At the dead of night, a young noble crept out of a bedroom. If it were any other man, and any other room, it might be easy to suppose an illicit midnight liaison. However, this man was leaving his own room, and no young woman waited within for his return. As silently as one untrained in the art of stealth could be expected to be, he made his way to the house’s library.
The library was a large one, and aside from one small area near the door, where the shelves were stacked with the 20 or so most titillating books that the nobleman’s older brothers could find, was barely used. Dust lay heavily on the thick carpet, and it was all he could do to avoid coughing as it billowed up from every footstep. Having made his way to the far end of the bookshelves, he searched for a volume he knew must be there. In short order he found it: First Principles of Elementalism. Trembling with anticipation, the lad sat down, and started to read…
The more mundane Elementals, Fire, Air, Earth and Water, are well-known and frequently chronicled. They are called upon in old stories of master sorcerers who battle valiant knights, and have been said to grant requests for aid in tales of intrepid adventurers - the story of Glorin the Sailor, who called on the sea to aid him in escaping pirates, is a popular example. But unbeknownst to all but scholars of the arcane, Elementals encompass more than just the classical elements. Elementals manifest concepts as much as worldly materials, concepts such as valour and fear, love and hatred. It is such an Elemental that the youngest son of Lord Strongman conjured one black night, aided by a grimoire he had discovered in his family home. That night he became an Elementalist of Awe, using the power of the being he had enslaved to create an impressive visage, and so draw greater strength from the reaction people had to him.
Lord Badass now stands seven feet tall, and is muscular beyond almost any other man. He wears sparse armour, but seems nearly invulnerable to harm. He burns with an unnatural flame that afflicts all who seek to harm him, and with a devastating glare and a powerful wave of his hand he inspires his supporters, and commands lightning to strike his foes. All these contribute to the impression he leaves upon his audience, and from their awe he draws strength to maintain his power. To defeat him, it is theorised that one must simply leave him alone - but then he's made you go away, so what's the point?
The library was a large one, and aside from one small area near the door, where the shelves were stacked with the 20 or so most titillating books that the nobleman’s older brothers could find, was barely used. Dust lay heavily on the thick carpet, and it was all he could do to avoid coughing as it billowed up from every footstep. Having made his way to the far end of the bookshelves, he searched for a volume he knew must be there. In short order he found it: First Principles of Elementalism. Trembling with anticipation, the lad sat down, and started to read…
The more mundane Elementals, Fire, Air, Earth and Water, are well-known and frequently chronicled. They are called upon in old stories of master sorcerers who battle valiant knights, and have been said to grant requests for aid in tales of intrepid adventurers - the story of Glorin the Sailor, who called on the sea to aid him in escaping pirates, is a popular example. But unbeknownst to all but scholars of the arcane, Elementals encompass more than just the classical elements. Elementals manifest concepts as much as worldly materials, concepts such as valour and fear, love and hatred. It is such an Elemental that the youngest son of Lord Strongman conjured one black night, aided by a grimoire he had discovered in his family home. That night he became an Elementalist of Awe, using the power of the being he had enslaved to create an impressive visage, and so draw greater strength from the reaction people had to him.
Lord Badass now stands seven feet tall, and is muscular beyond almost any other man. He wears sparse armour, but seems nearly invulnerable to harm. He burns with an unnatural flame that afflicts all who seek to harm him, and with a devastating glare and a powerful wave of his hand he inspires his supporters, and commands lightning to strike his foes. All these contribute to the impression he leaves upon his audience, and from their awe he draws strength to maintain his power. To defeat him, it is theorised that one must simply leave him alone - but then he's made you go away, so what's the point?
Pandora's Abyss
The Baron Armand Victoire is well-known as an effective if somewhat harsh liege-lord, who is loyal to the current King of Leccenia and nobody else. Like any good ruler, he is primarily concerned with his own lands, so has retained the bulk of his available knights within the Victoire Barony, to ensure his own security in the face of a potential incursion from the Pit. Of course, he can always make an exception for one or two...
As one of the most difficult of Lord Victoire's knights to get on with, Sir Impressio was sent straight to the front line at the first opportunity. Sir Impressio considers himself the most important figure in any given situation, and is only occasionally right. He stands nearly seven feet tall, covered in muscles and quivering with barely-restrained machismo. His short black hair and oversized moustache neatly frame a pair of watery blue eyes and a large Roman nose. He could, perhaps, be called handsome, if anyone could find the time between calling him a reckless fool and an overbearing incompetent.
The Baron Armand Victoire is well-known as an effective if somewhat harsh liege-lord, who is loyal to the current King of Leccenia and nobody else. Like any good ruler, he is primarily concerned with his own lands, so has retained the bulk of his available knights within the Victoire Barony, to ensure his own security in the face of a potential incursion from the Pit. Of course, he can always make an exception for one or two...
As one of the most difficult of Lord Victoire's knights to get on with, Sir Impressio was sent straight to the front line at the first opportunity. Sir Impressio considers himself the most important figure in any given situation, and is only occasionally right. He stands nearly seven feet tall, covered in muscles and quivering with barely-restrained machismo. His short black hair and oversized moustache neatly frame a pair of watery blue eyes and a large Roman nose. He could, perhaps, be called handsome, if anyone could find the time between calling him a reckless fool and an overbearing incompetent.
Dungeons & Dragons
Race: Hill Dwarf // Class: Fighter (6)
Traubon Holderhek is a dwarven adventurer of some small infamy. Travelling with the half-Elven sorcerer Ivelios Anilnoul, and more recently having met up with a number of others, his career has been one of looting, smashing and general unnecessarily-antagonistic behaviour. He recklessly challenges almost anything that seems to be worth fighting, and even such apparently-inoffensive things as doors and windows are not safe from his casual vandalism. His aggression has got him into serious trouble more than once, but if his enormous greatclub isn't enough to resolve a situation in his favour, his comrades have so far been willing to step in and rescue him. He considers his greatest triumph the occasion on which he smashed his way through the floor of an abandoned house, and tends to introduce himself as 'the Dragon Slayer' despite the dragon in question being wounded and dying at the time.
Race: Hill Dwarf // Class: Fighter (6)
Traubon Holderhek is a dwarven adventurer of some small infamy. Travelling with the half-Elven sorcerer Ivelios Anilnoul, and more recently having met up with a number of others, his career has been one of looting, smashing and general unnecessarily-antagonistic behaviour. He recklessly challenges almost anything that seems to be worth fighting, and even such apparently-inoffensive things as doors and windows are not safe from his casual vandalism. His aggression has got him into serious trouble more than once, but if his enormous greatclub isn't enough to resolve a situation in his favour, his comrades have so far been willing to step in and rescue him. He considers his greatest triumph the occasion on which he smashed his way through the floor of an abandoned house, and tends to introduce himself as 'the Dragon Slayer' despite the dragon in question being wounded and dying at the time.