Feycore Database

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AlexMdle
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Feycore Database

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Class bonus per level taken:


MIGHT
Barbarian:
+5 Might
+3 HP

Knight:
+3 Might
+4 HP
+1 DEF

Pikedemon:
+4 Might
+4 HP


AGILITY
Hunter:
+5 Agility
+3 HP

Thief:
+3 Agility
+5 HP

Swashbuckler:
+4 Agility
+4 HP

POWER
Elemental School:
+2 HP
+4 MP
+2 Power

Necromancy:
+2 HP
+2 MP
+4 Power

Divination:
+3 HP
+3 MP
+2 Power
Now under new management.

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Re: Feycore Database

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Spells
Fire:

Lv1:

Fireball 3MP
Effect: Deal 1X Power as FIRE damage.

Melt 3 MP
Effect: Reduces enemy DEF by 1X until it receives damage.

Blue Flame 3 MP
Effect: Deal X/2 Power as FIRE damage. Ignores 1 level of FIRE resistance.




Water:

Lv.1:

Water Arrow 3 MP
Effect: Deal 1X Power as WATER damage.

Suffocate 3 MP
Effect: Deal X/2 Power as WATER damage. Enemy cannot cast Lv. 1 spells in this turn.

Swamp 3MP
Effect: Deal X/4 Power as WATER damage. Reduces enemy Agility by 1X Power for this turn.




Wind:

Lv.1:

Force Strike 3 MP
Effect: Deal 1X Power as WIND damage.

Gust 3 MP
Effect: Deal X/2 Power as WIND damage. Removes "Flying" from hit creature for this turn.

Barrier 3 MP
Effect: Enemy ranged attacks lose X/2 damage for this and next 2 turns. Buff Spell.




Earth:

Lv.1:

Rock 3 MP
Effect: Deal 1X Power as EARTH damage.

Basic Poison 3 MP
Effect: Enemy loses X/2 Power as HP this and next 3 turns. Buff Spell.

Stoneskin 3 MP
Effect: Increases your DEF by X/2 Power for this and next turn. Buff Spell.





Necromancy


Lv. 1:

Pain 3 MP
Effect: Deal 2X Power as DARK damage to enemy. You receive X/2 DARK damage. Said damage can never kill you.

Leech 3 MP
Effect: Deal X/2 Power as DARK damage to enemy. You recover half of the caused damage as HP.

Pox 3 MP
Effect: Deal X/2 Power as DARK damage to all enemies.




Divination

Lv.1:

Smite 3 MP
Effect: Deals 1X Power as LIGHT damage to enemy.

Mend 3 MP
Effect: Ally with lowest current HP is healed by 1X Power.

Resist 3 MP
Effect: Gain 1 level of FIRE, WATER, EARTH and WIND resistance for this and next turn. Buff Spell.
Now under new management.

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Re: Feycore Database

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Weapon Skills
Axe:

Lv. 3: Grave wound
Effect: Reduces all healing of affected monster in this turn to 0.

Lv. 6: Rend
Effect: Ignores half enemy DEF.

Club:

Lv. 3: Stun
Effect: Reduces enemy Power by half the dealt damage for this turn.

Lv.6: Smash
Effect: Deals extra X/2 melee damage.

Shield:

Lv. 3: Stance
Effect: Increases your DEF by 1/2 of your DEF for this turn.

Lv. 6: Shield bash
Effect: Interrupts any charging spell, prevents casting of any Lv. 1 or 2 spell in this turn.

Sword

Lv. 3: Slice
Effect: Reduce enemy Agility by half the caused damage for this turn.

Lv. 6: Omnislash
Effect: Attack all enemies at once. Used only if there are multiple enemies.

Spears

Lv. 3: Impale
Effect: Enemy can't run away this turn.

Lv. 6: Critical
Effect: Enemy loses 1/5 of it's current HP.

Daggers

Lv. 3: Mug
Effect: You receive 1/10 of dealt damage as gold.

Lv. 6: Backstab
Effect: Can be used if the enemy is Asleep, Confused or Stunned. Double the damage dealt.

Throwing Weapons

Lv. 3: Quick Hands
Effect: You attack twice, damage of second attack is halved.

Lv.6: Volley
Effect: Cannot be countered.

Bows and Crossbows

Lv. 3: Aim - Leg
Effect: Enemy cannot escape this turn. Enemy cannot boost his Agility this turn.

Lv. 6: Aim - Hand
Effect: Next enemy melee attack causes half the damage.

Exotic Weapons

Lv. 3: Foreign style
Effect: Allows you to counter a counter.

Lv. 6: Ancient technique
Effect: Attacks twice.
Now under new management.

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Re: Feycore Database

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Enemy Traits
Flying: Flying creatures take only half damage from melee attacks.

Ghostly: Ghostly creatures take only half damage from ranged attacks.

Cowardly: Enemy may run away when under 2/5 of it's HP.

Hunter: Enemy will never let you escape.

Multishot: Ranged attacks hit all group members.

Drain(X): Drains X MP with each attack.

Counter: Enemy will counter mellee attacks.

Magic Immune: Immune to any form of magic. You will not target it with magic.

Poison Immune: Immune to any form of poison. You will not target it with poison.

Ethereal: All physical damage reduced to 0.

First Strike: Acts first regardless of Agility. (If player also has First Strike, Agility determines order)

Pack(X): Always appears in a pack of X creatures.
Now under new management.

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Re: Feycore Database

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Enemies
Gremlin
Might: 8
Agility: 8
Power: 8

HP: 10
DEF: 5

Bounty: 10g

Small Skeleton
Might: 12
Agility: 9
Power: 9

HP: 12
DEF: 3

Vulnerable to LIGHT.


Bounty: 15g

Sulphur Elemental
Might: 12
Agility: 10
Power: 10

HP: 15
DEF: 3

Bounty: 12g

Giant Rat
Might: 10
Agility: 10
Power: 10

HP: 10
DEF: 4

Pack(2)
Immune to Poison.

Bounty: 10g

Hell pup
Might: 12
Agility: 12
Power: 10

HP: 20
DEF: 2

Resistant to FIRE.
Vulnerable to WATER.

Bounty: 15g

Darkling
Might: 10
Agility: 8
Power: 15

HP: 15
DEF: 2

Casts Shadow Bolt (1X Power as DARK)
Resistant to DARK.
Vulnerable to LIGHT.

Bounty: 15g

Megabat
Might: 10
Agility: 15
Power: 10

HP: 10
DEF: 5

Counters.
Flying.

Bounty: 18g

Quill Rat
Might: 10
Agility: 15
Power: 10

HP: 13
DEF: 4

Ranged attack.

Bounty: 15g


Mud Golem
Might: 20
Agility: 5
Power: 5

HP: 20
DEF: 5

Immune to EARTH.
Resistant to WIND.

Bounty: 20g

Crawler
Might: 15
Agility: 15
Power: 5

HP: 16
DEF: 6

EARTH element attacks.

Bounty: 20g

Apparition
Might: 12
Agility: 12
Power: 12

HP: 18
DEF: 3

Ghostly.
Drain(3).

Bounty: 22g

Spine Crawler
Might: 16
Agility: 16
Power: 10

HP: 18
DEF: 6

EARTH element attacks.
Deals 2 universal damage to melee attackers.

Bounty: 25g

Hell Warthog
Might: 14
Agility: 12
Power: 8

HP: 14
DEF: 3

Cowardly.
Pack(2).

Bounty: 25g

Hungry Ghost
Might: 16
Agility: 5
Power: 5

HP: 30
DEF: 0

Ghostly.
Flying.
Drain(3).

Bounty: 25g

Carrion Bird
Might: 14
Agility: 16
Power: 10

HP: 20
DEF: 4

Flying.
Resistant to DARK.
Resistant to WIND.

Bounty: 25g

Lesser Ifrit
Might: 20
Agility: 10
Power: 20

HP: 20
DEF: 5

Casts Fire Bolt (1X Power as FIRE)
Casts Force Bolt (1X Power as WIND)
Attuned to FIRE.
Vulnerable to WATER.

Bounty: 30g
Now under new management.

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Re: Feycore Database

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WEAPONS(Might)

AXES

Copper Axe
Axe
+1 Might

Bone Axe
Axe
+2 Might

Musty Axe
Axe
+1 Might
+1 HP

Small Cleaver
Axe
+2 Might
+1 DEF

Carved Hatchet
Axe
+1 Might
+1 HP
+2 DEF

Heavy Cutter
Axe
+4 Might

Saw Hammer
Axe
+5 Might
+2 DEF
-2 Power

Treefeller
Axe
+10 Might
-3 DEF

Bronze Cutter
Axe
+6 Might

Fine Axe
Axe
+3 Might
+3 HP
+3 DEF



CLUBS

Wooden Club
Club
+1 Might

Primitive Twig
Club
+2 Might

Dense Club
Club
+3 Might
-1 HP

Bashing staff
Club
+3 Might
+1 DEF

Gnarled club
Club
+3 Might
+2 DEF

Heavy club
Club
+8 Might
-3 Agility

Dented Hammer
Club
+5 Might
+2 DEF
-2 Agility

Fellertree
Club
+10 Might
-3 Agility
-2 DEF

Bronze Hammer
Club
+6 Might

Fine Club
Club
+5 Might
+2 HP
+2 DEF




SHIELDS

Copper Shield
Shield
+3 DEF

Bone Shield
Shield
+4 DEF

Musty Shield
Shield
+1 Might
+2 DEF

Damaged Buckler
Shield
+2 Might
+1 DEF

Decorated Buckler
Shield
+2 Might
+2 DEF

Old Kite Shield
Shield
+4 DEF
+4 Might
-4 Agility

Thorny Shield
Shield
+3 DEF
+2 Might
Deals 2 universal damage to melee attackers.

Carved Shield
Shield
+5 DEF
+2 Might

Bronze Guard
Shield
+7 DEF

Fine Shield
Shield
+5 DEF
+3 Might
-4 Agility




SWORDS

Copper Sword
Sword
+1 Might

Bone Sword
Sword
+2 Might

Musty Sword
Sword
+2 Might
+1 HP

Small Blade
Sword
+2 Might
+1 Agility

Scratched Broadsword
Sword
+3 Might
+1 Agility

Silver Blade
Sword
+2 Might
LIGHT enhanced.

Cutting Edge (YEEEEEEAAAAAAAAAAHHHHHHHHHH)
Sword
+4 Might
+2 Agility
+1 HP

Einhänder
Sword
+7 Might


Bronze Sword
Sword
+4 Might
+2 Agility

Fine Sword
Sword
+5 Might
+2 DEF
+2 Agility




SPEARS

Copper Spear
Spear
+1 Might

Bone Spear
Spear
+2 Might

Musty Axe
Spear
+2 Might

Bent lance
Spear
+3 Might

Evil Thorn
Spear
+2 Might
DARK enhanced.

Rusty Halberd
Spear
+4 Might

Jagged Spear
Spear
+5 Might
+1 Agility
+1 DEF

Wicked Splinter
Spear
+8 Might

Bronze Lance
Spear
+4 Might
+1 DEF
+1 Agility

Fine Spear
Axe
+6 Might
+3 DEF
Now under new management.

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Re: Feycore Database

Post by AlexMdle »

WEAPONS(Agility)

DAGGERS

Copper Dagger
Dagger
+1 Agility

Bone Dagger
Dagger
+2 Agility

Musty Dagger
Dagger
+2 Agility

Rusty Shank
Dagger
+4 Agility

Battle Toothpick
Dagger
+2 Agility
+2 DEF

Unbalanced Sting
Dagger
+3 Agility
+1 HP

Kitchen Knife
Dagger
+5 Agility
+2 Might
-2 Power

Carving Fork
Dagger
+10 Agility
-3 DEF

Bronze Dagger
Dagger
+4 Agility
+2 HP

Fine Dagger
Dagger
+6 Agility
+3 DEF



THROWING WEAPONS

Wooden Darts
Throwing Weapon
+1 Agility

Sharp Needles
Throwing Weapon
+2 Agility

Bone Stings
Throwing Weapon
+2 Agility

Rusty Throwing Knives
Throwing Weapon
+3 Agility
+1 DEF

Jagged Rusty Shurikens
Throwing Weapon
+3 Agility
+2 Universal damage on attack

Dull Throwing Hatchets
Throwing Weapon
+8 Agility
-3 Power

Polished Darts
Throwing Weapon
+4 Agility
+2 Power

Dented Javelins
Throwing Weapon
+10 Agility
-3 DEF

Bronze Darts
Throwing Weapon
+6 Agility

Fine Throwing Knives
Throwing Weapon
+5 Agility
+2 DEF




BOWS & CROSSBOWS

Disused Wooden Bow
Bow/Crossbow
+1 Agility

Cracked Crossbow
Bow/Crossbow
+2 Agility

Musty Bow
Bow/Crossbow
+1 Agility
+2 DEF

Damaged Longbowr
Bow/Crossbow
+2 Agility
+1 DEF

Decorative Crossbow
Bow/Crossbow
+1 Agility
+1 Might
+2 DEF

Static Bow
Bow/Crossbow
+3 Agility
+3 Power
+3 MP

Ebony Crossbow
Bow/Crossbow
+2 Agility
+1 resistance to DARK

Twisted Bow
Bow/Crossbow
+6 Agility

Bronze Bow
Bow/Crossbow
+4 Agility
+2 DEF

Fine Bow
Bow/Crossbow
+5 Agility
+2 DEF
+2 Power




EXOTIC WEAPONS

Crescent Dagger
Sword
+1 Agility

Simple Quarterstaff
Exotic
+2 Agility

Musty Akama
Exotic
+1 Agility
+1 HP
+1 DEF

Narrow Katar
Exotic
+3 Agility

Curved Ceremonial Dagger
Exotic
+3 Agility
+2 Power
+1 MP

Spiked Copper Gauntlet
Exotic
+3 Agility
+2 DEF

Half-Glaive
Exotic
+2 Agility
+5 HP

Wristblade
Exotic
+6 Agility
-2 Power

Bronze Talons
Exotic
+5 Agility

Fine Katar
Exotic
+3 Agility
+2 HP
+2 DEF
Now under new management.

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Re: Feycore Database

Post by AlexMdle »

ARMOR

LIGHT ARMOR

Rags
Light Armor
+1 DEF
+1 Might
+1 Agility
+1 Power

Torn Robe
Light Armor
+1 DEF
+2 Power

Musty Toga
Light Armor
+2 DEF
+1 Power

Ordinary Cloak
Light Armor
+2 DEF
+2 Power
-1 Agility

Cozy Shirt
Light Armor
+1 DEF
+2 HP
+2 MP

T-Shirt
Light Armor
+2 Agility
+2 Power

Burlack Robes
Light Armor
+2 DEF
+4 HP
+2 MP
-2 Agility

Studded Shirt
Light Armor
+3 DEF
+2 MP

Adept's Garments
Light Armor
+2 DEF
+3 Power
+2 MP

Fine Vest
Light Armor
+2 DEF
+2 HP
+2 MP
+2 Power





MEDIUM ARMOR

Ragged Tunic
Medium Armor
+2 DEF
+1 Might
+1 Agility
+1 Power

Torn Jacket
Medium Armor
+2 DEF
+2 Agility

Musty Garb
Medium Armor
+3 DEF
+1 Agility

Patched Leather Cloak
Medium Armor
+4 DEF
+2 Agility
-1 Power

Assorted Patchwork
Medium Armor
+2 DEF
+3 HP

Second-rate Leather Armor
Medium Armor
+2 DEF
+2 Agility
+2 HP

Beige Cloak
Medium Armor
+4 DEF
+3 HP
+1 Agility

Studded Garb
Medium Armor
+4 DEF
+2 Agility

Tracker's Suit
Medium Armor
+4 DEF
+1 Agility
+1 Power

Fine Tunic
Medium Armor
+4 DEF
+2 HP
+2 Agility




HEAVY ARMOR

Copper Mail
Heavy Armor
+4 DEF

Damaged Half Plate
Heavy Armor
+5 DEF

Rusty Banded Mail
Heavy Armor
+3 DEF
+1 Might

Lizard Scale Shirt
Heavy Armor
+4 DEF
+3 HP

Bulky Platework
Heavy Armor
+3 DEF
+3 Might

Full Plate Suit(Tin)
Heavy Armor
+4 DEF
+1 Agility
+1 Might

Reinforced Bone Plate
Heavy Armor
+5 DEF
-2 HP
+1 Lvl. of DARK resistance

Stone Suit
Heavy Armor
+6 DEF
-4 Agility
+1 Lvl. of EARTH resistance
-1 Lvl. of WIND resistance

Warrior's Suit
Heavy Armor
+4 DEF
+2 Might
+2 HP

Fine Plate
Heavy Armor
+6 DEF
+2 HP
+2 Agility
Now under new management.

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Re: Feycore Database

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CONSUMABLES

Weaksauce
Restores 10 HP.

"Nothing like a bottle of weaksauce to complete the utter humuliation of being dominated by a slime."


E-Gize
Restores 10 MP.

"And a dozen tiny prints about cardial arrest."



Fruit punch
Removes confusion.

"Tastes like a PUNch to your head. Eh? Ehh?"


Scroll of Cure Blindness
Removes blindness.

"Completely fucking useless."


Remedy
Removes Light Poisons.

"The feeling in your mouth will haunt your nightmares."


Acid
Removes Petrification, confuses.

"Uh, yeah, sure, against petrification.


Rock Extract
Grants 1 Lv. of EARTH resistance for the fight. Usable once in a fight.

"That's some hard stuff." YEEEEEEAAAAAAAHHHHHHH


Special Vinegar
Grants 1 Lv. of WATER resistance for the fight. Usable once in a fight.

"Sour."


Tartar
Grants 1 Lv. of FIRE resistance for the fight. Usable once in a fight.

"Burns like fire. Then burns like hell.


Liquid Aether
Grants 1 Lv. of WIND resistance for the fight. Usable once in a fight.

"Completelly safe to consume.


Pavreatil Scroll
Kills you.

"Because god hates you.
Now under new management.

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Re: Feycore Database

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STATUS EFFECTS
CONFUSED

A confused loses half its Power.

STUNNED

A stunned entity loses half its Agility.

FEEBLE

Enfeebled entities lose half their Might.

POISONED

Poison buffs vary in power from light to moderate to severe. Poisons don't stack.

CURSED

Curses lower a variety of stats. They stack.
Now under new management.

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