RTDS: Update ++ Edition ~Turn 9~

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Re: RTDS: Update ++ Edition ~Turn 7: GM enters the game?!?~

Post by [][][][] »

~Turn 7 End Initialized~

DualerKombat
DualerKombat wrote:
Action 1: Boost my rolls
Action 2: Barrier
Action 3: if action 2 fails, do action 2, else wait
Action 1:
Hmm...

nnn
nnn
nnn
Roll: 4
NNNRAAGH!
You feel slightly stronger... Perfect to repel whoever shot you... (+1 to all rolls)

Action 2:
You move your hands here in there, in the shape of a honeycomb barrier...
Roll: 4
Score! A barrier is now yours. (Gained Barrier [50 HP, 1/2 of damage redirected to barrier])

Action 3:
You wait...

Minor Regen effect activated! (+5 HP)

Spriterkid
Spriterkid wrote:>Go through the tunnel.
You head forward down the tunnel...

...clickclackclickclack
?!?
A mass of bones was engulfed with glitch!
A 3TrainerPoke emerges!

Code: Select all

Enemy: 3TrainerPoke
HP: 75
Skills:
Graphic Scramble: Causes Confuse on enemy.


Lord English / IE
Skipped... You are still on the Floating Island, whose entrance to somewhere is blocked by a barrier...

"Hmm... a barrier. Now to boost myself further..."
>Upgrade reflexes (more actions per turn), I'd better be fast at this.
Roll: 2
Try as you might, that chip is busted. Better find another one next time...

"DS-01, report in. What's your status?"
"DS-01, reporting in. I am just trying to ready myself with materials here.
That Reflex chip I tried to take in was busted. Gonna try again."
"Roger that, DS-01, we will ensure the records of your suit and memories to allow you to continue beyond death."
"Neat."

Author's Notes:
LE skipped a turn again.
There was once something here,
but it's now gone.

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Re: RTD Survive: Update ++ Edition ~Turn 4: Heal Fail 3x com

Post by Halico »

Action 1: Remove negative effects from overshots
Action 2: Cast a better regen
Action 3: if action 2 fails, do action 2, else wait
Whee.

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Re: RTDS: Update ++ Edition ~Turn 7: GM enters the game?!?~

Post by Spriterkid »

RIP Ed Balls

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This signature has been signed by the End of fagets Infinity.

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Re: RTDS: Update ++ Edition ~Turn 7: GM enters the game?!?~

Post by Infinity's End »

Quit.

Busy playing the other survive and GMing Chaos now.
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Re: RTDS: Update ++ Edition ~Turn 8: Derp forgot to update t

Post by [][][][] »

I have a feeling that I can't continue any longer.

Game terminated, unless there's a lack of updates in the other games.
There was once something here,
but it's now gone.

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Re: RTDS: Update ++ Edition ~Turn 8: Derp forgot to update t

Post by [][][][] »

Turn 8 end.
Dualer - 2, 5 wrote:
Action 1: Remove negative effects from overshots
Action 2: Cast a better regen
Action 3: if action 2 fails, do action 2, else wait
You attempt to stabilize yourself.
But you fail. Oh well.

Regen!
And it scores! [Minor Regen replaced with Regen+1 (+10HP per action)

You wait for one turn.
+10HP from Regen
Spriterkid - 4,1 wrote:
>Punch the glitched bones while .4 uses his Glitch Attack.
You punch the glitch.
4 vs 2
Kzztwpo120[]''\////3-=15dmg[][
[3TrainerPoke -15 HP]

.4 uses Glitch Attack!
But it failed, and .4 hit itself instead!
[-10 HP, Blind (Roll 4 or more to hit, 3 turns remaining)]

3TrainerPoke attacks!
3 vs 2
In punching, you fail to block. Oops.
[Spriterkid -10 HP]

Code: Select all

Enemy: 3TrainerPoke
HP: 60
Skills:
Graphic Scramble: Causes Confuse on enemy.
Okay IE quit, so only two left.

Continuing, don't lock this.
There was once something here,
but it's now gone.

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Re: RTDS: Update ++ Edition ~Turn 9~

Post by Halico »

Action1:Remove negative effects from overshots
Action2:if action 1 fails, do action 1, if it succeeds, raise my HP cap
Action3:if action 1 fails twice, do action 1, if action 2 fails, do action 2, if they both succeed, move on
Whee.

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