Code: Select all
SpecialPower SuperweaponDaisyCutter
Enum = SPECIAL_DAISY_CUTTER
ReloadTime = 360000 ; in milliseconds
RequiredScience = SCIENCE_DaisyCutter
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player
ViewObjectRange = 250 ; And how far it can see
RadiusCursorRadius = 170 ; shared by MOAB
ShortcutPower = Yes ; Capable of being fired by the side-bar shortcut.
AcademyClassify = ACT_SUPERPOWER ; Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End
Code: Select all
CommandButton Command_DaisyCutter
Command = SPECIAL_POWER
SpecialPower = SuperweaponDaisyCutter
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
Science = SCIENCE_DaisyCutter SCIENCE_MOAB ; These will cause the buttons to change icons, nothing more
TextLabel = CONTROLBAR:DaisyCutter
ButtonImage = SACDaisyCutter
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipDaisyCutter
RadiusCursorType = DAISYCUTTER
InvalidCursorName = GenericInvalid
End