Talk and Backfire.

Postby Halico » Wed Nov 07, 2012 12:14 am


So it DOES work.
Scan for any exits.

RAIWAT quadlaser:23 turns left
energy unit:280+5=285
Whee.

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Re: RPG: The Arks - ???

Postby MILLIONLIVES » Fri Nov 09, 2012 5:18 pm

[][][][] wrote:Units In Party [before turn]

Secondary Statuses [before turn]

                                                       
Void units temporarily destroyed; 6 turns remaining until reformation. Thunder, or light emitted thereof, confirmed to be weakness.
                                                       
"There's no stopping them here; looks like the exit is really the only way out of death."
Scan for an exit in one corner of the room.
Order the others to scan for exits everywhere.

                                                       

Looking and looking in that corner, no exit.
--
Dualer wrote:
So it DOES work.
Scan for any exits.

RAIWAT quadlaser:23 turns left
energy unit:280+5=285

You don't find any exits.
--
The rest are looking, but no luck.
Take your time, you have enough time. (5 turns remain)
Here's a hint: Gaze into the walls.
--
What would it mean?

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Re: RPG: The Arks - Odd Text

Postby [][][][] » Fri Nov 09, 2012 5:46 pm

Units In Party [before turn]

Secondary Statuses [before turn]

                                                       
5 turns remaining until reformation.
                                                       
"Gaze into the wall, it says. Perhaps we should heed that."
Gaze into the wall with the swarm symbol.

                                                       
There was once something here,

but it's now gone.

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Re: RtD: The Arks - Party Talk and Backfire.

Postby Halico » Thu Nov 22, 2012 6:01 am



Scan the walls

RAIWAT quadlaser:23 turns left
energy unit:285+5=290

OH GOD I FORGOT I DIDN'T UPDATE
Whee.

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Re: RPG: The Arks - The Symbol's Secret

Postby MILLIONLIVES » Tue May 28, 2013 10:17 am

[][][][] wrote:Units In Party [before turn]

Secondary Statuses [before turn]

                                                       
5 turns remaining until reformation.
                                                       
"Gaze into the wall, it says. Perhaps we should heed that."
Gaze into the wall with the swarm symbol.

                                                       

Upon gazing into the symbol, it seems the wall opens itself, revealing a space-portal, this seems to lead back up.
--
Dualer wrote:

Scan the walls

RAIWAT quadlaser:23 turns left
energy unit:285+5=290

OH GOD I FORGOT I DIDN'T UPDATE

You scan the walls, when it was open, the portal's destination is the Forgotten Temple of Space.
--
Choices
>Enter the Portal
>Wait Here

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Re: RPG: The Arks - The Symbol's Secret

Postby Halico » Tue May 28, 2013 7:27 pm

Units In Party [before turn]

Secondary Statuses [before turn]


4 turns remaining until reformation.

"Gaze into the wall, it says. Perhaps we should heed that."
Gaze into the wall with the swarm symbol.



Scan the walls

RAIWAT quadlaser:22 turns left
energy unit:290+5=295

Let's go.
Go into portal.

OOC: fourbox can't be found anymore, and I assume he quitted UFF already.
Whee.

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Re: RPG: The Arks - The Symbol's Secret

Postby [][][][] » Sun Jun 16, 2013 5:25 am

OOC: Returned. Somehow lost my way in the transfer, but now properly back.

Proper update to come later.

"It leads to a temple. Maybe we can fight our way through?"
Proceed through portal.
There was once something here,

but it's now gone.

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Re: RPG: The Arks - The Symbol's Secret

Postby MILLIONLIVES » Wed Jul 09, 2014 10:43 am

Halico wrote:Go into portal.

[][][][] wrote:OOC: Returned. Somehow lost my way in the transfer, but now properly back.

Proper update to come later.

"It leads to a temple. Maybe we can fight our way through?"
Proceed through portal.

Entering the portal, the temple before you looked millions of years old, yet it was still standing, but how? The temple gate was the only thing that appears to be wrecked, but the temple is oddly intact. There are a few figures over there, but what are they doing?
--
Choices
>Investigate
>Repair
>[Optional] Bring Aila back in
--
I totally forgot about this


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