Also, voting opened. So. Vote for the best boss. [strike]Mine, in other words.[/strike]
Re: SHIP CHALLENGE REDUUUUUUUUUUUUUUUUUUUUUX
Posted: Mon Aug 22, 2011 4:43 am
by Halico
is it me or PQ's boss took a lot of references from final fraxy, from the red bar warning sign to extending arms to fighter ejected when the ship exploded
I vote for PQ's because it's obviously better than others
Re: SHIP CHALLENGE REDUUUUUUUUUUUUUUUUUUUUUX
Posted: Mon Aug 22, 2011 11:59 am
by Ex-Rumia
Updated my entry post with the video... again.
Re: SHIP CHALLENGE REDUUUUUUUUUUUUUUUUUUUUUX
Posted: Mon Aug 22, 2011 1:24 pm
by CoreShooter
Well, Pure.
You really outdid yourself this time.
The design was great, the little aesthetic detail in the first phase was wonderful, the fading of the small ships and the energy walls etc.
The attacks were well done; Attention to detail was pretty amazing this time round, save for some minor flaws like the draw order of your first drone. E.g. the pattern with bullets being shot up then 'falling down'. The part that I liked the most was how it started with a few bullets then began to increase in number. Whether intentional or not, this one really caught my eye.
Second phase is when I have to add in some criticism.
The design was slightly hard to take in for my eyes; parts of the boss began to fall apart in terms of blend of parts. The combination of Burners and Sparks put me off a bit; the Burners looked like they could kill the player. The attacks dropped in quality a bit. However, you managed to pull the boss back together by getting the LAZER DRONE back and trying to kill the player.
IT WAS SO LOPSIDED
The final phase was great; transition was far from creative but still managed to be effective. It really showed variety in terms of attack style. The attacks varied from Hellsinker-esque to Full-blown spam, although I wasn't too pleased with the 'spam'.