Make up whatever weapon names you want, post which stats you'd prefer they give, and give a rough timeline location in the game where it might be found (Act 1, 2, or 3). Additionally, include what KIND of weapon they are (Axe, Sword, Polearm, Dagger, Shield, Blunt or Ranged).
WEAPON NAME: (Name)
DESCRIPTION: (Description)
WEAPON TYPE: (ex. Sword)
~ ATP: (0 - 255)
~ DEF: (0 - 255)
~ SPD: (0 - 255)
~ INT: (0 - 255)
~ WIS: (0 - 255)
~ ELEMENT: (Unless the weapon does one or more of the 8 elements, keep this 'none'.)
~ TIME LINE: (ex. "First half of Act 2", or "Last quarter of Act 3")
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Make up whatever armor names you want, post which stats you'd prefer they give, and give a rough timeline location in the game where it might be found (Act 1, 2, or 3). Additionally, include what KIND of armor they are (Shirt, cloak, jacket, light armor, heavy armor, robe, robotic frame, or any other describing word you could think of).
ARMOUR NAME: (Name)
DESCRIPTION: (Description)
ARMOUR TYPE: (ex. Jacket)
~ ATP: (0 - 255)
~ DEF: (0 - 255)
~ SPD: (0 - 255)
~ INT: (0 - 255)
~ WIS: (0 - 255)
~ ELEMENT: (Unless the armor blocks one or more of the 8 elements, keep this 'none'.)
~ TIME LINE: (ex. "First half of Act 2", or "Last quarter of Act 3")
As a reminder, the elements are:
Fire
Ice
Thunder
Water
Wind
Earth
Holy
Darkness
Go nuts. Make as many as you want.
EDIT: an illustration of sorts would be nice as well, if applicable (spoiler tag it). I plan on each weapon having its own unique sprite so long as I am able to do so without a system limit (which by the looks of it, I can).
Last edited by ZarroTsu on Mon Nov 07, 2011 6:44 am, edited 1 time in total.
WEAPON NAME: Firestorm Graft Edge
DESCRIPTION: Flaming blade extension for the arm, bright red in coloring and shaped like a double-helix with a diamond on the end opposite the hand.
WEAPON TYPE: Sword graft
~ ATP: 57
~ DEF: 5
~ SPD: 5
~ INT: 0
~ WIS: 0
~ ELEMENT: Fire
~ TIME LINE: Middle of Act 2
Anything that happens, happens. Anything that, in happening, cause something else to happen, causes something else to happen. Anything that, in happening, causes itself to happen again, happens again. It doesn't necessarily do it in chronological order though. -- Douglas Adams
WEAPON NAME: Wicked Curve
DESCRIPTION: A sword of a shape as twisted as the soul of those who wielded it.
WEAPON TYPE: Sword
~ ATP: (50)
~ DEF: (5)
~ SPD: (0)
~ INT: (15)
~ WIS: (0)
~ ELEMENT: Darkness
~ TIME LINE: 2
WEAPON NAME: Vanguard
DESCRIPTION: Dwarven sword with no handle, designed to be worn as an extension of your arm. Wearer cannot be critically hit while defending.
WEAPON TYPE: Sword
~ ATP: (35)
~ DEF: (40)
~ SPD: (-5)
~ INT: (0)
~ WIS: (5)
~ ELEMENT: None
~ TIME LINE: 2
WEAPON NAME: Shank from hell
DESCRIPTION: This instrument has seen it's share of torture.
WEAPON TYPE: Sword
~ ATP: (25)
~ DEF: (0)
~ SPD: (25)
~ INT: (5)
~ WIS: (0)
~ ELEMENT: Alternates between FIRE and DARKNESS.
~ TIME LINE: 1
WEAPON NAME: Mithril Replicant
DESCRIPTION: Said to cut all up to space itself, in reality a cheap replica.
WEAPON TYPE: Sword
~ ATP: (33)
~ DEF: (0)
~ SPD: (33)
~ INT: (10)
~ WIS: (10)
~ ELEMENT: None
~ TIME LINE: 2
WEAPON NAME: Burial Knife
DESCRIPTION: A sacred short sword buried with the especially deranged deceased, in hopes to make them stay dead. Deals extra damage to undead.
WEAPON TYPE: Sword
~ ATP: (33)
~ DEF: (0)
~ SPD: (0)
~ INT: (0)
~ WIS: (10)
~ ELEMENT: Holy
~ TIME LINE: 1
WEAPON NAME: Spectral Cutter
DESCRIPTION: The handle warms your hand one second and chills it the next.
WEAPON TYPE: Sword
~ ATP: (66)
~ DEF: (55)
~ SPD: (44)
~ INT: (33)
~ WIS: (22)
~ ELEMENT: Alternates between FIRE, ICE, THUNDER, WATER, WIND and EARTH.
~ TIME LINE: 2-3
WEAPON NAME: Bane
DESCRIPTION: Wafer-thin razor blade of indeterminate origin that instills the enemy with fear. Killing an enemy with this weapon may inflict paralyze to remaining foes. Weapon can only be found once, it's power grows with every loop.
WEAPON TYPE: Sword
~ ATP: (100)
~ DEF: (30)
~ SPD: (30)
~ INT: (0)
~ WIS: (0)
~ ELEMENT: Darkness
~ TIME LINE: 3
WEAPON NAME: Skywrath
DESCRIPTION: Weapon of pure, untamed energy, of indeterminate origin. Just claiming your hands on this blade is a daunting task. Deals X damage to the user every turn, diminished by their level. Once this number becomes negative, it heals instead and provides X extra HOLY or THUNDER damage to the attacks. Weapon can only be found once.
WEAPON TYPE: Sword
~ ATP: (25)
~ DEF: (0)
~ SPD: (25)
~ INT: (5)
~ WIS: (0)
~ ELEMENT: Alternates between FIRE and DARKNESS.
~ TIME LINE: 1
WEAPON NAME: 13raker
DESCRIPTION: This sword is rusty and looks nigh unusable, yet you detect great evil within... The power of this sword grows with each creature it slays. Once maxed, this sword begins to act on it's own... (May cast an array of curses/death on the beginning of each round. Chance of doing so increases if it slays an enemy in the battle and sinks every time it casts a spell) Can only be found once.
WEAPON TYPE: Sword
~ ATP: (1to130)
~ DEF: (-1to-30)
~ SPD: (1to75)
~ INT: (0)
~ WIS: (0)
~ ELEMENT: None(toDarkness)
~ TIME LINE: 2-3
WEAPON NAME: Bastard
DESCRIPTION: Not to be confused with a bastard sword, this one is far longer, broader and deadlier. Also heavier. Increases critical damage modifier by x0.5 each time it misses. Bonus resets to 0 on a critical hit or when a battle ends. Extra heavy.
WEAPON TYPE: Sword
~ ATP: (75)
~ DEF: (-10)
~ SPD: (-10)
~ INT: (0)
~ WIS: (0)
~ ELEMENT: None
~ TIME LINE: 2
WEAPON NAME: Anima
DESCRIPTION: Twin sword of soul. This terrible weapon cannot be unequiped until it's holder dies and reduces all healing received to 0, except that bestowed by it's effect. Casting a spell restores X% of MP as HP. Can only be found once.
~ ATP: (0)
~ DEF: (100)
~ SPD: (0)
~ INT: (150)
~ WIS: (50)
~ ELEMENT: Darkness
~ TIME LINE: 3
WEAPON NAME: Corpus
DESCRIPTION: Twin sword of body. This fel instrument cannot be unequiped until it's holder dies and reduces all healing to 0, except that bestowed by it's effect. Every round, this gluttonous blade demands tribute of X damage caused. If satisfied, it recovers 100% of the damage as HP to the player, otherwise it deals the missing amount of damage caused to the player.
WEAPON TYPE: Sword
~ ATP: (150)
~ DEF: (100)
~ SPD: (50)
~ INT: (0)
~ WIS: (0)
~ ELEMENT: Darkness
~ TIME LINE: 3