ALTERED REALITY - Enemy Discussion

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ZarroTsu
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ALTERED REALITY - Enemy Discussion

Post by ZarroTsu »

So let's try this again.

This is a topic for discussing the enemies for the RPG-in-design. For the general system discussions, go HERE. For Character discussions, go HERE. For story discussions, go HERE.


ALTERED REALITY, FLOOPYWOOPYHOOHAWHEY!!

You totally thought I totally deleted it, because I totally didn't lie. But it turns out I did lie, thrice-fold, like a triple facepalm combo of self-loathing. AR STILL EXISTS! And it's just as shitty as it was when I left it.

On the subject of enemies, I've kindly asked AlexMdle to draw up some psychotic dream stuff for monsters. While people can go ahead and make suggestions in this topic, remember who the artist is.

The ones below are game candidates. Fill out your own of the template if you want to submit an idea (spoiler tag and all).

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Existing Enemies
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You're encouraged to make your own enemies specific to areas wherein you and/or your nemesis would be located. It is a good idea to create your nemesis as well, if you feel the need to.

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Re: ALTERED REALITY - Enemy Discussion

Post by Ex-Rumia »

Are any of the previous bosses you made still in the game, like Allmacht, Xanmos, etc?
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Re: ALTERED REALITY - Enemy Discussion

Post by ZarroTsu »

Ex-Rumia wrote:Are any of the previous bosses you made still in the game, like Allmacht, Xanmos, etc?
Yes, although it would be in better interest to redesign them.

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Re: ALTERED REALITY - Enemy Discussion

Post by Ex-Rumia »

Xanmos was pretty well made imo, but I guess we can redo that one, um... let's see... he had one to three personal skills from everyone, right?

And I believe his dungeon area was actually the inside of a ship, complete with combot robots and maids... forgot the actual set up, but I'm pretty sure we can use this as an area to introduce Noel, her being a creation of his and all.

Code: Select all

        Enemy Name: "Xanmos"

Stats:  
HP: 7000
MP: 9999
STR: 448
CON: 405
DEX: 490
INT: 500
WIS: 405

Element Efficiency
Fire: D
Ice: D
Thunder: D
Water: D
Earth: D
Wind: D
Holy: D
Darkness: D

Status  Efficiency 
Death: F
Poison: D
Blindness: D
Silence: D
Confusion: D
Paralysis: D
Time: D
Debilitation: C

Strategy: As he loses HP, Xanmos will summon the elemental frames, along with using copied personal skills and debuffs.

Unique Skills:
Imitation "Adaptable Absorption Armour": Reduces any damage from any magical attack or ranged attack to 0 this turn. Gains HP and MP equal to the reduced amount.
Imitation "Rocket Barrage": Decent accuracy. Medium Non-elemental Damage to all enemies. Ranged.
Imitation "Spirit Cut": Deals high damage, chance to cut enemy stats in half. Physical
Imitation "Dual Crusher": Attacks twice. First attack deals double damage. Physical
Imitation "CARNAGE" Targets all enemies. Physical attack that strikes up to 5 times, random targets. (May strike same target more than once)
Imitation "Spire Dive": Lunge at an enemy with sharp rock fists. Deals double ammount of physical damage, piercing defense. Neutral element.
Imitation "Polaris": Double hit attack. Poisons if both hit.
Flux Generator: Dodges all enemy attacks the next turn.
Flash bang: High chance of blinding all enemies.
Buster Rifle: Large damage, single target attack. Lowers all stats by 1 level.
Andrious Cannon: Massive Damage to all combatants. 10 turn cooldown. (Low HP Move)

Note: You can add whatever skills from another character you want as a "Imitation attack" These are just the ones I thought worked best.

Code: Select all

Enemy Name: "Flaemis Frame"
Stats: 
HP: 4500
MP: 3000
STR: 290
CON: 347
DEX: 476
INT: 410
WIS: 350

Element Efficiency
Fire: E
Ice: B
Thunder: C
Water: A
Earth: C
Wind: D
Holy: D
Darkness: C

Status  Efficiency 
Death: E
Poison: E
Blindness: C
Silence: C
Confusion: F
Paralysis: C
Time: C
Debilitation: C

Strategy: Switches between casting party and single target fire attacks along with MP damaging.

Unique Status
Nanobot Repair System: Recover a set amount of HP per turn.

Unique Skills
Flame Stream: Multi-hit single target attack. Can hit up to three times. Can cause "fire" status. Magic/Fire
Pinpoint Laser: Medium Damage all enemy attack. Never misses. Magic/Fire
Firebird Ashes: Light Damage, single target. Can cause Blindness.
Soul Blaze: Medium HP and light MP Damage to all enemies. Magic
Burn Knuckle: Medium Damage, single target attack. Can cause fire status.
Phoenix Flames: High Damage single target attack. Guaranteed "Fire" Status. Magic/Fire
Draining Flames: Massive Damage to a single target, recovers HP from 100% of the attack. Magic/Fire

Code: Select all

Enemy Name: "Aquans Frame"

Stats:  
HP: 2500
MP: 2800
STR: 384
CON: 456
DEX: 531
INT: 513
WIS: 380

Element Efficiency
Fire: C
Ice: D
Thunder: A
Water: D
Earth: C
Wind: C
Holy: C
Darkness: C

Status  Efficiency 
Death: F
Poison: F
Blindness: F
Silence: F
Confusion: F
Paralysis: F
Time: F
Debilitation: F

Strategy: The healer, usually comes last, attacking with debuffs, water attacks, poison, and silencing stat ailments.

Unique Status:
Nanobot Repair System: Recover a set amount of HP per turn.
Status Film: Prevents Status ailments

Unique Skills:
Emergency Recovery: Heals an ally back to full health. 2 turn cooldown.
Systematic Refresh: Cure all allies of status ailments. 1 Turn cooldown.
Aquans Barrier: Increases physical and magical defense by 5 levels for x amount of turns, cannot stack.
Restore: Revives a fallen ally with 50% hp. 3 Turn cooldown.
Chrono Breaker: Inflicts "Time" Status on all enemies and allies except the caster for X amount of turns. 8 Turn Cool down.
Raging Waters: Medium damage all enemy attack. Lowers speed by 2 level. Magic/Water
Maiden's Kiss: No damage, High chance of causing blindness.
Xeros Capsule: Light damage, high chance of poisoning target.

Code: Select all

Enemy Name: "Erthys Frame"
HP: 6500
MP: 2000
STR: 500
CON: 423
DEX: 218
INT: 100
WIS: 375

Element Efficiency
Fire: C
Ice: D
Thunder: C
Water: C
Earth: E
Wind: B
Holy: C
Darkness: C

Status Efficiency 
Death: E
Poison: E
Blindness: C
Silence: C
Confusion: F
Paralysis: C
Time: C
Debilitation: C

Strategy: Physical attacker and tank, uses several Debilitation and party/single aimed physical attacks.

Unique Status:
Nanobot Repair System: Recover a set amount of HP per turn.

Unique Skills
Tungsten Punch 2: Single Target, Medium Damage, can stun. Physical
Earthen Barrier: Increase defense of a self by 2 levels for x amount of turns, can stack.
Jagged Edge 2: Random target, high crit chance attack. Physical.
Defender: Negates damage for an ally and counters a physical attack. High Damage.
Titanium Wall: Increases Defense for all allies by 3 levels for x amount of turns, can stack.
Titan's Strength: Single Target, Massive damage attack. Physical (Low HP move)
Primal Rage: Increase all stats by 150% for 5 turns. (Status: Berserk)

Code: Select all

Enemy Name: "Aeros Frame"

Stats: 
HP: 3500
MP: 2500
STR: 270
CON: 313
DEX: 476
INT: 380
WIS: 560

Element Efficiency
Fire: B
Ice: C
Thunder: C
Water: C
Earth: C
Wind: E
Holy: C
Darkness: C

Status  Efficiency 
Death: E
Poison: E
Blindness: C
Silence: C
Confusion: F
Paralysis: C
Time: C
Debilitation: C

Strategy: The main ailment causer, also casts buffs on allies, focuses on increasing allies stats, also uses a wind attack that can cause Debilitation or Confusion.

Unique Skills:
Sonic Blast: Medium Damage all target attack. Can cause confusion. Magic/Wind
Vacuum Blade 2: Medium damage all enemy attack. Can cause silence, crit rate up. Ranged/Wind
Siren's Song: Low damage, single target. Causes Confusion. Non-element/Magic
Xeros Gas: Medium Damage, all enemy attack. Causes a random status ailment.
Slow Down 2: Lower speed of all enemies by 2 level for X amount of turns, can stack.
Armor Break 2: Lower defense of all enemies by 2 level for X amount of turns, can stack.
Enfeeble 2: Lower Attack of all enemies by 2 level for X amount of turns, can stack.
Gentle Winds: Increases speed of all allies by 2 levels, can stack.
Sharpened Edges: Increases attack of all allies by 2 levels, can stack.
Slyph Protection: Increases defense of all allies by 2 levels, can stack.
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Re: ALTERED REALITY - Enemy Discussion

Post by Infinity's End »

Code: Select all

        Enemy Name: "Kathsrel"

             Stats:  HP: 6
                     MP: 6
                    STR: 7
                    CON: 7
                    DEX: 5
                    INT: 8 
                    WIS: 8

Element Efficiency: STRONG: Holy (F), Fire (E)
                      WEAK: Darkness (A), Water (B)
Status  Efficiency: STRONG: Death (F)*, Time (E)
                      WEAK: Silence (B), Blindness (B)
*I think this is already in for all bosses anyways, being immune to instakills.
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Re: ALTERED REALITY - Enemy Discussion

Post by AlexMdle »

Code: Select all

        Enemy Name: "Allmacht"

             Stats:  HP: 7
                     MP: 6
                    STR: 4
                    CON: 3
                    DEX: 4
                    INT: 7 
                    WIS: 6

Element Efficiency: STRONG: Holy
                      WEAK: None
Status  Efficiency: STRONG: Death, Silence, Confusion, Blindness, Paralysis, Time.
                      WEAK: None
Tactic: Protected by a flock of Cultists Elites. (2 of each type)

Cultist Paladin - Heavily armored, can use stun and weak heal.
Cultist Archmage - Nukes party members with random elemental spells.
Cultist Archbishop - Removes ailments and heals Allmacht.

Allmacht uses following skills:

-Smites random party member with a devastating HOLY-element attack.
(Uses once Paladins are dead) -Smites entire party with a HOLY-element attack, may cause blindness.
-Drains party's MP. Always does that if running out of MP.
(Uses once Archbishops are dead) -Drains party's HP.
(Uses once Archmages are dead) -Showers the party with status effects: Blindness, Confusion, Silence, Paralysis.



Dungeon Info:

Dungeon itself takes the form of a tall spire, players have to ascend it in order to challenge Allmacht.

There is a large number of floors, but each floor is only about as wide as the screen.
While ascending the tower, the players are beset by weaker variations of Paladins, Archbishops and Archmages, power of which increases every X floors as following:

Disciple > Zealot > Crusader
Monk > Priest > Bishop
Adept > Sorceler > Diviner


Disciples do not posses any extra abilities.
Zealots gain the ability to stun, death of allies buffs their ATP.
Crusaders gain the ability to heal and shield allies.

Monks are able to heal allies.
Priests are capable of mass status cure and heal over time spells.
Bishops actively place protective/enhancing buffs on allies they heal.

Adepts use spells of Fire/Ice/Earth variety.
Sorcelers gain access to Light/Order spells and leave status effects with them. (Blindness/Paralysis/Stun/Confusion)
Diviners' spells automaticly exploit element/status weakness of targets. Low HP Diviners sacrifice themselves by casting Instant Death spell.


Typical encounters always include at least 1 Disciple~etc or Monk~etc, but may have more than one.

Additionally, Every X levels the stairs are guarded by a miniboss, those are typically accompained by 1 enemy of each type of current power.

Miniboss 1: Immovable Navarro

An imposing sentinel of stone, that channels Allmacht's words through power.

It's highly defensive, continously refreshing DEF/RES increasing buffs on it's party, but also always acts last.
It's attacks depend entirely on enemy input, as it attacks with either physical/magical damage dealt to either single/all enemies.
The damage is equal to the damage it has received in the last round, so if it received 5000 physical damage last round, it will attack with 5000 damage. The storage for physical/magical damage is indefinite and indeed, stacks until Navarro attacks, at that point that damage is set to 0.
If the target are all enemies, the damage is split among them.

Not attacking Navarro at all is unwise. If Navarro doesn't receive damage in a turn, it's next action will be to cast a mass Instant Death spell, resisting which still deals massive damage.


Miniboss 2: Eternal Fortitude

Enormous suit of glowing armor, it is the holy aura of Allmacht.

This boss constantly refreshes a unique status effect on the entire player party, the effect of which reverses all healing to damage. It then proceeds to troll the player by "healing" and casting regenerative magic on everyone in the battle. This boss starts out with incredible resistance to damage and rather weak heal, but as it takes damage it's heals become progressively more powerful and it becomes more and more susceptible to damage.


Miniboss 3: Xqzarch

Torn hull of the darkener is all that remains of Allmacht's former warden, now in blind, eternal servitude.

Extremelly agressive boss that spams multiple spells per action, invariably leaving nasty status effects. Xqzarch mainly casts Dark/Order/Fire/Ice/Earth spells, leaving following on targets (Either of the 2 status effects):

Dark - Blind/Stun
Order - Silence/Paralysis
Fire - DEF down/ATP down
Ice - RES down/Whatever is the full magic stat down
Earth - Damage over time/MP drain

Additionally, he continually removes positive buffs from entire party. While he starts off casting only 1 spell per turn, the less HP he has, the more (Up to 4 times per turn) spells he will cast. This causes a massive strain on his MP, which he resolves by using Essence Drain when he cant cast anything else, this mass spell drains party's MP, more exactly the amount needed for him to reach max mp capacity. If the party doesnt have enough MP, the rest will be drained from their HP.




When Allmacht is defeated, the access to the second spire is granted (It levitates above the bottom spire). This is entirely a bonus dungeon, filled with appropriate Light/Order enemies and reward items.
Now under new management.

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Re: ALTERED REALITY - Enemy Discussion

Post by Ex-Rumia »

Updated Xanmos' and the frames, can also add basic dungeon enemies, if you want.
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Re: ALTERED REALITY - Enemy Discussion

Post by Ex-Rumia »

Dungeon/Ship enemies
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Re: ALTERED REALITY - Enemy Discussion

Post by AlexMdle »

Updated my entry.
Now under new management.

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Re: ALTERED REALITY - Enemy Discussion

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