You double-charge your pistol. (+2 charges, -4 Limit)Dualer wrote:Action 1:Charge laser pistol
Action 2:Charge laser pistol
The Cloud Demon unleashes a giant storm of electricity.
Combat Roll: 5 + 1 + 1 + 2 vs 2 + 1 + 2
You get hit by the large storm, receiving damage. (-20 HP, -1 limit to Lightning Absorption Armour)
The Cloud Demon used up its charge.
The Cloud Demon gathers up clouds!
Combat Roll: 6 + 1
It creates a large wall of clouds to protect itself. (50 HP Wall of Cloud)
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BOSS: Cloud Demon
HP: 38
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Haste: Is able to perform two actions in one turn.
Cloud Wall: 50 HP defense.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
COOLDOWN(S):
Wind Slasher: 1 turn left
Flandre Scarlet:
You crawled to the forest. Within the forest, you spot various holes in the ground with the blue mist rising up from them. There appears to be nothing of interest from the trees or plants. There are two paths that you can take by following the given paths without cutting through the bushes. One diagonally to your left, and the other diagonally to your right.Flandre Scarlet wrote:Crawl to the forest.
The path to the right seems to become as it stretches on compared to the one on the left.
Location: ???Blue Mist??? Forest
Medako:
Ignoring the statues and stone pillar, you press on ahead. In the middle of the way, a large clump of the ceiling breaks down above you.Medako wrote:Take the path.
Reflex Roll: 2
Pieces of the rubble strikes you on your head, but you managed to avoid fully being buried by the rubble. (-5 HP)
You turn towards the pile of rubble to see a gray humanoid-shaped creature with glowing green eyes and sharp teeth staring at you from on top of the rubble. The Acid Stalker walks towards you, its claws extending from its hands.
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Acid Stalker
HP: 60
Status Effects: Acid Strike: Deals an extra 5 damage with every sharp physical attack it lands.
Acid Blood: Sprays acid out of its body as a counter whenever it receives more than 15 damage from a single strike.
Poison Creature: Immune to most poisons and toxins.
Glow Vision: Can see in the dark.
Swift Striker: +1 to physical attack rolls.
Location: Unnamed Mountain Interior
[][][][]:
You cast two shields above your original shield in order to defend against the attack. (+6 more defense for this turn only, -4 Limit)[][][][] - 3 + 3 (- 1 from watch) | 3 + 3 wrote:Go defensive for this turn. Overshield, with the Boost Staff. Twice, if possible. Minimize damage.
The Ravaging Angel explodes, the pieces of its body flying in all directions away from where it originally was.
Combat Roll: 4 + 1 + 3 + 4 vs 6 + 3 + 6
You completely tank the explosion, although the shockwave still sent you flying away in one direction a bit, but you managed to regain control of your flight. The remains of the two shields gets absorbed by your current shield. (+30 HP to Shield)
You're now floating around in space.
Location: Outer Space - ???Near Yellow Planet???
SnipeHeart:
You continue down the passage, eventually arriving in a large room with two blocks, each with a large swirl-like symbol engraved on them. The engravement for one is red while the engravement for the other is blue. The ceiling also have the engravement on it, only white. On the other side of the room, two door-shape engravements are seemingly carved into the wall. One has a red orb in the center of it while the other has a blue one. In the center of the room, is a white glowing tile on the ground.SnipeHeart wrote:Continue down the passage.
Location: Chamber of Temporal Interstice - Passage XII
Alnylthyria:
You continue to scry. You see a person running towards where the energy being. The energy being seems to turn to the newcomer before the entire image of the event shatters, leaving you back to where you were outside the scry vision.Alnylthyria wrote:Continue scrying
Location: Sanctum of Darkness
The Phantom:
You head towards the "black circular thing" on the map, but not before thanking the Vision Spectre, who bids farewell in return. Along the way there, you attempt to conjure a manifestation of Oblivion.The Phantom - 3 + 3 wrote:Head to strange black circular thing on map, roughly south of the Sigil. Don't forget to thank the Vision Spectre.
My power shall not be denied.
Conjure forth a manifestation of Oblivion. A lesser Wraith shall do.
...Make certain that it won't harm anything, first...
However, something appears to be blocking you from perfecting the conjuration.
According to your oblivion-based senses, this "something" appears to not originate from anywhere within a container or universe. You estimate that it is probably the being that is watching you right now. You are still able to conjure up what appears to be a lesser wraith in a mirage state (in otherwords, cannot directly interact with the world you're currently in, and is more of an "image"). This phantasmal image of the Lesser Wraith will still to communicate and scout for you, but cannot help you in battle or collect things for you or anything like that.
Along the way to you destination, you come across what would be an enormous globular mass of anti-matter. (The black blobs on the map)
Location: Lightless World - Antimatter Glob
Spriterkid:
Combat Roll: 3 + 3 vs 4 + 3 - 2Spriterkid wrote:>Slice the Infernal Knight with the Crystal Sword.
You slash the Infernal Knight, although you only managed to create a very shallow cut. (-10 HP)
The Infernal Knight appears to be recharging due to the enormous amount of energy it spent breaking out of the ice.
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BOSS: Infernal Knight
HP: 80
Equipped: Underworld Slasher
Status Effects: Living Armour: Who said that this was an actual living knight? It's actually just an animated suit of armour.
Enhanced Strength: +1 to all physical attacks
Subterranean Might: +2 defence against earth and fire. +2 attack when using fire and earth attacks.
Magist: +1 to all magic attacks.
Enchanted Armour: +3 defense.
Weakness: Specifically weak against the weapon, Crystal Sword, and recieves -2 defense against it.
Stable Battler: Does not require a success roll to perform battle actions.
Infernal Being: ???
Status Protection: Starting statuses cannot be removed.
Dr. Roboevil:
You head towards the route containing the tablet, eventually arriving at the tablet. Something appears to be written on the tablet. You then charge up your other lance. (Lance Overcharge -> Dual Lance Overcharge) (btw, you forgot to add "Energized Lance" status from a while ago)Dr. Roboevil wrote:Process to follow segment route for the object named after 'tablet'
Finalize procedure named after "lances: charge" at the otherwise of lance[/scaps]
Location: Shadowstice Pit Entrance
Ex-Rumia:
You look for signs of civilization, eventually finding what appears to be a large portal generator in the middle of the desert, which currently has nothing to power it.Ex-Rumia - 6 + 2 wrote:Look for signs of civilization.
Location: Container V - ?Planet? - ?Desert?
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And congratulations to [][][][].