I hate having to wait.
So I made this.
Updates will be done as soon as the last player posts an action.
This is an RP game somewhere in a mix of fantasy and sci-fi.
-Initializing Rules-
Max permanent roll bonus as follows:
ATK: +3
DEF: +3
Action Roll: None
Actions/turn: 3
Any higher, and it will be set with a limit of 3 turns. Exception is Actions per turn, it will never go past 3.
Remember: This is an RP game, so expect that the game will try to be realistic with events that are not paradoxical.
Like say, you head off into space. Unless you got an Atmosphere Bubble, a space suit, or something like that, you'd die.
-Initializing Paradoxes-
Paradoxes are events which are implausible and random.
Paradoxes occur every 5 turns.
-Initializing Stats-
Copy the following:
Code: Select all
[spoil="Stats"]Name:
Health:
Tier:
Summon Points:
Roll Bonus:
ATK:
DEF:
Actions/turn:
Other Status Effects:
Inventory:
Summoned:
Taken:
[/spoil]
Once a person dies, a task will be assigned to that player to accomplish before he/she can return to the living world.
The more you die, the more tasks to do.
If you die in the dead world, same.
Each death also removes a tier.
Be careful.
-Initializing Summons-
Summons are limited by the Summon Points (SP) that a person has.
The more summon points one has, the more items he/she can summon.
The Summon Points consumed by a single item depends on its usefulness.
However, a summon cannot consume more than half one's Max SP.
If it is a decimal number, such as 7.5, round to nearest number to get max SP used by a summon at one time.
If you cannot summon the item, it's a wasted action.
-Initializing Tiers-
Should a person do something which affects majorly the game, like say a world-covering mega-Flare, he/she has a chance to advance a tier.
A tier advance gives the following benefits:
+50 Max HP (start at 100)
Capability to summon stronger things and +5 Max Summoning Points
No limit to tier, but beware: You will be painted a target for fights if you are too far ahead in tier.
Better not get too boastful.
-Initializing PvP-
Another problem is that people rarely contact each other often.
The specialized PvP arena will change that.
There can be one PvP fight per 7 turns.
Participants must accept the challenge.
Should one not accept, and there is only one player left, no fight will be done.
No penalties: just a fair-and-square fight.
Nothing will happen to the actual statuses of the people involved: the Arena is only used for testing.
-Initializing Player List-
Lord English / IE
DualerKombat
Spriterkid
EMPTY
EMPTY
EMPTY
EMPTY
EMPTY
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EMPTY
-Sign up now, actions can be posted on signup form, game starts when 3 players join-
NINJA: I know that it's based off of RtD Survive by Xeilumardrox.
Think of this as Fast Update Edition.