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Boss death animation problem

Posted: Fri Dec 28, 2012 10:10 pm
by Titan2001
It's me again.

I have a problem with one of my bosses death animations. When I defeat it, it destroys important elements that are a part of it's design. How can I fix it? D:

Re: Boss death animation problem

Posted: Fri Dec 28, 2012 10:28 pm
by Garoslaw
You might want to take a look at the parts are being destroyed.
If you delete a part that has child parts along, it destroys them as well.

Re: Boss death animation problem

Posted: Fri Dec 28, 2012 10:57 pm
by Titan2001
I checked and all I saw was only 1 of my attacks inside of it. Not the parts that aren't supposed to destroyed.

and the event I put for the death animation only includes:

Destroy
rolling panel M (the attack pattern controller)

Play movement
Effector (explosion) X- include child parts

Change global variable (_global*)
Variable1: 0
Calc: =
(that was so it doesn't make the ship stuck on a certain attack animation)

and it doesn't say to destroy any of the parts in the boss's design.

Re: Boss death animation problem

Posted: Fri Dec 28, 2012 11:44 pm
by Spriterkid
Does the Rolling Panel have Child Parts? If so, try to add the Detach event to the Child Parts before you destroy the Rolling Panel.
Alternatively, if the Rolling Panel's the only solid part in that enemy, try to make other parts solid so the entire ship isn't destroyed.

Re: Boss death animation problem

Posted: Sat Dec 29, 2012 12:18 am
by Titan2001
Well, there are no children in the panel rolling, and the parts on the airship boss are solid. but are invincible. so... I just make them damageable?

Re: Boss death animation problem

Posted: Sat Dec 29, 2012 12:24 am
by Spriterkid
Try it. If it doesn't work, I have no other ideas. I haven't worked with Fraxy in ages.

Re: Boss death animation problem

Posted: Sat Dec 29, 2012 12:51 am
by Titan2001
still doesn't work. D:

I tried making them damageable and it still blew up when it wasn't supposed to.
And I even tried removing the death animation command.

I'll try to figure it out, but It may take a while. :|

Re: Boss death animation problem

Posted: Sat Dec 29, 2012 4:57 am
by CoreShooter
I'm sure you could try Alt+F4

Re: Boss death animation problem

Posted: Sat Dec 29, 2012 5:59 am
by Ex-Rumia
Have you tried altering the auto destroy flag? If Fraxy can find no hittable parts with actual HP, it will destroy all parts except normal ones, which will lead to obvious errors. One thing you can try, is to add an event on the very first part, aka part ID 1, or the big core you start off with. You should set the condition to always, so you don't have to worry about it cancelling out or not going through. As for action head to extra flag and option, and select Change auto destroy flag, with that on, set the value to 0 and have it affect all child parts. It should look something like this.

Condition:
Always

Action
Change auto destroy flag
[ID 1 (Self)]
Include Child Parts [Checked]
Value = 0

Try having it go through at that, if it still doesn't work, I'll gladly take a look at it.

Re: Boss death animation problem

Posted: Sat Dec 29, 2012 9:51 am
by Titan2001
The auto destroy flag command helped! Thanks Rumia! :D

The boss video will be coming in a couple days, or longer / shorter.