[Preview] - Aoxola

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Garoslaw
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[Preview] - Aoxola

Post by Garoslaw »

Image
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Re: [Preview] - Aoxola

Post by dracmeister »

I assume you edited one part. Looks awesome though.
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Re: [Preview] - Aoxola

Post by Garoslaw »

Storyception wrote:I assume you edited one part. Looks awesome though.
Six.
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Re: [Preview] - Aoxola

Post by [][][][] »

One for each hair piece, one for the skirt, a third for the face, another for the headpiece, one for each leg.
Oh and texture effector for the circle / oval.
Or at least that's what I think he did.
There was once something here,
but it's now gone.

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Re: [Preview] - Aoxola

Post by Garoslaw »

[][][][] wrote:One for each hair piece, one for the skirt, a third for the face, another for the headpiece, one for each leg.
Oh and texture effector for the circle / oval.
Or at least that's what I think he did.
Six different sprites were placed in the place of other parts, and then I did a little something in the editor to shift through them every two frames.

Think of what Mint did once, I think, but I didn't understand his mechanism.
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Re: [Preview] - Aoxola

Post by Garoslaw »

That's exactly what I did o_O
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Re: [Preview] - Aoxola

Post by Garoslaw »

Flandre Scarlet wrote:
Garoslaw wrote:That's exactly what I did o_O
Then you're doing it wrong.
So far, it works perfectly fine for me.
So I don't know where does it go wrong.
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Re: [Preview] - Aoxola

Post by [][][][] »

Don't mind.
Or maybe, scrolling Aoxola's main body too far off may reveal unused frames, which is obv. bad.
Also damage transfer, or else you'll be facing six health bars at random.
There was once something here,
but it's now gone.

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Re: [Preview] - Aoxola

Post by Garoslaw »

[][][][] wrote:Don't mind.
Or maybe, scrolling Aoxola's main body too far off may reveal unused frames, which is obv. bad.
Also damage transfer, or else you'll be facing six health bars at random.
2048 pixels too far and my secret will be revealed!
:yap:

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