RTDS: Update ++ Edition ~Turn 9~

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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~

Post by Infinity's End »

Heal.

also stats, are they right?
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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~

Post by Halico »

moar actions per turn
Whee.

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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~

Post by [][][][] »

@SK: Taken means it was taken from the surroundings, and not summoned with SP.
@LE: Remove the colon and N/A from the Inventory, it's supposed to be a category.
BTW, sorry for two-day delay, got hit by a nasty storm that shut off the electricity for said two days.

~Initializing Turn 2 End~
...

...

...

~Initialization complete~

Spriterkid
Spriterkid wrote:>Summon a Pokémon Master Ball.
You attempt to summon a Master Ball.
NNN...
NNN...
NNN...
NNNRAAGH!
Try as you might, you can't summon one. They're too rare to be summoned at your tier right now. Oh well. A wasted turn.


Lord English / Infinity's End
Lord English wrote:Heal.
Roll: 1
You fail horribly, and you damage yourself even more. Better be careful in handling your godly powers next time. (-10 HP)


DualerKombat
DualerKombat wrote:moar actions per turn
Roll: 4
j00 g3t m0ar rollz.
Translation: You succeed, and you have two actions per turn. Permanently. (+1 to actions / turn)


Author's notes:
Ouch, LE is not having a good day.
And SK, that item's out of your summoning reach. To be exact, you can summon items up to 5 SP worth only, and a Master Ball is worth 6 SP. (Pokeball = 3 SP, Great Ball and the other variations = 4 SP, Ultra Ball = 5 SP, and Master ball = well you know)
And DK is the first successful person in the game! (which doesn't mean much in this game)

PARADOX TIMER: 3 TURNS REMAINING
There was once something here,
but it's now gone.

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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~

Post by Spriterkid »

How do I summoned balls?

>Find something useful. An ultra ball, perhaps?
RIP Ed Balls

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Re: RTD Survive: Update ++ Edition ~Turn 2: 3 x 2 = 6~

Post by Halico »

action 1: even more actions per turn
action 2: find anything useful
Whee.

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Re: RTD Survive: Update ++ Edition ~Turn 3: New player join!

Post by Infinity's End »

[strike]Drain life from GM[/strike] Heal damnit.
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Re: RTD Survive: Update ++ Edition ~Turn 3: New player join!

Post by [][][][] »

Sorry for the delay. Again.
Internet broke.

~Initiating Turn 3 End~
...

...

...
~Initiation complete~
Spriterkid
Spriterkid wrote: >Find something useful. An ultra ball, perhaps?
You search near and far for anything useful.
Roll: 5
*tune* Oh yes! A Master Ball! This is your lucky day, man. (New item added to Taken category: Master Ball [captures any Pokemon instantly]
Better save it for the more dangerous ones, like 4.4 or Blocky.


DualerKombat
DualerKombat wrote:action 1: even more actions per turn
action 2: find anything useful
Action 1:
You attempt to gain even more actions per turn.

Roll: 5
Not only do you have 3 actions / turn now, the excess power gave you a permanent +1 to ATK stat! (+1 action / turn, +1 to attack rolls)

Action 2:
Searching around the tunnel, you find...
Roll: 3
... a wooden shield. Luck is not on your side now, however. (New item added to Taken category: Wooden Shield [+0.5 to defense rolls]


Lord English / Infinity's End
Lord English wrote: [strike]Drain life from GM[/strike] Heal damnit.
Ha. Ha ha.
You attempt to heal. Again.
Roll: 2
FFS it fails again, however you don't receive any drawbacks.
Healing skills just have the bad luck, huh?



Suddenly, a disturbance is felt everywhere.
You don't know what it is, or what is going to happen.
On the other sides of the globe, the other players feel it too.
...
...
...
This is gonna suck.


Author's Notes:
That disturbance is a plot twist. Really.
And LE fails at healing, while luck was on the first two actions.

PARADOX TIMER: 2 TURNS REMAINING
There was once something here,
but it's now gone.

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Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com

Post by Infinity's End »

I.

Said.

HEAL!
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Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com

Post by Halico »

action 1: Summon object checker, as I will need it anytime later
action 2: if action 1 fails, do action 1, if action 1 succeeds, I cast second chance(when I run out of HP, I will have 1HP left instead of dying) on self
action 3: if action 1 fails twice, do action 1, is object checker is already summoned but didn't cast second chance yet, cast second chance on self, if I already casted second chance, I move forward
Whee.

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Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com

Post by Spriterkid »

>Search area for wild glitchmon or glitched beasts. Maybe .4 :D?
RIP Ed Balls

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