Page 8 of 9

Re: Megacosmos

Posted: Mon Jul 23, 2012 2:52 pm
by Garoslaw


Your Witch Nexus Boss theme.

Re: Megacosmos

Posted: Wed Aug 08, 2012 5:00 am
by JameyoftheMegacosmos
Finally got a recorded run for HN Leila (Lydia) substage. About time, too. It's quite laggy in the first few seconds, but the rest is fine. May need to balance out the powerups because I think they're becoming too powerful at their maximum level.


Re: Megacosmos

Posted: Wed Aug 08, 2012 11:51 am
by Dabir
You seem to have created a reverse-bullet-hell game, where the sheer amounts of spam coming from the player make it impossible for the enemies to survive. Also, make those red diamonds in the background darker and the enemies more visible, right now it's a clusterfuck. Touhou's a clusterfuck too, but at least you can tell what's not a bullet.

Re: Megacosmos

Posted: Wed Aug 08, 2012 1:03 pm
by JameyoftheMegacosmos
Dabir wrote:You seem to have created a reverse-bullet-hell game, where the sheer amounts of spam coming from the player make it impossible for the enemies to survive. Also, make those red diamonds in the background darker and the enemies more visible, right now it's a clusterfuck. Touhou's a clusterfuck too, but at least you can tell what's not a bullet.
Yeah, that's the problem I currently have. Just noticed it recently. I'll have that fixed as soon as I can.

Re: Megacosmos

Posted: Fri Aug 10, 2012 12:11 am
by JameyoftheMegacosmos
Here's a new and improved version of the HN Leila (Lydia) stage. This should have some new improvements such as more visible bullets, "nerfed" shots, and less lag.


Re: Megacosmos

Posted: Fri Aug 10, 2012 1:13 am
by AlexMdle
Jamey, seriously, ask somebody to draw graphics for the game. Ask me if want to. Just dont leave it like this.

Re: Megacosmos

Posted: Fri Aug 10, 2012 1:44 am
by JameyoftheMegacosmos
AlexMdle wrote:Jamey, seriously, ask somebody to draw graphics for the game. Ask me if want to. Just dont leave it like this.
I appreciate the help, though I am actually aware of it and worked on it a few times myself. What needs fixing? Background? Bullets? The ships?

Re: Megacosmos

Posted: Fri Aug 10, 2012 2:14 am
by AlexMdle
The interface, the objects, the color pallet. Everything, really. It's not that the graphics are unbearable, they just looks so bare-bones. It seriously distracts from what is otherwise decent gameplay.

Re: Megacosmos

Posted: Fri Aug 10, 2012 2:36 am
by JameyoftheMegacosmos
AlexMdle wrote:The interface, the objects, the color pallet. Everything, really. It's not that the graphics are unbearable, they just looks so bare-bones. It seriously distracts from what is otherwise decent gameplay.
I see now. Once more, I do appreciate that you can help me. What I made for that was just something that I could start with when building the game. I knew that one day, I should consider adding more detail and graphics into it.

If you do help me, what do you want to start with? And when do you expect to finish it?

Re: Megacosmos

Posted: Sun Aug 19, 2012 2:28 am
by JameyoftheMegacosmos
Just for a notification, I will be leaving for China and won't be able to work on my game until 10 months from now. Still should be fun though, hopefully I can still get on here.

Until then, feel free to do some of the game for me while I'm absent (sprites, sounds, backgrounds, interface, etc.) I'll definitely credit you for it.