[FHQ] - Try Project (Revival)

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Xeilumardrox
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

AlexMdle's boss theme:
http://www.mediafire.com/listen/03ojnwn ... proach.ogg" onclick="window.open(this.href);return false;

Yes, this is still a thing, sorta.

EDIT:

Slightly more quiet version:
http://www.mediafire.com/listen/vr8ocdc ... ofter-.ogg" onclick="window.open(this.href);return false;
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

Weapon 4 is now ready for testing.
FHQ P-Weapon 4.png
-Weapon 4-
Firing Key: Blitz Lightning
Extra Key: Soll Stream
Firing Key + Extra Key (Hold them for a bit): Shockfield (requires 50% energy stock)
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

Aaaaaand BUUUUUUMP.

Stage 2 Boss Theme:
http://www.mediafire.com/listen/z1cubpn ... rmerla.ogg" onclick="window.open(this.href);return false;

Yeeep, I decided to work on this again out of pure boredom.
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Re: [FHQ] - Try Project (Revival)

Post by Garoslaw »

I think you should work on it more. I know that you're using LMMS with it's default set of synths; with proper use they do come in handy.

Now if you don't mind, I want to offer a few synthesizers for a spin. They're all VST's, so you should be able to use them through the use of VeSTige.
:3

Synth1 - Ignore the fact that it looks absolutely cheezy, under it's hood lies amazing potential, such a potential that there is a set of over 10000 presets online, and much more if you search with Google.
here's a demo if you wanna hear how it sounds: https://soundcloud.com/synth1-project/s3-demo" onclick="window.open(this.href);return false;

TAL-NoiseMaker - Has a good set of default presets, can deliver a clean sound, with options to add in some vintage noise to it.
here's a demo if you wanna hear how it sounds: https://soundcloud.com/0db-pl/tal-noise ... emo-0db-pl" onclick="window.open(this.href);return false;

Dirty Harry - Good for glitchy sounds, as if it were straight from a circuitbent chip.
Demo

And of course this whole lot of effects from DeLaMancha: http://delamanchavst.wordpress.com/effects/" onclick="window.open(this.href);return false;

I'm happy to offer tips and assistance when I can, but I can't make music atm. I can however, make some presets for you instead.

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Re: [FHQ] - Try Project (Revival)

Post by Kasran »

I can personally vouch for the first two, as well as some of the DeLaMancha stuff. (Not that that means much.)

Oatmeal is another good one, if you can find it. The original site seems to be gone. I have it, as well as an enormous pack of patches and such.
Rrrrrr!

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Re: [FHQ] - Try Project (Revival)

Post by Garoslaw »

I personally have a very large collection of VST's for various uses... :)
Just not Oatmeal. Can has link?

EDIT: I forgot about BR808, also great for various uses, albeit might look confusing at first glance.

EDIT #2: https://docs.google.com/file/d/0B_weOOf ... RVTWc/edit" onclick="window.open(this.href);return false; Here's Oatmeal, along with the full preset pack.
Last edited by Garoslaw on Sat Nov 08, 2014 4:33 pm, edited 1 time in total.
:yap:

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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

5th Player Weapon is ready for testing (I swear I'm making too much of these, but its too fuuun).
playerweapon5.jpg
-Weapon 5-
Firing Key: Sting Beam
Extra Key: Chase Rays (requires 5% energy stock)
Firing Key + Extra Key (Hold them for a bit): Devastate (requires 50% energy stock)
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

I tried to test out a few of the VSTs. Unfortunately LMMS kept crashing or not responding when playing around with a few of them so I didn't get a chance to implement any of them into anything yet. That being said, Stage 2 theme here.

Stage 2 Theme:
http://www.mediafire.com/listen/hqj0500 ... assage.mp3" onclick="window.open(this.href);return false;

This is actually a music piece (or more like the second one after the first one had me stuck at a certain spot) I started on a long time ago via a request from Snipe to use a certain key signature. Didn't bother do much with it until now.
Another note that the music sounded quite familiar to me after I listened to it a few times, but I can't recall any actual music pieces that I could have accidentally taken ideas from.
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

Stage 2 Bosses revamped a bit for testing.
FHQ-TEST-THREE_AD.7z
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Re: [FHQ] - Try Project (Revival)

Post by Garoslaw »

Right, so, I gave it a try in the middle of testing some other bosses.

It might be just me, but some attacks are just too difficult for it to be for Stage 2 boss(es). (e.g. some attacks that cover the screen with bullets).
Please balance it more.
:yap:

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