Warrior: 50% chance to reduce damage by 20%.
Knight: 30% chance to reduce damage by 40%.
Magic Knight:Physical attacks deal bonus damage equal to 10% of MA.
Dragon Knight: 10% chance to block an attack altogether.
Paladin: 5% chance that an attack that targets an ally will be shielded by the Paladin.
Templar: Magic attacks deal bonus damage equal to 10% of ATK.
Guardian: The first turn of every battle, all enemies attack the Guardian. (If there is more than one Guardian, the one with higher level will be chosen (randomly if they are the same level))
Thief: Thieves can try to steal from the enemy, wasting their turn, but having a 50% chance to get an item.
Ancient Thief: 30% chance that an attack directed to him will be redirected randomly.
Samurai: If he is alone against a single enemy, he gains double ATK and AGI.
Ninja: 20% chance that an attack directed to him will be redirected and damage reduced by 50%.
Mafia: Before each quest/mission/whatever, can choose one type of enemy (or 1 enemy). That enemy drops 400% more gold and experience.
Hitman:Being equipped with a knife makes him deal 75% damage but increases his AGI by 50%. Being equipped with a gun makes him deal 150% damage but decreases his AGI by 20%.
Boss: Once per battle, if he has no Bodyguards, he can summon Bodyguards who are NPCs who can level up but whose stats cannot be increased by the Boss. If they die, they stay dead.
Mage: Can add an enemy to the beastiary and see his stats and weaknesses/resistances. This wastes a turn.
Black Mage: Damage of spells is increased by 50% if he targets an enemy who isn't weak or resists the element of the spell.
Elementalist: Enemy becomes weak to the elementalist's element.
Summoner:Bosses defeated can be summoned to use an attack of the boss's choice.
Sage:Damage of spells is increased by 100% if he targets an enemy who isn't weak or resists the element of the spell.
White Mage: If an ally who is the target of the healing spell is under 20% HP, the healing is doubled.
Cleric: If an ally who is the target of the healing spell is under 10% HP, the healing is quadrupled.
Battle Healer: If an ally is under 20% HP, the Battle Healer deals 200% damage. Doesn't stack.
Bard: Buff durations of his songs are doubled on himself.
Blue Mage: Enemy Spells used will be learnt by the Blue Mage.
Fraxian Mage:Can waste a turn to see what the enemy will do next turn.
Joker: Chooses randomly from all the sub-splits.
Pulse Mage: 10% chance that he will act first.
Archer: 10% crit chance despite rolls.
Ranger:20% crit chance despite rolls.
Tamer:Can tame a monster with 50% chance if the monster has 10% HP or less. If the monster dies, it stays dead.
Gunslinger:40% crit chance despite rolls.
Bowyer:30% chance to attack twice if he attacks.
Sniper:5% chance a normal attack instantly kills the enemy. (Doesn't work on bosses)
Raider:10% chance to attack 4 times if he attacks.
Knight: 30% chance to reduce damage by 40%.
Magic Knight:Physical attacks deal bonus damage equal to 10% of MA.
Dragon Knight: 10% chance to block an attack altogether.
Paladin: 5% chance that an attack that targets an ally will be shielded by the Paladin.
Templar: Magic attacks deal bonus damage equal to 10% of ATK.
Guardian: The first turn of every battle, all enemies attack the Guardian. (If there is more than one Guardian, the one with higher level will be chosen (randomly if they are the same level))
Thief: Thieves can try to steal from the enemy, wasting their turn, but having a 50% chance to get an item.
Ancient Thief: 30% chance that an attack directed to him will be redirected randomly.
Samurai: If he is alone against a single enemy, he gains double ATK and AGI.
Ninja: 20% chance that an attack directed to him will be redirected and damage reduced by 50%.
Mafia: Before each quest/mission/whatever, can choose one type of enemy (or 1 enemy). That enemy drops 400% more gold and experience.
Hitman:Being equipped with a knife makes him deal 75% damage but increases his AGI by 50%. Being equipped with a gun makes him deal 150% damage but decreases his AGI by 20%.
Boss: Once per battle, if he has no Bodyguards, he can summon Bodyguards who are NPCs who can level up but whose stats cannot be increased by the Boss. If they die, they stay dead.
Mage: Can add an enemy to the beastiary and see his stats and weaknesses/resistances. This wastes a turn.
Black Mage: Damage of spells is increased by 50% if he targets an enemy who isn't weak or resists the element of the spell.
Elementalist: Enemy becomes weak to the elementalist's element.
Summoner:Bosses defeated can be summoned to use an attack of the boss's choice.
Sage:Damage of spells is increased by 100% if he targets an enemy who isn't weak or resists the element of the spell.
White Mage: If an ally who is the target of the healing spell is under 20% HP, the healing is doubled.
Cleric: If an ally who is the target of the healing spell is under 10% HP, the healing is quadrupled.
Battle Healer: If an ally is under 20% HP, the Battle Healer deals 200% damage. Doesn't stack.
Bard: Buff durations of his songs are doubled on himself.
Blue Mage: Enemy Spells used will be learnt by the Blue Mage.
Fraxian Mage:Can waste a turn to see what the enemy will do next turn.
Joker: Chooses randomly from all the sub-splits.
Pulse Mage: 10% chance that he will act first.
Archer: 10% crit chance despite rolls.
Ranger:20% crit chance despite rolls.
Tamer:Can tame a monster with 50% chance if the monster has 10% HP or less. If the monster dies, it stays dead.
Gunslinger:40% crit chance despite rolls.
Bowyer:30% chance to attack twice if he attacks.
Sniper:5% chance a normal attack instantly kills the enemy. (Doesn't work on bosses)
Raider:10% chance to attack 4 times if he attacks.
Name: Geoffrey
Class: Warrior
Letter Color: Dark Purple
Background Color: Yellow
Stats:
MHP: 16
MMP: 8
ATK: 9 + 2 = 11
DEF: 2 + 1 = 3
AGI: 2
MA: 8
MD: 2
Equipment:
Weapon - Wooden Sword (+2 ATK)
Shield - Wood Shield (+1 DEF)
Armor - N/A
Boots - N/A
Accessory - N/A
Spells/Abilities: Defensive Stance - Damage taken and dealt next turn is reduced by 50%. Counts as a normal attack. 1 MP.
Level - 5
Until Next Level: 40
Name:Darus
Class:Thief
Letter:White
Background:Black
Stats:
MHP:5
MMP:3
ATK:2 + 1 = 3
DEF:2
AGI:6 + 2 = 8
MA:1
MD:2
Equipment:
Weapon - Rusty Knife (+1 ATK and AGI)
Shield - N/A
Armor - N/A
Boots - Speed Boots (+1 AGI)
Accessory - N/A
Spells - Abilities: N/A
Level - 1
Until Next Level: 5
Name:Valkar
Class:Mage
Letter:Yellow
Background:Black
Stats:
MHP: 5
MMP: 6
ATK: 1 + 1 = 2
DEF: 1 + 1 = 2
AGI: 2
MA: 4 + 1 = 5
MD: 2 + 1 = 3
Equipment:
Weapon - Wooden Staff (+1 ATK and MA)
Shield - N/A
Armor - Robe (+1 MD and DEF)
Boots - N/A
Accessory - N/A
Spells - Abilities: Fireball: Deals MA Fire damage. 2 MP.
Level - 1
Until Next Level: 5
Name: Xterminion
Class: Mage
Letter Color: Blue
BG Color: Green
Stats:
MHP: 6
MMP: 6
ATK: 1 + 1 = 2
DEF: 3 + 1 = 4
AGI: 3
MA: 5 + 1 = 6
MD: 2 + 1 = 3
Equipment:
Weapon - Wooden Staff (+1 ATK and MA)
Shield - N/A
Armor - Robe (+1 MD and DEF)
Boots - N/A
Accessory - N/A
Spells - Abilities: Fireball: Deals MA Fire damage. 2 MP./Zap - Deals MA Thunder damage. 2 MP.
Level - 3
Until Next Level: 20
SP to spend: 10
G: 10
Name: Simon
Class: Archer
Letter Color: Teal
BG Color: White
Stats:
MHP: 12
MMP: 3
ATK: 8 + 3 = 11
DEF: 3 + 1 = 4
AGI: 12
MA: 4
MD: 5
Equipment:
Weapon - Wooden Bow (+2 ATK, ranged)
Shield - N/A
Armor - Archer's Cloth (+ 1 DEF and ATK)
Boots - N/A
Accessory - N/A
Spells - Abilities: Precise Shot - 1 MP. Attack is rolled from 5 to 10.
Level - 5
Until Next Level: 40
Name: Black
Class: Thief
Letter: Scarlet
BG: Black
Stats:
MHP: 16
MMP: 5
ATK: 7 + 1 = 8
DEF: 5
AGI: 10 + 2 = 12
MA: 0
MD: 5
Equipment:
Weapon - Rusty Knife (+1 ATK and AGI)
Shield - N/A
Armor - N/A
Boots - Speed Boots (+1 AGI)
Accessory - N/A
Spells - Abilities: Poison Stab - 2 MP. Normal attack which has a chance to poison (d6, 5 and 6 poison).
Time Thief:
PASSIVE
Time Thief Cost: Cannot be used with Time Thief.
Time Thief Redux Cost: Cannot be used with Time Thief Redux.
No Cost
No Cooldown
Once, at the start of a battle, can pay a certain amount of gold Gold to transform this skill into 1 unlearned Landmark Skill learned at a later level until the end of the battle.
If the battle is won, half the gold spent is refunded.
At level 95, this skill turns into a passive skill which triples the EXP earnt at the end of the battle.
Level - 5
Until Next Level: 40
Name: Saneol Ocafer
Class: Mage
Letter color: Blue
BG: Dark Yellow
Stats:
MHP: 12
MMP: 10/15
ATK: 4 + 1 = 5
DEF: 2 + 1 = 3
AGI: 5
MA: 7 + 1 = 8
MD: 5 + 1 = 6
Equipment:
Weapon - Wooden Staff (+1 ATK and MA)
Shield - N/A
Armor - Robe (+1 MD and DEF)
Boots - N/A
Accessory - N/A
Spells - Abilities: Fireball: Deals MA Fire damage. 2 MP./Zap - Deals MA Thunder damage. 2 MP./Blind - Blinds target (d6, 5 and 6 blind). 3 MP.
Level - 5
Until Next Level: 24
G:10
Name: The Unnamed 771
Class: Mage
Letter: White
BG: Pink
Stats:
MHP: 10
MMP: 8/10
ATK: 3 + 1 = 4
DEF: 2 + 1 = 3
AGI: 6
MA: 9 + 1 = 10
MD: 7 + 1 = 8
Equipment:
Weapon - Wooden Staff (+1 ATK and MA)
Shield - N/A
Armor - Robe (+1 MD and DEF)
Boots - N/A
Accessory - N/A
Spells - Abilities: Fireball: Deals MA Fire damage. 2 MP./Zap - Deals MA Thunder damage. 2 MP./Blind - Blinds target (d6, 5 and 6 blind). 3 MP. (Landmark) Summon Lost Property - Summons a minion. (minion stats and abilities below) 5 MP.
Level - 5
Until Next Level: 24
G: 10
(Note: This character is a girl.)
Name: Edgar Silvers
Class: Warrior
Letter Color: Silver
Background Color: Blue
Stats:
MHP: 10
MMP: 10
AGI: 1
ATK: 7 + 2 = 9
DEF: 5 + 1 = 6
MATK: 5
MDEF: 5
Equipment:
Weapon - Wooden Sword (+2 ATK)
Shield - Wood Shield (+1 DEF)
Armor - N/A
Boots - N/A
Accessory - N/A
Spells/Abilities: Rune of Warding: All status effects and temporary stat changes become permanent until the rune is removed. Costs 5 MP
Level - 5
Until Next Level: 40
Name: Carius Ekes
Class: Warrior
Map colour: Black on white
Stats:
MHP: 11
MMP: 7
ATK: 9 + 1 = 10
DEF: 4 + 1 = 5
AGI: 10
MA: 4
MD: 2
Equipment:
Weapon - Basic Warhammer (+1 ATK/DEF)
Shield - N/A
Armor - N/A
Boots - N/A
Accessory - N/A
Spells/Abilities: Lv5: Mack the Knife (2MP/active)
When Carius kills any enemy with a physical attack, he may take a throwing knife (considered conjured) and throw it at a non-boss enemy immediately after the blow is dealt. This is considered to be a second attack using the following conditions, and is unaffected by defensive abilities/effects:
[roll d10]
1: Knife misses.
2: Knife deals d4+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
3: Knife deals d4+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
4: Knife deals d6+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
5: Knife deals d6+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
6: Knife deals d10+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
7: Knife deals d10+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
8: Knife deals d20+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
9: Knife deals d20+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
10: Knife kills enemy.
This is considered to be a magical attack rather than a physical attack. Upper limit of damage bonus is 450 (limit comes into effect at level 60). This is in addition to the die rolled. The resultant damage bonus dealt is provided here. It does not include dice rolls. The MP is "spent" before the throw and before the kill. This means that if there is any MP gain from the kill, Carius gains this, e.g. Uses ability (-2MP), enemy killed, gain MP. This does not affect Carius' ability use; MtK is still activated only after the first kill, but the MP spent is considered to be used before the kill.
Level - 5
Until Next Level: 30
G: 4
Minions which can be created/summoned:
Lost Property 771
Stats:
MHP: (Owner's MHP)-(Owner's MHP/5)
MMP: (Owner's MMP)-(Owner's MMP/5)
ATK: (Owner's ATK)*2
DEF: (Owner's DEF)*2
AGI: (Owner's AGI)+(Owner's AGI/2)
MA: (Owner's MA)/2
MD: (Owner's MD)
Abilities: Ranged normal attacks which have a chance to induce a random status effect.
Mistletoe Stream:
Cost: 10 MP
Targets a group of enemies which are hit for MA+MD magic damage. 1 turn CD.
Party Items:
10 HP Potions (Restores 15 HP)
5 MP Potions (Restores 10 MP)
3 Antidotal Herbs (Cures Poison)
Regen Scroll (Teaches Regen to Blue Mages)
Class: Warrior
Letter Color: Dark Purple
Background Color: Yellow
Stats:
MHP: 16
MMP: 8
ATK: 9 + 2 = 11
DEF: 2 + 1 = 3
AGI: 2
MA: 8
MD: 2
Equipment:
Weapon - Wooden Sword (+2 ATK)
Shield - Wood Shield (+1 DEF)
Armor - N/A
Boots - N/A
Accessory - N/A
Spells/Abilities: Defensive Stance - Damage taken and dealt next turn is reduced by 50%. Counts as a normal attack. 1 MP.
Level - 5
Until Next Level: 40
Name:Darus
Class:Thief
Letter:White
Background:Black
Stats:
MHP:5
MMP:3
ATK:2 + 1 = 3
DEF:2
AGI:6 + 2 = 8
MA:1
MD:2
Equipment:
Weapon - Rusty Knife (+1 ATK and AGI)
Shield - N/A
Armor - N/A
Boots - Speed Boots (+1 AGI)
Accessory - N/A
Spells - Abilities: N/A
Level - 1
Until Next Level: 5
Name:Valkar
Class:Mage
Letter:Yellow
Background:Black
Stats:
MHP: 5
MMP: 6
ATK: 1 + 1 = 2
DEF: 1 + 1 = 2
AGI: 2
MA: 4 + 1 = 5
MD: 2 + 1 = 3
Equipment:
Weapon - Wooden Staff (+1 ATK and MA)
Shield - N/A
Armor - Robe (+1 MD and DEF)
Boots - N/A
Accessory - N/A
Spells - Abilities: Fireball: Deals MA Fire damage. 2 MP.
Level - 1
Until Next Level: 5
Name: Xterminion
Class: Mage
Letter Color: Blue
BG Color: Green
Stats:
MHP: 6
MMP: 6
ATK: 1 + 1 = 2
DEF: 3 + 1 = 4
AGI: 3
MA: 5 + 1 = 6
MD: 2 + 1 = 3
Equipment:
Weapon - Wooden Staff (+1 ATK and MA)
Shield - N/A
Armor - Robe (+1 MD and DEF)
Boots - N/A
Accessory - N/A
Spells - Abilities: Fireball: Deals MA Fire damage. 2 MP./Zap - Deals MA Thunder damage. 2 MP.
Level - 3
Until Next Level: 20
SP to spend: 10
G: 10
Name: Simon
Class: Archer
Letter Color: Teal
BG Color: White
Stats:
MHP: 12
MMP: 3
ATK: 8 + 3 = 11
DEF: 3 + 1 = 4
AGI: 12
MA: 4
MD: 5
Equipment:
Weapon - Wooden Bow (+2 ATK, ranged)
Shield - N/A
Armor - Archer's Cloth (+ 1 DEF and ATK)
Boots - N/A
Accessory - N/A
Spells - Abilities: Precise Shot - 1 MP. Attack is rolled from 5 to 10.
Level - 5
Until Next Level: 40
Name: Black
Class: Thief
Letter: Scarlet
BG: Black
Stats:
MHP: 16
MMP: 5
ATK: 7 + 1 = 8
DEF: 5
AGI: 10 + 2 = 12
MA: 0
MD: 5
Equipment:
Weapon - Rusty Knife (+1 ATK and AGI)
Shield - N/A
Armor - N/A
Boots - Speed Boots (+1 AGI)
Accessory - N/A
Spells - Abilities: Poison Stab - 2 MP. Normal attack which has a chance to poison (d6, 5 and 6 poison).
Time Thief:
PASSIVE
Time Thief Cost: Cannot be used with Time Thief.
Time Thief Redux Cost: Cannot be used with Time Thief Redux.
No Cost
No Cooldown
Once, at the start of a battle, can pay a certain amount of gold Gold to transform this skill into 1 unlearned Landmark Skill learned at a later level until the end of the battle.
If the battle is won, half the gold spent is refunded.
At level 95, this skill turns into a passive skill which triples the EXP earnt at the end of the battle.
Level - 5
Until Next Level: 40
Name: Saneol Ocafer
Class: Mage
Letter color: Blue
BG: Dark Yellow
Stats:
MHP: 12
MMP: 10/15
ATK: 4 + 1 = 5
DEF: 2 + 1 = 3
AGI: 5
MA: 7 + 1 = 8
MD: 5 + 1 = 6
Equipment:
Weapon - Wooden Staff (+1 ATK and MA)
Shield - N/A
Armor - Robe (+1 MD and DEF)
Boots - N/A
Accessory - N/A
Spells - Abilities: Fireball: Deals MA Fire damage. 2 MP./Zap - Deals MA Thunder damage. 2 MP./Blind - Blinds target (d6, 5 and 6 blind). 3 MP.
Level - 5
Until Next Level: 24
G:10
Name: The Unnamed 771
Class: Mage
Letter: White
BG: Pink
Stats:
MHP: 10
MMP: 8/10
ATK: 3 + 1 = 4
DEF: 2 + 1 = 3
AGI: 6
MA: 9 + 1 = 10
MD: 7 + 1 = 8
Equipment:
Weapon - Wooden Staff (+1 ATK and MA)
Shield - N/A
Armor - Robe (+1 MD and DEF)
Boots - N/A
Accessory - N/A
Spells - Abilities: Fireball: Deals MA Fire damage. 2 MP./Zap - Deals MA Thunder damage. 2 MP./Blind - Blinds target (d6, 5 and 6 blind). 3 MP. (Landmark) Summon Lost Property - Summons a minion. (minion stats and abilities below) 5 MP.
Level - 5
Until Next Level: 24
G: 10
(Note: This character is a girl.)
Name: Edgar Silvers
Class: Warrior
Letter Color: Silver
Background Color: Blue
Stats:
MHP: 10
MMP: 10
AGI: 1
ATK: 7 + 2 = 9
DEF: 5 + 1 = 6
MATK: 5
MDEF: 5
Equipment:
Weapon - Wooden Sword (+2 ATK)
Shield - Wood Shield (+1 DEF)
Armor - N/A
Boots - N/A
Accessory - N/A
Spells/Abilities: Rune of Warding: All status effects and temporary stat changes become permanent until the rune is removed. Costs 5 MP
Level - 5
Until Next Level: 40
Name: Carius Ekes
Class: Warrior
Map colour: Black on white
Stats:
MHP: 11
MMP: 7
ATK: 9 + 1 = 10
DEF: 4 + 1 = 5
AGI: 10
MA: 4
MD: 2
Equipment:
Weapon - Basic Warhammer (+1 ATK/DEF)
Shield - N/A
Armor - N/A
Boots - N/A
Accessory - N/A
Spells/Abilities: Lv5: Mack the Knife (2MP/active)
When Carius kills any enemy with a physical attack, he may take a throwing knife (considered conjured) and throw it at a non-boss enemy immediately after the blow is dealt. This is considered to be a second attack using the following conditions, and is unaffected by defensive abilities/effects:
[roll d10]
1: Knife misses.
2: Knife deals d4+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
3: Knife deals d4+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
4: Knife deals d6+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
5: Knife deals d6+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
6: Knife deals d10+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
7: Knife deals d10+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
8: Knife deals d20+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
9: Knife deals d20+(((Level+1)/2 rounded up)^2)/2 rounded up damage.
10: Knife kills enemy.
This is considered to be a magical attack rather than a physical attack. Upper limit of damage bonus is 450 (limit comes into effect at level 60). This is in addition to the die rolled. The resultant damage bonus dealt is provided here. It does not include dice rolls. The MP is "spent" before the throw and before the kill. This means that if there is any MP gain from the kill, Carius gains this, e.g. Uses ability (-2MP), enemy killed, gain MP. This does not affect Carius' ability use; MtK is still activated only after the first kill, but the MP spent is considered to be used before the kill.
Level - 5
Until Next Level: 30
G: 4
Minions which can be created/summoned:
Lost Property 771
Stats:
MHP: (Owner's MHP)-(Owner's MHP/5)
MMP: (Owner's MMP)-(Owner's MMP/5)
ATK: (Owner's ATK)*2
DEF: (Owner's DEF)*2
AGI: (Owner's AGI)+(Owner's AGI/2)
MA: (Owner's MA)/2
MD: (Owner's MD)
Abilities: Ranged normal attacks which have a chance to induce a random status effect.
Mistletoe Stream:
Cost: 10 MP
Targets a group of enemies which are hit for MA+MD magic damage. 1 turn CD.
Party Items:
10 HP Potions (Restores 15 HP)
5 MP Potions (Restores 10 MP)
3 Antidotal Herbs (Cures Poison)
Regen Scroll (Teaches Regen to Blue Mages)
Name: Kobold Grunt
Monster Type: Beast
Generic Attack Type: Melee
Weakness: Physical Attacks
Resistance: N/A
Immunity: N/A
Absorb: N/A
Initial Tamer level: 2
MHP: 20
MMP: 2
AGI: 9
ATK: 4
DEF: 2
MA: 1
MD: 3
Spells/Abilities:
Lay Trap: d6 Roll Check - If result is 4 or higher, creates a trap (if its successful is hidden to the players). If successful, anyone attacking the Kobold next turn takes damage equal to the Kobold's ATK (ignores DEF).
Description: A kobold grunt.
G: 4
XP: 10
Name:Wild Wolf
Monster Type:Beast
Generic Attack Type: Melee
Weakness: Fire
Resistance:Earth
Immunity:N/A
Absorb:N/A
Inicial Tamer level:2
MHP:14
MMP:0
AGI:7
ATK:4
DEF:3
MA:0
MD:0
Spells/Abilities:5% crit chance
Description:A common wolf.
G:2
XP:4
Name:Slime
Monster Type:Slime
Weakness:Fire, Ice
Resistance:Earth
Immunity:N/A
Absorb:N/A
Generic Attack Type: Melee
Inicial Tamer level:1
MHP:10
MMP:0
AGI:4
ATK:3
DEF:1
MA:0
MD:0
Spells/Abilities:N/A
Description:A common slime. Said to be very intelligent.
G: 1
XP:1
Name:Gigantic Chameleon
Monster Type: Beast
Weakness: Changes. (Fire at start)
Resistance: Changes.(Water at start)
Immunity:N/A
Absorb:N/A
Inicial Tamer level:[Untameable]
MHP:140
MMP:0
AGI:7
ATK:5
DEF:4
MA:6
MD:2
Spells/Abilities: Color Swap - Changes Weakness and Resistance randomly. Weakness and Resistance cannot be the same.
Acid Pool - Deals MA damage and poisons target. If target was already poisoned, deals an extra 2 damage and removes the poison.
Description:A huge chameleon that terrorizes the depths of the cave.
G: 0
XP: 100
Monster Type: Beast
Generic Attack Type: Melee
Weakness: Physical Attacks
Resistance: N/A
Immunity: N/A
Absorb: N/A
Initial Tamer level: 2
MHP: 20
MMP: 2
AGI: 9
ATK: 4
DEF: 2
MA: 1
MD: 3
Spells/Abilities:
Lay Trap: d6 Roll Check - If result is 4 or higher, creates a trap (if its successful is hidden to the players). If successful, anyone attacking the Kobold next turn takes damage equal to the Kobold's ATK (ignores DEF).
Description: A kobold grunt.
G: 4
XP: 10
Name:Wild Wolf
Monster Type:Beast
Generic Attack Type: Melee
Weakness: Fire
Resistance:Earth
Immunity:N/A
Absorb:N/A
Inicial Tamer level:2
MHP:14
MMP:0
AGI:7
ATK:4
DEF:3
MA:0
MD:0
Spells/Abilities:5% crit chance
Description:A common wolf.
G:2
XP:4
Name:Slime
Monster Type:Slime
Weakness:Fire, Ice
Resistance:Earth
Immunity:N/A
Absorb:N/A
Generic Attack Type: Melee
Inicial Tamer level:1
MHP:10
MMP:0
AGI:4
ATK:3
DEF:1
MA:0
MD:0
Spells/Abilities:N/A
Description:A common slime. Said to be very intelligent.
G: 1
XP:1
Name:Gigantic Chameleon
Monster Type: Beast
Weakness: Changes. (Fire at start)
Resistance: Changes.(Water at start)
Immunity:N/A
Absorb:N/A
Inicial Tamer level:[Untameable]
MHP:140
MMP:0
AGI:7
ATK:5
DEF:4
MA:6
MD:2
Spells/Abilities: Color Swap - Changes Weakness and Resistance randomly. Weakness and Resistance cannot be the same.
Acid Pool - Deals MA damage and poisons target. If target was already poisoned, deals an extra 2 damage and removes the poison.
Description:A huge chameleon that terrorizes the depths of the cave.
G: 0
XP: 100