Megacosmos

Show us graphics, music and writing that you've done, whether you're putting it in Fraxy or not.
JameyoftheMegacosmos
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Re: Megacosmos

Postby JameyoftheMegacosmos » Thu May 17, 2012 3:41 am

ShadowHunter wrote:O_o; D_D; BB_BB; , what did I just look at..... O_o;


What did you mean by that? As in what?

In case you're wondering, I put up the characters that the Witches are based on. The next ones below are their Witch forms. So ones below Gertrud and Sanya are their Witch forms. The others I haven't developed just yet.

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Re: Megacosmos

Postby JameyoftheMegacosmos » Thu May 17, 2012 7:58 pm

Here is my current art for the Kyoko-type witch Nexus, found as the Final Boss in the Strike Witches stage. As always, there will be improvements if needed.

Image

Vic Viper anyone?

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Re: Megacosmos

Postby Halico » Thu May 17, 2012 8:18 pm

JameyoftheMegacosmos wrote:Image

Vic Viper anyone?

does not look like one.
Whee.

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Re: Megacosmos

Postby JameyoftheMegacosmos » Thu May 17, 2012 9:40 pm

Dualer wrote:
JameyoftheMegacosmos wrote:Image

Vic Viper anyone?

does not look like one.


How's this then?


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Re: Megacosmos

Postby Halico » Thu May 17, 2012 10:22 pm

JameyoftheMegacosmos wrote:
Dualer wrote:
JameyoftheMegacosmos wrote:Image

Vic Viper anyone?

does not look like one.


How's this then?


I dunno, some sort of spacecraft?
btw, Vic viper:
Image
see how the front part is narrow and the back part is wide?
Whee.

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Re: Megacosmos

Postby JameyoftheMegacosmos » Thu May 17, 2012 10:31 pm

Well actually, I think what I showed was also the Vic Viper. It's just that from the older games like Gradius II.

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Re: Megacosmos

Postby dracmeister » Fri May 18, 2012 12:18 am



Unrelated Question:
What is the screen size of your game?
I'll tell you my standard sizes. It's 256x256, 348x256, 288x288, 720x480.
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Re: Megacosmos

Postby JameyoftheMegacosmos » Fri May 18, 2012 2:45 pm

Storyception wrote:


Unrelated Question:
What is the screen size of your game?
I'll tell you my standard sizes. It's 256x256, 348x256, 288x288, 720x480.


I may work on those improvements as I said in a previous post. The screen size of my game is 480x640 (480 in width, 640 in height.)

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Re: Megacosmos

Postby Armored Entity » Sun May 20, 2012 2:10 am

I personally think it looks like a Vic Viper.

And I think Storyception's ideas are good too. Will make the boss harder!


EDIT: Just noticed a problem with the game that you should really fix.

I noticed that Marisa, as the supporter, is the same size as the player ship. That doesn't look right. That would either mean that the ship and his pilot were shrunk down really small before going into flight, or Marisa has somehow turned 15 feet tall. It doesn't look right

Change Marisa's size so that she's the right size now. Get the size reference right. I think I have a sprite of a smaller version of Marisa you could use for that too.
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Re: Megacosmos

Postby JameyoftheMegacosmos » Sun May 20, 2012 3:48 pm

Armored Entity wrote:I personally think it looks like a Vic Viper.

And I think Storyception's ideas are good too. Will make the boss harder!


EDIT: Just noticed a problem with the game that you should really fix.

I noticed that Marisa, as the supporter, is the same size as the player ship. That doesn't look right. That would either mean that the ship and his pilot were shrunk down really small before going into flight, or Marisa has somehow turned 15 feet tall. It doesn't look right

Change Marisa's size so that she's the right size now. Get the size reference right. I think I have a sprite of a smaller version of Marisa you could use for that too.



I actually realized that too. I'll make sure that the assistants are smaller while I work the boss.

I'll also try to do some of the stage, as well as some of the Witches.


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