Horizontal stage "boss"

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Deadliar
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Horizontal stage "boss"

Postby Deadliar » Fri Feb 13, 2015 2:39 am

Make a horizontal shooter level with actual terrain from parts. Have it scroll in fixed area mode and have enemies appear on the terrain and flying from the right as the player progresses.

Must have a boss (of any quality) at the end of the stage, bonus if it is somehow linked to it.

Stage must last at least three minutes.

Must be at least one part of stage which is hard even without enemies present.

Deadline: Two months from now.
Last edited by Deadliar on Fri Feb 13, 2015 10:54 am, edited 1 time in total.
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Ex-Rumia
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Re: Horizontal stage "boss"

Postby Ex-Rumia » Fri Feb 13, 2015 4:13 am

I'm sorry but... you want a part heavy, FPS dropping mega stage in a single .fed file? With how Fraxy is now as opposed to how it was when Naraka Fortress was released? That's just.. no. Why would you ban TRYs and that's pretty much the only good way to do this?
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DrThunderous
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Re: Horizontal stage "boss"

Postby DrThunderous » Fri Feb 13, 2015 10:31 am

Gotta agree with Rumia here. Your level graphics would have to be very simple and the enemies would have to be very basic in both movement and appearance. And after that, the boss would have to consist of under 50 parts or even less.

Trust me, I've made scrolling obstacle courses. 511 pieces turns out to be not that much.

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Deadliar
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Re: Horizontal stage "boss"

Postby Deadliar » Fri Feb 13, 2015 10:54 am

>_>

Try restriction lifted, wankers.
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