Seeing as nobody's giving much of a crap, I want everyone to write a short description regarding who the fuck their character even IS. (I shouldn't have to ask this, but apparently I do, seeing as hardly anyone thought to do so on their own whim.)
May sound like a stupid question but, in this game we are ourselves put into our UFF personas? If so you want a description of ourselfs, or our characters ingame? I would assume both.
zarrotsu: i need an idea of who the tits the character is as a means of identifying it, and fleshing part of the world to fit the character
zarrotsu: then i need an idea of how the maker of the character would react to suddenly being in the body
zarrotsu: there's no real take" full control of the situation" here/
purequestion: well
zarrotsu: now, granted, the longer you are in the body, the better you'd be at controling it, and the more like your actual character you might begin to resemble (and the less of your real self)
purequestion: how do you react?
zarrotsu: but you can't get the real self back after too long a while
zarrotsu: me? i'm pretty much the lense character to the whole game :x
zarrotsu: how i would react is the major focal point to the beginning of the game, and then everything else
purequestion: yes, but you're still a character aren't you
purequestion: yeah
purequestion: but i bring you up primarily to use as an example
zarrotsu: honestly zarro is similar enough to me (un/intentionally) to the point where i don't need to react much outside of being offput by monsters and oh-shit-i-can-die-now.
purequestion: i, on the other hand, would suddenly find myself by and large lacking a body
zarrotsu: many people on the forum build up their character as an overzealous godmod superbeing that fears nothing
zarrotsu: but once you inject the real them to that body
zarrotsu: that's when shit gets real
zarrotsu: that's when a story shoots out your fucking ears
purequestion: well, that's precisely the thing
zarrotsu: and it's not like everyone would be scared by it either
zarrotsu: as i said some would welcome it
zarrotsu: but many would only use a cover to buff it out
zarrotsu: some would still be crying in fear on the inside, but refuse to express it
Element Efficiency:
STRONG: Fire, Earth
WEAK: Thunder, Water
Status Efficiency:
STRONG: Paralysis, Poison
WEAK: Silence, Time
Signature Weapon: "X.A.N Rail Cannon"
Weapon Stats:
STR: 7
CON: 8
DEX: 1
INT: 5
WIS: 8 "Experimental Railgun using unknown technology. No one but it's creator knows how it works."
Passive:
Energy field: Reduces damage from attacks by 10%
Nanobot Repair System: Regains a set amount of HP every turn.
Active:
Ranged:
Spread Shot: Fires off a splitting bullet (Or a hail of arrows) that hits all enemies, high accuracy, low damage. Physical.
Rocket Barrage: Fire off a spread of mini-missiles to decimate all enemies. Decent accuracy. Non-elemental Damage. Physical.
Chemical Cracker: Low damage, high accuracy. Can cause Poison or Debilitation.
Emergency Aid: Fully restores health to an ally. (Can probably be used to heal too.)
Perfect Snipe: Pierce damage, ignores enemy buffs. Chance of "Death". Physical.
Satellite Ray: High Damage, all enemy attack. Can cause Paralysis or Debilitation. Thunder/Physical.
Unarmed:
All Out Attack: Attack a Single enemy with a Powerful punch. Ignores defense. Physical.
Precision Sweep: Attack and Paralyze an enemy. Physical.
Guardian: Intercepts and takes an enemy attack on a targeted ally. Attack power reduced by 40%.
Barrier Satellite: Increases Defense and Magic Resistance, effects can stack.
Emergency Aid: Fully restores health to an ally.
Limiter Release Min: Increase all stats by five levels for five turns. Effects cannot be stacked.
Shattering Earth: Heavy Damage to all enemies, can cause Confusion/Paralysis. Earth/Physical
Limiter Release Max: Increase all stats by ten levels for five turns. Effects cannot be stacked.
Daggers:
Precise Puncture: Light Damage. Lowers Enemy Speed and Defense. Physical.
High Speed Slash: Light Damage. Attacks all enemies. Can cause Debilitation. Always first. Physical.
Rending Waves: Medium Damage to a single target. Can cause Debilitation. Wind/Physical.
Magnetic Coating: Increases Magic Resistance for all allies, effects can stack.
Brutal Laceration: Medium Damage to a single enemy. Causes Poison.
Rending Waves Revised: Heavy Damage to all enemies. Causes Debilitation. Wind/Physical.
The Ripper: Massive damage to a single enemy, causes debilitation/paralysis. Has a chance of "Death". Physical.
Noel stands at five foot nine inches, and has an average body build. Her body is covered in a dark green bodysuit, with smooth, streamlined grey and blue armor over it, her brown 'hair' is cut short, just barely coming down past her ears. Her eyes are a gentle blue-grey color.
The torso is shaped like a Kevlar vest, extended a bit from her chest thanks to all of the armor, with blue lines splitting from the middle in an X, the lines going over her shoulders and continuing down her back before twisting down her legs to offset the grey.
Her left arm has the railgun attached to it by a mount and several small couplings, her right arm has a similar set up. Her legs are a bit larger to support her weight better, her back extends out a bit more then her front, and shows at least two more smaller mounts.
Noel was made as Multipurpose Military Android by Dr. Simon Xanmos. Made in the image of his little sister. While she a cold and ruthless killing machine, What Xanmos didn't know was that a part of his sister lives on inside his creation. Looking over the the insane and cold person her brother has become, Noel remains by his side as the cold killing machine she was made to be in the first place.
[strike]... I was born here... made piece by piece in a lab deep in the bowels of a ship. I was made to bring the enemies of my master down to their knees with superior tactics and fire power. I was programmed to use all that I know of them and their tactics against them. This is the purpose of my creation and all that stand in Master Xanmos' way.[/strike] <Could be used as first encounter speech.
Noel herself is a being of little emotion, she doesn't often state her mind, and does very little without a reason behind it. While that might seem complicated at times, it fits her just well. There are times that she will show emotion maybe even panic a bit, showing a bit of the person trapped in the machine, but these moments are usually under extreme stress and thus, few and far in between.
As for how I would react, I've always been a person who acted on emotions, I don't plan much, I just do. I had always been like that, although I often wished to change that, and become a person ruled by logic. I felt that would be better. That was the way of the world, to use logic and nothing else.
Suddenly finding myself as nothing but a part of a machine, my actions restricted until I somehow choose the right one or it chooses it itself, while awesome at first, since you know, i'm a killer android, would quickly turn to me trying to find a way out. Unless I can take better control of it, it's going to be a damn nightmare from which I can never escape. At first, I would go after the party, due to programming and all, hunting them down/stalking them where ever they go, until my 'Master' is dead. And with me gaining a bit of control, I would readily join the party to get myself out of that twisted nightmare.
Formerly Haku1201.
Current Fraxy Projects:
F-Gradius
Project SH
Now known as a compulsive core abuser.
DC Universe Persona Names
Hero: Marietta Durge
Villian: Voivouire
(Updates skills due to UNLIMITED ENGINE POTENTIAL)
Caleb
Primary proficiency: Swords
Secondary proficiency: Daggers
Tertiary proficiency: Axes, Guns
Sword skills: Caleb's main source of damaging skills.
1 - Sunder: Targets 1 enemy. Deals average physical damage, reducing a flat amount of enemy armor. Reduction stacks up to 3 times.
2 - Focus: Targets self. Caleb experiences a boost in attack damage and speed, killing an enemy while under influence of this buff increases his critical ratio.
3 - Heats of rage: Targets 1 enemy. Caleb deals average physical damage to the enemy, modified by the % of his missing hp (Up to 199% damage when on 1% hp). If Caleb's hp is under 1/4, he also deals additional fire damage.
4 - Parry Shield. Targets 1 ally. Caleb safeguards one ally, by counter-striking any enemy that attacks them. Buff can only be active on 1 ally at a time. If the target dies from the enemy's attack, the counter-attack is a guaranteed critical.
5 - CARNAGE. Targets all enemies. Physical attack that strikes up to 5 times, random targets. (May strike same target more than once)
6 - Sword of Democles: Targets 1 enemy. Caleb doles out bitter payback. Deals physical damage that increases in power the more damage Caleb has received from the target. (1% hp lost to the enemy increases damage done by 1%, can go over 100% of Caleb is getting revived/killed and caps at ~500%)
7 - Red Eye Black. Targets all enemies. Caleb instills heart-stopping fear of death in all the enemies, either dealing massive dark damage, halving their speed or killing them outright.
8 - GENOCIDE. Targets all enemies. Improved skill 5, deals more damage, strikes more times, leaves Caleb confused after use.
Daggers: Caleb's source of debiliating skills.
1 - Razor Sharps. Target 1 enemy. Minor physical damage, reduces a flat amount of enemy armor. Reduction stacks up to 3 times.
2 - Deep Knives. Target 1 enemy. Minor physical damage. Extra damage to enemies with reduced defense. Enemies with 3 stacks of armor reduction also begin to bleed.
3 - Cutthroat. Target 1 enemy. Adequate physical damage. Target non-boss is silenced for one turn.
4 - Fan of Knives. Target all enemies. Mass minor physical damage. Chance to paralyze each target hit.
5 - MERCY. Target 1 enemy. Backstabs a paralyzed or stunned enemy for instant critical hit with a chance of instant kill.
Axes: Caleb only masters 3 skils with Axes. Used when he needs to be more defensive.
1 - Blunt Shield. Target 1 ally. Creates a shield of X damage around himself or an ally. Counter-strikes an enemy who breaks the shield.
2 - Tides of blood. Target 1 enemy. Powerful physical attack that reduces the amount of healing the afflicted enemy receives by half. Critical hits reduce all healing to 0.
3 - NOSFERATU. Target 1 enemy. Powerful physical attack. Caleb drains 50% of damage dealt as HP and may steal positive buffs placed on the enemy.
Guns: Caleb only masters 3 gun skills. Exploits enemy weaknesses.
1 - Exploit body. Target 1 enemy. Caleb deals physical damage to the target. If the target is weak to an element, the attack takes on that element.
2 - Exploit mind. Target 1 enemy.Caleb deals physical damage to the target. Chance to apply every negative buff the enemy is weak to.
3 - Exploit spirit. Target all enemies. Caleb deals physical damage to all enemies, possibly reducing up to 2 positive buffs from each of them.