The Returning Number:0
Recurring Oneself:1
Life Condition:80/100
Spirit Condition:2/10
Segment:clouds
Components:none
Activated Components:Laser pistol(2)
Lightning Absorbsion Armor(3):lightning defense +2, 50% heal lightning attacks when defense roll is higher
Frost Blade(3):Ice element, +2 to physical strike attack rolls, all ice skills (doesn't need to be magic) gets a bonus +2 to attack rolls.
External Conditions:
Positive:
Advanced Flight:Can fly without wings, +1 to your attack and defense rolls while you are fighting while flying. +1 to reflex rolls.
Roll Boost: +1 to action rolls, overshot on 6 is moved to overshot on 7
Haste:Can perform a second action
Negative:
Conflict with:
BOSS: Cloud Demon
Life Condition: 38/200
Internal Conditions:
Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Slight Haste: Has a chance of performing two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
COOLDOWN(S):
Wind Slasher: 2 turns left
Internal Condition: 100
Segment: Unnamed Mountain Interior
"Interesting place, but I have to get going." Take the path.
Current Project(s):Evacé =CFA-44= Later Projects/Need to Balance: Completed Projects:Crimson Heart Remake,Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type,ESD VI - Maer, Hinderance, Answerer Lost Projects: Hell's Gate, King Lorentus XIV Also known as: Black Heart, Medako, Koko
Current Tier: 1 Status Effects: Boost Staff:
Tier: 1 Flight (allows for movement above walkable area) Attack +1 (+1 to ATK rolls) Reflex +1 (2 actions per turn) Suit Tweak +3 (+3 to action rolls) Shield Ver. 2 (250 HP, blocks all status effects, does not take damage from attacks with 10 HP damage or less, +1 to DEF rolls) Stability (no negative effects from overshots) Auto-Retaliation Portal Defense System (+3 to DEF rolls, 50% chance of counter-attack when hit) Radar System (detects nearby enemies) Personal Atmosphere (allows space travel) Targeting System (+2 to ATK rolls, allows critical hits) Absolute Clear Mind (immune to Intimidation, 2 turns left) Being Watched (chance for -1 on action rolls) Inventory Summoned: Stick (-1 SP) [Limit: 100 / 100] Boost Staff (-2 SP) (+1 to atk/def stats, increases in power with tier additional +2 to atk stats [1 turn]) [Limit: 16 / 50]
Non-summoned:
None
Current Area:
Outer Space - Near ??Yellow Planet??
Abilities In Cooldown
Flare XX: 12 turns remaining
Looks like the unit is going critical, and is about to deal a Final Attack.
Standard procedure for idiots. Go defensive for this turn. Overshield, with the Boost Staff. Twice, if possible. Minimize damage.
Death Count: 0
Health: 100/100
Location: Chamber of Temporal Interstice
Inventory: Shine Rod
-Solar Energy: (||||||||||28%||||||||||)
Status Effects: +4% Charge to Shine Rod every turn.(Currently Disabled) +1 to Action Rolls
Anything that happens, happens. Anything that, in happening, cause something else to happen, causes something else to happen. Anything that, in happening, causes itself to happen again, happens again. It doesn't necessarily do it in chronological order though. -- Douglas Adams
I - Mind - Abilities Lightless Shift - Can cause myself, another being, or another object to be temporarily invisible, and can remove the invisibility from any object I made invisible. No roll required. Maximum of 3, 4th object and onwards require rolls, counts as an action. Sigil Warp - Can open portals via Teleportation Sigils to any sigil I have seen, whether it be via visiting it or seeing it through a portal created via another sigil. Can teleport to the Teleportation Sigil within the area I'm in if I have a memory of it, created by visiting it.
II - Spirit - Status Effects Regeneration - Heal 5 HP/turn. Permanent. Haste - 2 actions/turn. Aeon Shield: 200 HP Barrier, immune to status effects, +1 to Defense Aeon's Edge: +1 to Physical Weapon Attacks
III - Power - Bonuses and Penalties Action Rolls: +3 Attack Rolls: +5 (Oblivion's Edge - +2 (+1 from Aeon's Edge)) Defense Rolls: +5 (Oblivion's Edge - +1, Aeon Shield - +1) Stealth Rolls: +0 Overshots: Negated Senses: Oblivion-based
IV - Dream - Health and Shields Health: 100 Aeon Shield: 200
V - Thought - Summon Points, Limits, etc. Summon Points: 8 Oblivion's Edge: 50/50
VI - Form - Weapons and Inventory Oblivion's Edge (2 SP) - +2 Attack (+1 from Aeon's Edge), +1 Defense, Increases in power with every tier.
Lightless Stone
Lightless World - Map I
VII - Memory - Memories and Known Sigils Lightless World Teleportation Sigil
Death's Domain
Head to strange black circular thing on map, roughly south of the Sigil. Don't forget to thank the Vision Spectre.
My power shall not be denied.
Conjure forth a manifestation of Oblivion. A lesser Wraith shall do.
...Make certain that it won't harm anything, first...
HP: 60/100
Ice Shield: 50/100
Summon Points: 7/10
Inventory: 18 Rocks, Frost Slingshot, (Equipped) Crystal Sword
Status Effects:
Bonuses: Stable Cryomancy Level 1 (+1 on attack/performance rolls involving Ice Spells and no negative effects from them.)
Geomancy Level 1 (All Earth spells that you cast will now gain + 1 performance roll and +1 attack roll, negative overshot for performance rolls are move up from 6 and above to 7 and above.)
Cooldown: Freezing Slash - 3 turns
"Oh no, you don't."
>Slice the Infernal Knight with the Crystal Sword.
RIP Ed Balls
[marquee="right","scroll","0","5"]buy flantasy flan[/marquee] This signature has been signed by the End of fagets Infinity.
Name: Ex-Rumia
Health: 95
Summon Points: 7 /10
Inventory: 1x Transdimensional Halo
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Model EX Powersuit (Limit: 35/35, 3 SP): +2 Defense, Equip-system [3 slots]:
Plasma Pistol [+1 attack, -1 SP to use]
Energy Sword [+3 attack+extra damage, -4 SP to use]
Laser Rifle [+2 attack and +20% chance critical, -3 SP to use]
Can change to another weapon for one of those slots as an action, weapon must be scientific and technological and would require less than or equal to 3 SP if it were to be summoned.
Default weapon: Powersuit guns [no special effect, no SP usage]
Default Counter: Powersuit Guns
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Location: Container V - ?Planet? - ?Desert?
Enhancements: Night Vision, +2 to action rolls
Disadvantages: None
Essence Points: 0
Look for signs of civilization.
Formerly Haku1201.
Current Fraxy Projects:
F-Gradius
Project SH
Now known as a compulsive core abuser.
DC Universe Persona Names
Hero: Marietta Durge
Villian: Voivouire