Megacosmos

Show us graphics, music and writing that you've done, whether you're putting it in Fraxy or not.
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Garoslaw
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Re: Megacosmos

Postby Garoslaw » Mon Jul 23, 2012 2:52 pm



Your Witch Nexus Boss theme.
:+=: :+=: :+=:

JameyoftheMegacosmos
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Re: Megacosmos

Postby JameyoftheMegacosmos » Wed Aug 08, 2012 5:00 am

Finally got a recorded run for HN Leila (Lydia) substage. About time, too. It's quite laggy in the first few seconds, but the rest is fine. May need to balance out the powerups because I think they're becoming too powerful at their maximum level.


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Dabir
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Re: Megacosmos

Postby Dabir » Wed Aug 08, 2012 11:51 am

You seem to have created a reverse-bullet-hell game, where the sheer amounts of spam coming from the player make it impossible for the enemies to survive. Also, make those red diamonds in the background darker and the enemies more visible, right now it's a clusterfuck. Touhou's a clusterfuck too, but at least you can tell what's not a bullet.

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Re: Megacosmos

Postby JameyoftheMegacosmos » Wed Aug 08, 2012 1:03 pm

Dabir wrote:You seem to have created a reverse-bullet-hell game, where the sheer amounts of spam coming from the player make it impossible for the enemies to survive. Also, make those red diamonds in the background darker and the enemies more visible, right now it's a clusterfuck. Touhou's a clusterfuck too, but at least you can tell what's not a bullet.


Yeah, that's the problem I currently have. Just noticed it recently. I'll have that fixed as soon as I can.

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Re: Megacosmos

Postby JameyoftheMegacosmos » Fri Aug 10, 2012 12:11 am

Here's a new and improved version of the HN Leila (Lydia) stage. This should have some new improvements such as more visible bullets, "nerfed" shots, and less lag.


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AlexMdle
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Re: Megacosmos

Postby AlexMdle » Fri Aug 10, 2012 1:13 am

Jamey, seriously, ask somebody to draw graphics for the game. Ask me if want to. Just dont leave it like this.
Now under new management.

JameyoftheMegacosmos
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Re: Megacosmos

Postby JameyoftheMegacosmos » Fri Aug 10, 2012 1:44 am

AlexMdle wrote:Jamey, seriously, ask somebody to draw graphics for the game. Ask me if want to. Just dont leave it like this.


I appreciate the help, though I am actually aware of it and worked on it a few times myself. What needs fixing? Background? Bullets? The ships?

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Re: Megacosmos

Postby AlexMdle » Fri Aug 10, 2012 2:14 am

The interface, the objects, the color pallet. Everything, really. It's not that the graphics are unbearable, they just looks so bare-bones. It seriously distracts from what is otherwise decent gameplay.
Now under new management.

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Re: Megacosmos

Postby JameyoftheMegacosmos » Fri Aug 10, 2012 2:36 am

AlexMdle wrote:The interface, the objects, the color pallet. Everything, really. It's not that the graphics are unbearable, they just looks so bare-bones. It seriously distracts from what is otherwise decent gameplay.


I see now. Once more, I do appreciate that you can help me. What I made for that was just something that I could start with when building the game. I knew that one day, I should consider adding more detail and graphics into it.

If you do help me, what do you want to start with? And when do you expect to finish it?

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Re: Megacosmos

Postby JameyoftheMegacosmos » Sun Aug 19, 2012 2:28 am

Just for a notification, I will be leaving for China and won't be able to work on my game until 10 months from now. Still should be fun though, hopefully I can still get on here.

Until then, feel free to do some of the game for me while I'm absent (sprites, sounds, backgrounds, interface, etc.) I'll definitely credit you for it.


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