I took a look at this try, and there's my thoughts
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Overall:
Good job so far, even if i am not personally fan of horizontals, i somewhat liked it
It would be interesting to see what scoring system you come up for it later, i suppose
Player ship side bullets feels somewhat underpowered, may be just me though
;
I would suggest adding second firemode to the player ship, but that's just my opinion
Did you forgot to add enemy bullet color trigger to try?
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Stage 1:
Good and balanced, but feels slightly repetitive due to low number of enemy types + repeating background
Boss is pretty nice, except
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Stage 2:
Again, slightly repetitive at some parts (walls of hori laser/non-laser drones for example), and i liked those rotating wall drones / laser blocking gimmicks
For boss, i suppose it's my favorite boss of try for now
Is semi-safespots outside of boss intentional
; ?
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Stage 3:
Favorite stage for now, but again slightly repetitive at some parts (Why all these stages have this feel, maybe i am just too used to play more 'arcade' shmups, where more different things happening per stage part)
As Armored mentioned earlier in this thread, power lasers hitting some turrets looks weird
;
I would suggest making turrets being disabled at midbosses slightly longer, at this moment there is little to no point to concentrate fire on them, i suppose
Boss definitely feels too long for stage 3 boss, i suppose, but that depends on overall number of stages, i suppose
It would look better in my opinion if big cores on sides of boss moved along with walls ^o^
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Looking forward for further updates and end result