Edited to fit my RtD, RTD A.Edited from Xeilumardrox wrote: Now, it's quite simple how it works: You post your action (whether its attacking someone or boosting your rolls), and I will roll to determine its outcome.
When you roll, these are the results of the roll:
1 - Epic Fail. (A negative event will most likely occur to you)
2 - Failure. (You fail in completing your action)
3 - Minor Sucess. (You are somewhat successful in doing your action, although still failed to meet the expected results)
4 - Success. (You complete your action that reach expectation)
5 - Perfect Sucess. (You complete your action with results that exceeds your expectation, if possible)
6 - Overshot. (the result is beyond the needed results, having the possibility of backfired events)
A full out battle!
You all have 100 Max HP at the start.
You can gain Max HP to the max of 200 MHP.
You can only have +3 and -3 to all rolls max/min, to avoid any overpowering. (+1 to attack and defense = +1 to all rolls and viceversa)
You start with 1 action per turn, and can gain up to 3 actions per turn, no more.
You are allowed to change your dice in a way that it does not overpower. (e.g.: MintE's dice in the older RtD was the opposite of a normal one. 2s were 5, 1 was 6 and so on)
You can summon up to 2 minions.
The only way you die permanently is if you die and there are no minions under your control. If you die and a minion under your control is able to revive you, you will be revived. (If the roll favors you, of course.)
The last one standing is the winner and the new controller of the RtD. I will give him the files I used in this RtD as a support to it.
You can gain Max HP to the max of 200 MHP.
You can only have +3 and -3 to all rolls max/min, to avoid any overpowering. (+1 to attack and defense = +1 to all rolls and viceversa)
You start with 1 action per turn, and can gain up to 3 actions per turn, no more.
You are allowed to change your dice in a way that it does not overpower. (e.g.: MintE's dice in the older RtD was the opposite of a normal one. 2s were 5, 1 was 6 and so on)
You can summon up to 2 minions.
The only way you die permanently is if you die and there are no minions under your control. If you die and a minion under your control is able to revive you, you will be revived. (If the roll favors you, of course.)
The last one standing is the winner and the new controller of the RtD. I will give him the files I used in this RtD as a support to it.
At least 4 players are required to join to be able to start. Maximum 10 players.