AlexMdle wrote:In conclusion, I don't understand the point of this thread. Is it supposed to rub up the guilt on people? If so, then it's backfiring pretty hard.
Not at all. I was trying to get people to talk (And it worked quite well on you). Just two people rising the whole point of this thread isn't quite enough though.
Fraxy is not falling apart due to lack of cooperation, it falls apart because most of the people on this forum are getting older and struggle to keep other things afloat. Currently the forum is mostly a hub for us all to keep contact through.
It's most certainly ONE of the reasons, albeit I do not deny the rest.
If we want more activity tho, we need new blood. Fraxy can be kept alive through new, inexperienced users, rather than through old experienced onces. The latter are mostly useful to keep up the stream of information regarding the engine and its use.
This is not to say that I have a clue how to accomplish that.
Flan did suggest a collab at one point. All I see is that Fraxy seriously lacks complete TRY projects. I'm not sure if it would succeed, but I was wondering if introducing people, who would be interested in the game, to the TRY code to go along with making those bosses would work out.
But that's just one of the ideas.
Setting the whole "advertising" thingamajig as last, I seriously think Fraxy lacks base for tutorials and references, as the one in the Compendium is outdated (perhaps contacting the people running that site would also help). Also, if there was a way to contact the guy who started making those video tutorials, it would be great as well.
Seeing as Fraxy can be customize-able to almost every point, perhaps it would be a good idea to at least try making alternatives (other than tons of part recolors) for things such as for example the Sound Effect bank (which I would need help from someone, if anyone, to check out consistency and blend with the SE, assuming I made half of the new bank.)
I'm hoping Mon will be able to do something with the way how Fraxy runs, given the massive framerate drops in some situations (Would literally need a supercomputer to run a complex TRY smoothly)
Finally, the ads. It would also be in my opinion something to look upon in the near future, if anyone would be up to work with that.
Advertising was a long-standing goal that never took off because nobody took it seriously. And that includes you, Garo.
I can take the blame and I am sorry.
But I want to try standing up again.