RPG: The Arks - A welcome?

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Re: RPG: The Arks - Odd Text

Postby [][][][] » Fri Jul 11, 2014 12:51 pm

Units In Party [before turn]

Secondary Statuses [before turn]

                                                       
Void units not detected, but expecting return in 3 turns.
                                                       
"...unless of course it's not... hostile.
Does anyone know of this sector? Reporting unidentified temple, probably millions of years old judging from scanners. Temple is intact, and there are unidentified units nearby - this might actually hold an active civilization which has survived to this day."
Repair, then investigate.
"Hang on, gonna have to repair some loose ends here."

                                                       
Crap, this exists?
There was once something here,

but it's now gone.

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Re: RPG: The Arks - The Symbol's Secret

Postby Halico » Fri Jul 11, 2014 5:59 pm

RAIWAT quadlaser:21 turns left
energy unit:295+5=300

Bring Alia back in, THEN investigate.
Whee.

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Re: RPG: The Arks - A welcome?

Postby MILLIONLIVES » Sat Jul 12, 2014 5:51 pm

[][][][] wrote:Void units not detected, but expecting return in 3 turns.
                                                       
"...unless of course it's not... hostile.
Does anyone know of this sector? Reporting unidentified temple, probably millions of years old judging from scanners. Temple is intact, and there are unidentified units nearby - this might actually hold an active civilization which has survived to this day."
Repair, then investigate.
"Hang on, gonna have to repair some loose ends here."[/scaps]
                                                       

The minor damage on everyone is gone...as long as nothing was beyond 90+ of healing.
Halico wrote:RAIWAT quadlaser:21 turns left
energy unit:295+5=300

Bring Alia back in, THEN investigate.

"About time...where is this?" She asked, before the group began to advance...
"What an unique area, I wonder what's been happening around here..." was Fencer talking to herself, when the group was close enough, the figures appear to be meditating, and within an odd type of suit that concealed their bodies and faces, the leader, the one in the middle, with golden pieces of armor around it's body, seemed to turn attention to the group, a voice emitted from it... "Welcome, visitors are quite rare on the temple, what brings you here?"
--
>Answer
>[R1] Scan other weaponry
>[D.O.U] Scan the meditating group.
--
And stuff happened.

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Re: RPG: The Arks - The Symbol's Secret

Postby Halico » Sat Jul 12, 2014 11:18 pm

RAIWAT quadlaser:20 turns left
energy unit:300+5=305

D.O.U. scans the group, quietly (and calmly).
Whee.

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Re: RPG: The Arks - Odd Text

Postby [][][][] » Tue Jul 15, 2014 12:04 pm

Units In Party [before turn]

Secondary Statuses [before turn]

                                                       
Void units not detected, but expecting return in 2 turns.
                                                       
Initializing hailing protocols.
"Greetings, temple residents. We come here as refugees from the so-called 'Void' units - we made it here through a portal on a wall inside the Core. I hope we are not intruding on anything important."
Answer.
"Aila, welcome back - that's an ancient temple, and those are its residents. I'm not sure if they're friendly, but they seem pretty open to visitors."

                                                       
There was once something here,

but it's now gone.

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Re: RPG: The Arks - The Tenno

Postby MILLIONLIVES » Wed Sep 17, 2014 7:00 pm

[][][][] wrote:Units In Party [before turn]

Secondary Statuses [before turn]

                                                       
Void units not detected, but expecting return in 2 turns.
                                                       
Initializing hailing protocols.
"Greetings, temple residents. We come here as refugees from the so-called 'Void' units - we made it here through a portal on a wall inside the Core. I hope we are not intruding on anything important."
Answer.
"Aila, welcome back - that's an ancient temple, and those are its residents. I'm not sure if they're friendly, but they seem pretty open to visitors."

                                                       

A laugh was heard from the being. "Of course not, my friends are simply doing their daily meditation session. Void, eh? Ahh..I know those things, annoying little buggers, ain't they?" He seems quite to be quite confident...
Halico wrote:RAIWAT quadlaser:20 turns left
energy unit:300+5=305

D.O.U. scans the group, quietly (and calmly).

Faction Database Unlocked: Tenno
Leader

Code: Select all

NAME: RHINO PRIME
FACTION: TENNO
GENDER: MALE
CLASS: WARFRAME
TYPE: TANK
HEALTH: 300
SHIELDS: 450
ENERGY: 150
ARMOR: 190
POWERS
RHINO CHARGE: RHINO CHARGES INTO A LINE OF ENEMIES, DEALING 100 DAMAGE AND KNOCKING THEM DOWN FOR A TURN. COSTS 25 ENERGY.
IRON SKIN: RHINO HARDENS HIS SKIN, GIVING 500 POINTS OF FERRITE ARMOR THAT ABSORBS DAMAGE. COSTS 50 ENERGY
ROAR: GIVES RHINO AND HIS ALLIES 50% INCREASED DAMAGE FOR TWO TURNS, COSTS 75 ENERGY
RHINO STOMP: RHINO STOMPS THE GROUND, WITH FORCE SUFFICIENT TO DISRUPT TIME, DEALING 1200 BLAST DAMAGE AND KEEPING SURVIVORS IN STASIS FOR A TURN, FLYING UNITS ARE INNUME, CERTAIN TYPES ARE NOT HELD IN STASIS. COSTS 100 ENERGY

Meditator 1

Code: Select all

NAME: EXCALIBUR
FACTION: TENNO
GENDER: MALE
CLASS: WARFRAME
TYPE: ALL-AROUND
HEALTH: 300
SHIELDS: 300
ARMOR: 65
ENERGY: 150
POWERS
SLASH DASH: EXCALIBUR DASHES FORWARD, DEALING 120 SLASH DAMAGE IN THE LINE OF ENEMIES HE TARGETS, CHANCE TO PROC BLEED DAMAGE FOR 5 TURNS. 25 ENERGY.
RADIAL BLIND: EMITS A BLINDING FLASH OF LIGHT, REDUCING ENEMY ACCURACY FOR THREE TURNS. 50 ENERGY.
SUPER JUMP: EXCALIBUR JUMPS HIGH INTO THE AIR, EVADING ALL GROUND DAMAGE FOR THAT TURN, ABLE TO DO AIR-TO-GROUND ATTACKS WITH REDUCED DAMAGE. 10 ENERGY.
RADIAL JAVELIN: A LAUNCH OF SEVERAL JAVELIN PROJECTILES THAT DEAL 1000 DAMAGE, HOMES INTO TARGETS TO ENSURE STRIKING, CAN DAMAGE AND KNOCK DOWN ENEMIES WITHIN THE LINE OF THE INITIAL TARGET IF IT DIES. 100 ENERGY.

Meditator 2

Code: Select all

NAME: ZEPHYR
FACTION: TENNO
GENDER: FEMALE
CLASS: WARFRAME
TYPE: AGILE WIND EXPERT
HEALTH: 450
SHIELDS: 450
ARMOR: 15
ENERGY: 150
POWERS
TAIL WIND: ZEPHYR LAUNCHES INTO THE AIR, EVADING GROUND ATTACKS FOR A TURN, 25 ENERGY.
DIVE BOMB: DIVEBOMB INTO THE GROUND, KNOCKING DOWN AND DAMAGING ALL ENEMIES CAUGHT, CAN ONLY BE USED WHILE AIRBORNE, 25 ENERGY.
TURBULENCE: CREATES A WIND SHIELD AROUND ZEPHYR, NEGATING ALL DAMAGE OF LASER WEAPONRY FOR TWO TURNS, EXPLOSIONS STILL HURT. 75 ENERGY.
TORNADO: CREATES UP TO FOUR DEADLY TORNADOES ON THE ENEMIES, STUNNING THEM FOR A TURN WHILE DEALING 400 MAGNETIC DAMAGE, CHANCE TO PROC MAGNETIZE, WHICH DISABLES MACHINES AND RENDERS ENEMY SHIELDS CUT BY 90%, 100 ENERGY.

Meditator 3

Code: Select all

NAME: HYRDOID
FACTION: TENNO
GENDER: MALE
CLASS: WARFRAME
TYPE: WATER MANIPULATOR
HEALTH: 300
SHIELDS: 345
ARMOR: 65
ENERGY: 150
POWERS
TEMPEST BARRAGE: SHOWERS THE ENEMY IN BLASTS OF WATER FROM ABOVE, DEALING 100 IMPACT DAMAGE ON HIT, STRIKES RANDOM NUMBER OF ENEMIES FOR RANDOM NUMBER OF TIMES, 25 ENERGY.
TIDAL SURGE: TURN INTO A WAVE AND CRASH INTO ENEMIES, RENDERING THEM KNOCKED DOWN FOR A TURN WHILE DEALING 300 SLASH DAMAGE. 50 ENERGY.
UNDERTOW: HYDROID BECOMES A PUDDLE OF WATER, PROTECTING HIM AGAINST ALL DAMAGE. 25 ENERGY PER TURN.
TENTACLE SWARM: MARKS ENEMIES TO BE GRABBED BY WATER TENTACLES AND SLAMMED VIOLENTLY AGAINST THE GROUND, DEALING 500 FINISHER DAMAGE THAT BYPASSES SHIELDS/ARMOR. 100 ENERGY.

Meditator 4

Code: Select all

NAME: TRINITY
GENDER: FEMALE
FACTION: TENNO
CLASS: WARFRAME
TYPE: SUPPORTER
HEALTH: 300
SHIELDS: 300
ARMOR: 15
ENERGY: 225
POWERS
WELL OF LIFE: MARKS A TARGET, THAT WILL BE SUSPENDED IN THE AIR AND WILL HAVE 10x ITS FULL HEALTH FOR FOUR TURNS, HOWEVER, 45% OF ALL DAMAGE DEALT TO THE TARGET RETURNS TO THE ATTACKER AS HEALTH UP TO A MAXIMUM OF 450 HP RECOVERED. 25 ENERGY.
ENERGY VAMPIRE: MARKS A TARGET AND STUNS IT FOR THREE TURNS, DRAINING THEIR ENERGY OF ANY TYPE AND GIVING IT TO THE PARTY, 40% OF ENEMY ENERGY GIVEN TO PARTY IF IT HAS ANY. 50 ENERGY.
LINK: LINKS WITH UP TO THREE TARGETS, REDUCING DAMAGE TAKEN BY 75% AND RETURNING ALL FULL INCOMING DAMAGE TO THE LINKED TARGETS. 75 ENERGY.
BLESSING: HEALS ALL SHIELDS AND HEALTH OF EVERY MEMBER IN THE PARTY, GIVING x% DAMAGE RESISTANCE FOR TWO TURNS DEPENDING ON THE AMOUNT OF HEALTH AND SHIELDS LOST DURING BATTLE. 100 ENERGY.

--
The links show each one's look.
Yes, this all may look OP, however, it's all to even out the challenge that's arriving...

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Re: RPG: The Arks - A welcome?

Postby Garoslaw » Thu Sep 18, 2014 2:06 pm

>warframe
:+=: :+=: :+=:


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