Project G

Share your Fraxy bosses, drones, and TRY files here. You can also show previews here.
User avatar
White Glint
Elite Fraxian
Elite Fraxian
Posts: 845
Joined: Wed Aug 24, 2011 6:38 pm
Location: ???

Re: Project G

Post by White Glint »

Tough I'm still a Fraxian in training, I could help within tests to find any bugs in the stages if you'd want.
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
Image Image Image Image Image Image

User avatar
AlexMdle
Administrator
Administrator
Posts: 1189
Joined: Mon Jan 18, 2010 8:36 pm
Epicness: micro skills

Re: Project G

Post by AlexMdle »

Is the weapons pod you receive in the beginning of Loop 3 supposed to sharpnel?
Now under new management.

User avatar
White Glint
Elite Fraxian
Elite Fraxian
Posts: 845
Joined: Wed Aug 24, 2011 6:38 pm
Location: ???

Re: Project G

Post by White Glint »

Dunno, you can choose.
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
Image Image Image Image Image Image

User avatar
Armored Entity
Advanced Fraxian
Advanced Fraxian
Posts: 316
Joined: Mon Aug 09, 2010 2:47 am
Epicness: Not exactly sure, but perhaps pretty epic.
Location: SPAAAAAAAAAAAAAAACCEE!!!!

Re: Project G

Post by Armored Entity »

Okay Zax, here's the NPC Ship rolling animation template you requested. I tested it out and it works perfectly with the Partsgraphics you provided, though I had to move the parts around a bit so that the ships stay in place while rolling, but I tested it and it works fine now.

Download Link: http://acmlm.kafuka.org/uploader/get.php?id=4133" onclick="window.open(this.href);return false;


I also have to state a few things before you use it.
-All of the parts for the "not in use frames" are always kept 1000 units offscreen behind the ship onscreen and move into there by use of a move joint. I had to do this so that the fadeout animation from a part changing out from hidden couldn't be seen. Just remember though, not to have the NPC Ships move too far up the screen or else the frames not in use will be seen.
-There's a little timer I put on the bottom that tells it when to make the ship rolling animation play. Variable4=0 Makes the ship stay in the rolling position it is at currently, Variable4=1 Makes it roll Clockwise, and Variable4=2 Makes it roll Counterclockwise. You can also add events to this timer to make the ship do things such as move across the screen.
-I also added move joints to make the ship move horizontally and vertically (or diagonally when use together) as well as a specify rolling panel to make the ship turn direction as well. This might come in handy.
-The hitcheck has been disabled on the ships so that you don't accidentally collide with them.
-There is a small booster effector on the back of the ship, that's sized right and in an appropriate position too, but by using Exparam change events, the size of it can be altered.
-There is still plenty of space for other addons for this. I thought I'd point that out.


There you have it. I hope this helps with the NPC Ships, Zax



EDIT: Here's pics of where the shots come out of for the Bullethell Ship
I hope this helps with the Sovereign ship. There's also a small red effector on the ship showing where the hitbox should be, if you can see it. I also tried it with all shots level 1-10 (using sol activator too) and it appears that it is the same for all levels. You can see where the shot comes from by the little white flashes at the bottom of each shot source, though I added a little red dot to them to help see them better.

Image
I would like to ask a favor from for anyone who is my friend here.
If someday we meet in person in the near future, and I had recently done anything that would confirm that I had become a Brony (which as of now I am not one), such as if I had posted on a Pony-related fan-site, drawn a Pony-themed artwork, contributed to a Pony fanfic, or anything else along those lines. If I have done anything like that, I want you to punch me in the face without warning. This make sound like I'm joking, but I am absolutely serious about this. Ignore any future statements retracting this if I ever make any. Though if you do, please first confirm that it is me who is doing it, and not some Brony who is posing as me and wants to see me get punched. I do not wish to go down the path of the Bronies, and hopefully those of you reading this will help me so that it stays that way, if god forbid I ever even attempt it.
Thank you.

Image

User avatar
Armored Entity
Advanced Fraxian
Advanced Fraxian
Posts: 316
Joined: Mon Aug 09, 2010 2:47 am
Epicness: Not exactly sure, but perhaps pretty epic.
Location: SPAAAAAAAAAAAAAAACCEE!!!!

Re: Project G

Post by Armored Entity »

I have a couple Questions Zax.

First of all, I noticed that you are adding quite a lot of stuff to this try project. Do you think Fraxy is going to be able to handle all of this memory, because this is obviously going to be a lot of megabytes total.

Second, do you suppose you could use this?
Its a template I made for laser shots that when they pass by your side, they make a 90 Degree turn. Similar to ones fired by bosses such as Rexion Core and Titanic Lance. I made this for one of my future bosses, but you can use it if you want too.
Here's the template for you: http://acmlm.no-ip.org/uploader/get.php?id=4231" onclick="window.open(this.href);return false;

Third of all, I had a few neat ideas for bosses in this. Do you think you could add a boss to Project G like any of these?

The boss will be similar to this boss, Blind Guardian/Big Core, which is at the end of this stage of this Gradius Game, GR3, like in the video below (the boss appears at 2:20). The boss will have a similar concept, but still fit in with the storyline of Project G.
Basically it will start as a massive and heavily armed enemy ship of some sort. The battle will span a decent amount of time. Then at the part when you think you've finished it, and the ship is now heavily damaged, suddenly a massive Shrieker Machine grabs it with 4 mechanical arms and corrupts it. The second part of the battle then becomes a fight with the Shrieker Machine, with the previous armed ship now stuck onto it and being almost like an extra appendage or figurehead on the machine. The corrupted ship randomly spews lasers out of its damaged cannons, while the machine fights you in any way it should. Perhaps you could add a part where you can destroy the attached ship on it early on for extra points, but if you destroy the machine too, the ship goes down along with it.
It will be similar to the boss in this.
Another one for an idea in Project G. This one uses a similar concept to that one, but with a different style. Also I made this boss as an early Fraxy boss long ago. but you could probably use something like it too in Project G.
This boss is from the boss rush of Gradius Gaiden, and it was called Parasite Core, but it has two Deathshell Cores alongside with it. It also modifies its attacks depending on the way you destroy it. It starts as one, two, or three enemy ships flying by as the intro, but then they all are suddenly captured and corrupted by a much larger shrieker. The fight begins, with the boss being a massive Shrieker or Shrieker corrupter vessel with the three other ships being attached onto it. The Shrieker itself fights itself while using the corrupted ships as turrets or something for it. If you destroy one of the ships first, the Shrieker attempts to replace the ship with a different hidden arsenal. However, if you take down the Shrieker first, the corrupted ships break free and then proceed to face you individually. You'll have to destroy them all to finish the boss, but the order in which you do will make things different.
It will be similar to this boss below.
Another idea. This one will be similar to the Grabber Core boss of Gradius Gaiden. The boss will be fought in a Junkyard-type stage and is a large Shrieker Ship with multiple long tendrils. The boss flies around, and tries to pile scrap onto its front as makeshift armor, and also uses its powers to pick up the heaps of metal and throw them at you sometimes. You can destroy the scrap, but there's so much of it that it keeps finding more. It also shoots at you. It might make a very challenging type of boss in the way it fights you.
This one will be similar to the boss seen at 1:44 in this video below.
I would like to ask a favor from for anyone who is my friend here.
If someday we meet in person in the near future, and I had recently done anything that would confirm that I had become a Brony (which as of now I am not one), such as if I had posted on a Pony-related fan-site, drawn a Pony-themed artwork, contributed to a Pony fanfic, or anything else along those lines. If I have done anything like that, I want you to punch me in the face without warning. This make sound like I'm joking, but I am absolutely serious about this. Ignore any future statements retracting this if I ever make any. Though if you do, please first confirm that it is me who is doing it, and not some Brony who is posing as me and wants to see me get punched. I do not wish to go down the path of the Bronies, and hopefully those of you reading this will help me so that it stays that way, if god forbid I ever even attempt it.
Thank you.

Image

[][][][]
Fraxy God
Fraxy God
Posts: 1419
Joined: Thu Jan 21, 2010 12:33 pm
Epicness: Never enough.
Location: Philippines
Contact:

Re: Project G

Post by [][][][] »

The problem has been tracked down and resolved, Commander.
Turns out it needs the EXACT .fed name in order for it to properly access.
The .fed the file has specified lacks the 2 at the end of the filename.
Either edit the programming to add the 2 to the "CREATE2" file, or rename the .fed itself.
Over.

EDIT:
Incoming data.
Damage is Full HP Damage / Regular Damage, additional damage at full HP confirmed.
Bullet does 1084 / 650 damage.
Vulcan does 583 / 149 damage.
Needle does 323 / 21 damage.
So far, these are the only weapons with consistent damage.
Other weapons' damage fluctuate if Player Energy is not equal to Maximum Energy.
Over.
There was once something here,
but it's now gone.

[][][][]
Fraxy God
Fraxy God
Posts: 1419
Joined: Thu Jan 21, 2010 12:33 pm
Epicness: Never enough.
Location: Philippines
Contact:

Re: Project G

Post by [][][][] »

[][][][] reporting.
Current work:
 Benchmarking
 2008 Project G Playtesting
Possible work:
 Boss Helper
 Playtesting [current Project G]
There was once something here,
but it's now gone.

User avatar
Garoslaw
VIP Member
VIP Member
Posts: 1650
Joined: Tue May 04, 2010 6:25 pm
Gold Stars: 4
Location: Poland
Contact:

Re: Project G

Post by Garoslaw »

Presumably working on the WDUD screen homage, over.
:yap:

Ex-Rumia
Elite Fraxian
Elite Fraxian
Posts: 631
Joined: Fri Feb 05, 2010 10:45 pm
Epicness: Getting there.
Gold Stars: 0
Location: Where I feel like being...mostly.

Re: Project G

Post by Ex-Rumia »

Work completed: (but can be edited)
Tutorial


Work in progress:
USS Elve (Station)
USS Elve (Battleship)
Misc. Helping/ideas
Formerly Haku1201.
Image
Image
Current Fraxy Projects:
F-Gradius
Project SH

Now known as a compulsive core abuser.

DC Universe Persona Names
Hero: Marietta Durge
Villian: Voivouire

User avatar
SnipeHeart
Elite Fraxian
Elite Fraxian
Posts: 852
Joined: Thu Jan 28, 2010 1:01 am
Epicness: Your mom
Gold Stars: 1
Location: Middle of Nowhere

Re: Project G

Post by SnipeHeart »

Music

Post Reply
Users browsing this forum: No registered users and 55 guests