RTDS: Update ++ Edition ~Turn 9~

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Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com

Post by [][][][] »

@DK: Complicated much?
That said, I hope luck is on your side, otherwise well... three wasted actions.

~Initiating Turn 4 End~
...

...

...
~Initiation complete~

Lord English / Infinity's End
Lord English wrote:I.

Said.

HEAL!
You.

Cast.

HEAL!

Roll: 2
DAAAARGH WHY DOES IT FAIL ALL THE TIME

... seriously. you have bad luck all around.


DualerKombat
DualerKombat wrote: action 1: Summon object checker, as I will need it anytime later
action 2: if action 1 fails, do action 1, if action 1 succeeds, I cast second chance(when I run out of HP, I will have 1HP left instead of dying) on self
action 3: if action 1 fails twice, do action 1, is object checker is already summoned but didn't cast second chance yet, cast second chance on self, if I already casted second chance, I move forward
Action 1:
You attempt to summon an Object Checker.
Roll: 4
You summoned an Object Checker, which comes out in a flash of light. Neat. (New item added to Summoned category: Object Checker (identifies unknown items, -3 SP)

Action 2:
You then cast Second Chance.
Roll: 6
You fail at regular casting, so you take away your own life force instead. Cast from Hit Points indeed. (Gained Permanent ability: Second Chance [if normally killed, instead live with 1 HP, useable once only], -10 HP)

Action 3:
You move forward.
Roll: 3
You encounter a Tunnel Spider.

Code: Select all

Tunnel Spider
HP: 50
Abilities:
Small: Has a roll to determine if it dodges attacks.
Web: Can web a target, pinning it down for 3 turns unless dispelled.
Spriterkid
Spriterkid wrote:>Search area for wild glitchmon or glitched beasts. Maybe .4 :D?
You head to the nearest grass patch for Glitchmon hunting.
Roll: 4
You indeed encounter a .4, as hoped.

Code: Select all

.4 [MINIBOSS]
HP: 125
Abilities:
Glitch attack: Inflicts one or more of the following: Silence, Blind, ATK Down, DEF Down, Stun.
Super Glitch: If this attack rolls a 5, inflicts INSTANT DEATH
Author's Notes:
Ooh, that's gotta hurt. LE's healing fails horribly.
DK, better not let it nail you with Web.
SK, be prepared, and ATK Down works nicely to prevent Super Glitch's INSTANT DEATH.
There was once something here,
but it's now gone.

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Re: RTDS: Update ++ Edition ~Turn 5: Miniboss, Enemy, and Fa

Post by Spriterkid »

I am able to catch any pokemon, including glitchmon, with this, right?
>Throw a Master Ball at .4 .
RIP Ed Balls

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Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com

Post by Halico »

Shield bash(no damage, stuns foe instead, stun period depends on the roll), stab and stomp
Whee.

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Re: RTDS: Update ++ Edition ~Turn 5: Miniboss, Enemy, and Fa

Post by [][][][] »

Sorry for the long delay.
~Turn 5 End Initialized~

Spriterkid
Spriterkid wrote:I am able to catch any pokemon, including glitchmon, with this, right?
>Throw a Master Ball at .4 .
You hurl the Master Ball at massive speed.
Naturally, being a Master Ball, capture is guaranteed.
*insert fanfare here*
(Companion GET: .4 [same stats as miniboss])


DualerKombat
DualerKombat wrote: Shield bash(no damage, stuns foe instead, stun period depends on the roll), stab and stomp
First off, a little Shield Bash.
Dodge roll: 3
The spider got off to a poor reaction start, but it still has a head start over you. (+1 to DEF roll)

Attack Roll: 4 + 0.5 = 4.5 vs 1 + 1 = 2
The spider trips up while trying to dodge, so you wham it on the head. (Enemy Stunned for 1 turn, Dodge bonus lost due to immobility, roll to act next turn)

You then deploy your favorite thing to do when it comes to spiders: Stab 'em, stomp 'em.
Attack Roll: 3 + 0.5 = 3.5 vs 2
Attack Roll: 5 + 0.5 = 5.5 vs 3
You stab the Tunnel Spider. (12.5 HP damage)
But a stomp simply is better. (17.5 HP damage)


Lord English / IE
Skipped. While you were thinking a while to heal yourself...

... "Suffer no longer."
Roll: 5
... you were healed to full. And given a weird orb, to boot.
(HP restored to full, Weird Orb GET [unknown use])


PARADOX TIMER: NOW

Meanwhile, on the other side...

"You think a bombardment is necessary?"
"You may never know, commander. There could be lurking people in there...

...best to kill them before colonizing."
"Very well, sir. But I warn you, those who suvive will have their revenge..."

Back on the planet, thunder-like sounds and flashes in the sky occur. They happen too often, and you'd think some powerful sorcerer would have casted a lightning storm...

But... it's worse. Far worse.

BLAM BLAM BLAM

Someone is raining blasts from the sky! The ground erupts into flames as each blast strikes the planet's surface!

Roll: 3
Roll: 1
Roll: 4

Spriterkid narrowly avoids the blast, but gets sent up in the air, and crashing down. (-5 HP)
DualerKombat avoids the blast because it's a tunnel he's inside in. But rocks crash in, killing the Tunnel Spider but damaging him severely. (Tunnel Spider killed, -25 HP)
Lord English gained energy to dodge the blast. And when the Floating Island tilted, he was able to grab onto something...

Then you see a vaguely alien-tractor-beam thingy erupt from the sky. You could barely make out the humanoid figure going down from the sky through the beam.

Darn. Extraterrestrial invaders.


Author's Notes: Oh dear. A big update.
And LE has been skipped.
EDIT: Fix'd
There was once something here,
but it's now gone.

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Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com

Post by Halico »

Action 1: use a spell that I heal for 5HP for EVERY unused action
Action 2: if action 1 fails, do action 1, if action 1 succeeds, I wait(counts as an unused action)
Action 3: if action 1 fails twice, do action 1, if action 1 succeeds, I wait(counts as an unused action)
Whee.

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Re: RTDS: Update ++ Edition ~Turn 6: Sky People Invasionl~

Post by Infinity's End »

Protective barrier please.
Image


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Re: RTDS: Update ++ Edition ~Turn 6: Sky People Invasionl~

Post by Spriterkid »

>Find someone for god's sakes. :V
RIP Ed Balls

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Re: RTDS: Update ++ Edition ~Turn 6: Sky People Invasionl~

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~Turn 6 End Initialized~
DualerKombat
DualerKombat wrote:
Action 1: use a spell that I heal for 5HP for EVERY unused action
Action 2: if action 1 fails, do action 1, if action 1 succeeds, I wait(counts as an unused action)
Action 3: if action 1 fails twice, do action 1, if action 1 succeeds, I wait(counts as an unused action)
You attempt to cast Minor Regen.
Roll: 6
You cast it nicely (+5 HP for every unused action), but somehow even a lowly magic could repel... (-10 HP)

You then wait it out.
Minor Regen effect activated! (+10 HP)

Location: Tunnel

Lord English
Lord English wrote:
Protective barrier please.
A barrier, you attempt.
Roll: 1
A barrier, you fail. You simply instead create a barrier... that blocks you out.

Code: Select all

Enemy: Barrier
HP: 100
Skills:
Magic Repel: Deals damage equal to 1/4 of damage dealt to it.
Defensive: +1 to defense rolls.
...and for an extra note, you are flying, which is why you can still stay on the tilted Floating Island.

Location: Floating Island (slightly tilted)

Spriterkid
Spriterkid wrote:>Find someone for god's sakes. :V
You wander around...
?!
You fell down a huge hole in the ground, that looked solid!
Now THAT's weird.
But... there's something wrong here.
Can't put your finger on it, but it seems .4 is acting pretty badly to it.
Better investigate...

??
You heard an echo... it seems to be from a different part of the tunnel!

Location: Glitchy Tunnel

Meanwhile...
... You are taken down to this planet by a beam.
A tractor beam to be exact.
Your mission: Clear this planet to make way of a colonization.
You have already an outpost, right here... but it will soon be greater.
What do you do?

>Defensive barrier, you don't know what might happen.
You try to cast Barrier.
Roll: 4
A defensive barrier is yours. (Barrier gained [50 HP, 1/2 damage taken redirected to barrier])

Location: Underground Base

Author's Notes: Yes, that ??? character is my character. Why? Well, to spice up things a bit.

And you may have noticed that things build up very fast. Side effect of fast updates.

And please, anyone else joining?

LE, another fail much? Ah well.

DK and SK, there's a twist waiting for you.

PARADOX TIMER: 4 TURNS
There was once something here,
but it's now gone.

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Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com

Post by Halico »

Action 1: Boost my rolls
Action 2: Barrier
Action 3: if action 2 fails, do action 2, else wait
Whee.

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Re: RTDS: Update ++ Edition ~Turn 7: GM enters the game?!?~

Post by Spriterkid »

>Go through the tunnel.
RIP Ed Balls

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