Dabir wrote:Would the identified items be sorted into general categories but otherwise unknown?
Yes, characters aren't retarded. We can obviously distinguish armor from weapons or potions from hats (I hope), but we can't really tell what they'd be named. Just because it's brown and leather-like doesn't mean it's leather armor. It COULD be, but we don't know.
Chances are in this case I'd have it something along the lines of,
NAME: "??? Armor"
DESCRIPTION: "Unidentified. <br/> Appears to be a form of leather armor."
That said, the stat boosts would still be known by equipping. The 'problem' is that unidentified items wouldn't yield any bonus skills they might actually contain while identified, and any unlisted stats would remain unknown. For example, you might find what appears to be leather armor, but in reality is made from hydra skin. It'd probably grant some natural elemental resistance against fire, but you wouldn't know that if it's unidentified. You'd still take less damage from fire, but wouldn't know until then.
Another thing of example would heavily deal with potions. Which will suck. But hey, if you're willing to drink an unidentified potion, perhaps you deserve the dose of lethal poison.