Alex do like.ZarroTsu wrote:Debate: I remove the "attack" command, and instead everyone gets a fuckton of skills. MP will regenerate normally.
Altered Reality: REBOOT!
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All of the above would be most helpful.Ex-Rumia wrote:For party additions, should we add a backstory? Or just general character sheet?
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'A fuckton of skills' means non-resource-using skills and resource-using skills I suppose? Because all skills requiring MP or whatever you go with doesn't sound right.
It'd also look somewhat weird if there's no regular attack option in the skillspool - there should be at least a staple attack to use when out of resources, and in that case, why not have it in the regular action menu?
It'd also look somewhat weird if there's no regular attack option in the skillspool - there should be at least a staple attack to use when out of resources, and in that case, why not have it in the regular action menu?
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What about giving characters something like Pokemon PP, or even better:
Have skills use different amounts of PP, with player deciding what skills to allocate more PP to.
Better skills need more PP to use.
Have skills use different amounts of PP, with player deciding what skills to allocate more PP to.
Better skills need more PP to use.
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Everyone knows GW2 is bad.
Also, 'a different method' doesn't really explain much. Different resource to attack?
Also, 'a different method' doesn't really explain much. Different resource to attack?
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