RTDS: Update ++ Edition ~Turn 9~

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RTDS: Update ++ Edition ~Turn 9~

Post by [][][][] »

-Initializing Intro-

I hate having to wait.
So I made this.
Updates will be done as soon as the last player posts an action.
This is an RP game somewhere in a mix of fantasy and sci-fi.

-Initializing Rules-

Max permanent roll bonus as follows:
ATK: +3
DEF: +3
Action Roll: None
Actions/turn: 3

Any higher, and it will be set with a limit of 3 turns. Exception is Actions per turn, it will never go past 3.

Remember: This is an RP game, so expect that the game will try to be realistic with events that are not paradoxical.

Like say, you head off into space. Unless you got an Atmosphere Bubble, a space suit, or something like that, you'd die.

-Initializing Paradoxes-

Paradoxes are events which are implausible and random.
Paradoxes occur every 5 turns.

-Initializing Stats-

Copy the following:

Code: Select all

[spoil="Stats"]Name:
Health:
Tier:
Summon Points:

Roll Bonus:
ATK:
DEF:
Actions/turn:

Other Status Effects:


Inventory:
Summoned:


Taken:


[/spoil]
-Initializing Death-

Once a person dies, a task will be assigned to that player to accomplish before he/she can return to the living world.
The more you die, the more tasks to do.
If you die in the dead world, same.
Each death also removes a tier.
Be careful.

-Initializing Summons-

Summons are limited by the Summon Points (SP) that a person has.
The more summon points one has, the more items he/she can summon.
The Summon Points consumed by a single item depends on its usefulness.
However, a summon cannot consume more than half one's Max SP.
If it is a decimal number, such as 7.5, round to nearest number to get max SP used by a summon at one time.
If you cannot summon the item, it's a wasted action.

-Initializing Tiers-

Should a person do something which affects majorly the game, like say a world-covering mega-Flare, he/she has a chance to advance a tier.
A tier advance gives the following benefits:
+50 Max HP (start at 100)
Capability to summon stronger things and +5 Max Summoning Points
No limit to tier, but beware: You will be painted a target for fights if you are too far ahead in tier.
Better not get too boastful.

-Initializing PvP-

Another problem is that people rarely contact each other often.
The specialized PvP arena will change that.
There can be one PvP fight per 7 turns.
Participants must accept the challenge.
Should one not accept, and there is only one player left, no fight will be done.
No penalties: just a fair-and-square fight.
Nothing will happen to the actual statuses of the people involved: the Arena is only used for testing.

-Initializing Player List-

Lord English / IE
DualerKombat
Spriterkid
EMPTY
EMPTY
EMPTY
EMPTY
EMPTY
EMPTY
EMPTY

-Sign up now, actions can be posted on signup form, game starts when 3 players join-

NINJA: I know that it's based off of RtD Survive by Xeilumardrox.
Think of this as Fast Update Edition.
Last edited by [][][][] on Tue Dec 06, 2011 3:56 pm, edited 12 times in total.
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Re: RTD Survive: Update ++ Edition

Post by Infinity's End »

Joining as IE.
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Re: RTD Survive: Update ++ Edition

Post by Halico »

second.
Whee.

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Re: RTD Survive: Update ++ Edition

Post by [][][][] »

~Initializing game...~
...

...

...

~Game initialized.~

Lord English/IE
You wake up, washed out on an island. Not just any island, though...
It's a floating island.
And you're just on the edge.
Better not fall off.
The area is an open field, with a mountain far off.


DualerKombat
...you feel... strange...
You get up, notice the surroundings, and conclude that you are in a tunnel.
Very spacious indeed.
Unfortunately, only one way you can go: forward.


Author Notes:
Yeah, gonna start now, since nobody else joined.
There was once something here,
but it's now gone.

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Re: RTD Survive: Update ++ Edition ~Turn One: Boringness~

Post by Halico »

Summon a melee weapon, any (tier 1) melee weapon
Whee.

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Re: RTD Survive: Update ++ Edition ~Turn One: Boringness~

Post by Infinity's End »

Flight plz
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Re: RTD Survive: Update ++ Edition ~Turn One: Boringness~

Post by [][][][] »

~Initializing Turn 1 End~
...

...

...
~Initialization complete~

DualerKombat
DualerKombat wrote:Summon a melee weapon, any (tier 1) melee weapon
Roll: 3
Well... you managed to summon a Sword. A wooden sword. Trololololo.
(Item summoned: Wooden Sword [+0.5 ATK roll] [-2 SP])


Lord English / Infinity's End
Lord English wrote:Flight plz
Roll: 6
Ooh! Flight iz retrieved through [REDACTED]
However, [REDACTED] (let's just say something horrible happened while regaining flight)
(Gained permanent ability: Flight [allows flying, duh]; -10 HP)

Author's notes:
DK summons a 1/2 useless item, while Lord English gets a-flying but hurts himself!
Otherwise, nothing.
There was once something here,
but it's now gone.

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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~

Post by Spriterkid »

Getting myself in here too because apparently you're sticking with this.
RIP Ed Balls

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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~

Post by [][][][] »

And a new player has joined!

Spriterkid
You end up in... I don't know how to describe this.
I suppose you could call it Glitch City.
Actually, it's an abandoned city, but there's an aura in here that screws with reality...
A wizard did it, and you need to kill him to stop this madness.
There was once something here,
but it's now gone.

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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~

Post by Spriterkid »

Oh look, Mind Screw at its best.
>Summon a Pokémon Master Ball.
RIP Ed Balls

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