Make your own enemy!

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Halico
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Re: Make your own enemy!

Post by Halico »

Jr Dummy
HP:5
MP:0
A weak dummy for training, but is controlled by strange force
Attacks:Ram(1 dmg)
Events:none
Weakness:none
Drops:stick, healing herb and dummy sword
Steal:Betterstick
Whee.

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Halico
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Re: Make your own enemy!

Post by Halico »

GradiusuiraD wrote:I rate it 4/10
rofl it's supposed to be in tutorial fight, what you expect?
Whee.

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AlexMdle
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Re: Make your own enemy!

Post by AlexMdle »

This reminds me of that one wc3 map I made. It was a map where you got custom models and then a judge player decided who looks best.

People called it "the gayest map ever" and I agree with them.

This reminds me of that one wc3 map I made.
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AlexMdle
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Re: Make your own enemy!

Post by AlexMdle »

GradiusuiraD wrote:so every RPG designer IS gay...
Wait, don't you make your own enemy in Fraxy?

THAT MEANS THAT WE ARE ALL GAY!

I FEEL SO ENLIGHTENED!
Worst logic chain ever.

What I say is that this game is the equivalent of a fashion show.
And you decide the fashion.
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Re: Make your own enemy!

Post by fighter5kills »

...........

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Re: Make your own enemy!

Post by Garoslaw »

-The Gearman
-HP:2000
-MP:500
-A well-built man wearing armor of solid steel. Some of the parts were carved to look like gears.
-Attacks: Steel Uppercut (Damage depends on player's defense. Initial attack power 100 HP - ammount of the Defence), Crash (10 ~ 25 HP), Slash (30 HP)
-Events: Can randomly summon a pair of Gearlets (-30 MP to To the Gearman; Gearlet HP: 200; Attacks: Ram (5 ~ 15 HP))
-Weakness: Ice/Water Magic
-Drops: Iron Armor, Iron Helmet, Iron Shield, Gears
-Steal: Broadsword
:yap:

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Re: Make your own enemy!

Post by Halico »

The Three champions:

Gorgo the Great
HP:200000
MP:8000
A blue giant gorilla in golden armor.
Attacks:Punch(2500 dmg), Guardian(500MP, all damage taken from allies redirect to him for 2 turns), Earthquake(500MP, 2000 dmg, hits all foes)
Events:all attacks except air is 25% less effective on this monster
Weakness:air
Drops:Golden armor, Defense +(item that permanently increases your defense)
Steal:Guardian(as a shield)


Drull the Destroyer
HP:36000
MP:6000
A two headed dragon covered in red obsidian scales.
Attacks:Chomp(4000 dmg, hits twice), Flareball(500MP, 6000 dmg, hits twice), Fire Breath X(1000MP, hits total of 8000 for each hit, hits all foes, two continuous hits)
Events:all attacks hits twice, though already mentioned in the attacks, can also attack different foes with one attack.
Weakness:Water
Drops:Dragon's tooth(as a weapon), Flamethrower
Steal:Red obsidian scales


Fomor the Fearless
HP:15000
MP:28000
A purple flying frog of death.
Attacks:Unknown matter(60 dmg, 10% chance to cause random bad status effects), Soul presence(2500MP, all allies are gain 60% extra all stats except HP and MP for a turn), Healing presence(1500MP, heals all allies for 5% max health)
Events:Flying(Cannot be hit by earth attacks).
Weakness:Ice
Drops:Fear striker(as a weapon), Bravery presence
Steal:Soul shard
Last edited by Halico on Sat Jan 07, 2012 8:54 pm, edited 1 time in total.
Whee.

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AlexMdle
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Re: Make your own enemy!

Post by AlexMdle »

Aight, lemme give it a shot.

Brimchaser

HP: 1300
MP: 650

A vague humanoid shade in a striking suit of armor of blueish hue. It sways lightly as if there was a subtle stream of wind about it.

Attacks:
Kneecap(Standard attack): 35-60 Damage. Attacks 2 targets at random. Only attacks the same person twice if there is no other viable target.
Choking fumes(100 MP): Deals 50-75 FIRE damage to a single target. May inflict Poison/Silence.

Events: Autocasts Choking fumes on death, affecting entire party. Poison/Fire resistance provide 50% chance to avoid the effect each.

Weakness: Dealing WIND damage decreases the damage of Choking fumes with a ratio of 10/1 (10 WIND damage decrease Choking fumes damage by 1), down to the minimum of 15-40. Each turn the Brimchaser restores the damage by 5 points up to the cap of 50-75.

Drops:
Aethereal Bindings (Bracelet, Increases DARK resistance, wearer is warded from celestial/demonic entities)
Handful of Cursed Ashes (Reagent, Alchemy, Posesses powerful toxic properties)
(Rare drop) Kneecapper (Club, Deals 12d6+5 damage, attacked enemy cannot escape under any normal means)

Steal:
Essence of Taint (Reagent, Pure unholy malice)
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Re: Make your own enemy!

Post by AlexMdle »

Archmage of many colors

HP: 1500
MP: 1000

A frail, bearded man in garishly ornated robes the color of which keeps on changing.

Attacks:
Prismatic Barrier(Auto): Reduces all incoming damage by 75%. Physical attacks make attackers susceptible to an element, depending on Archmage's color - Red(FIRE), Blue(ICE), Green(EARTH), White(WIND), Black(DARK), Purple(ARCANE).


[Red]
Brand(100 MP): Deals 50-100 FIRE damage. Those susceptible to fire are reduced to 1 HP. (In the event that the spell doesn't kill them)

Dragon's breath(200 MP): Hits entire front row for 50-100 FIRE damage.

Volcano(300 MP): Hits entire party for 50-100 FIRE and 50-100 EARTH damage.


[Blue]
Frostbite(100 MP): Deals 50-100 ICE damage. Those susceptible to ice are stunned for 2 turns.

Crystal spear(200 MP): Hits a target for 75-125 ICE damage. Also hits anybody behind the target.

Borealis(300 MP): Entire party suffers 50-75 ICE and 50-75 WIND damage. Prevents escape/character switching.


[Green]
Swarm(100 MP): Deals 50-100 EARTH damage. Those susceptible to earth are severely poisoned.

Visage(200 MP): Attempts to petrify target. EARTH resistance has no effect, immunity provides 50% chance to avoid.

Tunguska(300 MP): Hits entire party for 50-100 EARTH and 50-100 ICE damage. Silences for 1 turn.


[White]
Arc(100 MP): Target takes 100 WIND damage. Only half the damage can ever be resisted.

Chain Lightning(200 MP): Strikes 3 random party members, dealing 100/75/50 WIND damage to targets in order.

Forge Steams(300 MP): Hits entire party for 50-100 WIND and 50-100 FIRE damage and halves the party's MP.


[Black]
Hex(100 MP): Target's attack and defense are halved permamently, until dispelled. Susceptible enemies have their HP halved.

Decrepify(200 MP): Deals 50 DARK damage to target. The damage is dealt and doubled on each consecutive turn until dispelled. (100/200/400... etc)

Finger of Death(300 MP): Attempts to instantly kill target. Deals 100-200 DARK damage if resisted.


[Purple]
Arcane Barrage(0 MP): Deals 150-300 ARCANE damage to entire party. Restores 1000 MP.


Events:


The fight against the Archmage is a tough one.

He autocasts Prismatic Barrier on the start of the fight.

He starts off casting ONLY the spells that cost 100 MP.

Once his HP falls to under 1000, he begins casting 200 MP spells, then when it's under 500, the 300 MP ones.

Each turn he changes his color to a random choice between Red/Blue/Green/White/Black and tries to automaticly target susceptible enemies with his spells.

Once his MP falls to 0, he changes color to Purple. Prismatic barrier disappears allowing the party to deal full damage.

Once he casts Arcane Barrage, he automaticly recasts Prismatic Barrier and begins changing colors again.

Weakness: Depending on his color, you can utilize attacks especially effective against the associated element.

Drops:
Shard of Resonance (Accessory, Wearer may change his element once per battle)
Cap of the Archmage (Hat, Enhances user's intelligence and fortifies spell effects against susceptible enemies)
(Special Drop)Staff of many colors (Staff, Evoking the staff allows the user to deal 1d12 damage of every element to target enemy)

Steal:
Scroll of Thiefbane (Scroll, Explodes when stolen, dealing 50-150 FIRE damage to the thief)
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Re: Make your own enemy!

Post by AlexMdle »

Guess you're right, tho the first phase is sort of supposed to be easy by design.

The fight gets tougher the further you get, sort of like a layered http://tvtropes.org/pmwiki/pmwiki.php/Main/TurnsRed" onclick="window.open(this.href);return false;
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