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ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Sun Sep 02, 2012 4:33 pm
by ZarroTsu
tenchars

Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Sun Sep 02, 2012 4:34 pm
by Garoslaw
Any specific theme?

Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Sun Sep 02, 2012 4:53 pm
by ZarroTsu
Garoslaw wrote:Any specific theme?
Levels will be thematically different. I'll try to explain the story below, simply.
As before, every stage ends with a boss named after a devil related to one of the seven sins. The enemies for that stage are sort of thematically similar, as before, but I'll give a bit of a generalization.

Stage 1 = Belphegor = Tanks and minor aircrafts in a city area
Stage 2 = Beelzebub = Insectoids in a forested area
Stage 3 = Leviathan = ??Ships?? in an ocean area
Stage 4 = Lucifer = ??Planes/Helicopters/other airships?? in a dense clouded area
Stage 5 = Avaritia = On-rails enemies in the enemy factories
Stage 6 = Asmodeus = ?? in the final base
Stage 7 = ?? = ?? in the inner sanctum


For all the ??'s you can feel free to suggest a theme and I'll think about it. Just make enemies.

Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Sun Sep 02, 2012 7:12 pm
by Halico
SmallDrone1.zip
Am I doing it right

Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Sun Sep 02, 2012 8:00 pm
by Firefox11
Are you using a different system for the non-hit when too close than the one used in Amethyst Dream?

Because I recall it sometimes not working properly and ended with the player crashing onto the boss anyways. Also, will there be 'too close to the enemy, enemy doesn't fire' effect too?

Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Mon Sep 03, 2012 1:41 am
by ZarroTsu
Dualer wrote: Am I doing it right
No.
Firefox11 wrote:Are you using a different system for the non-hit when too close than the one used in Amethyst Dream?

Because I recall it sometimes not working properly and ended with the player crashing onto the boss anyways. Also, will there be 'too close to the enemy, enemy doesn't fire' effect too?
Yes and yes.

Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Mon Sep 03, 2012 2:14 am
by Halico
ZarroTsu wrote:
Dualer wrote: Am I doing it right
No.
where did I do wrong

Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Mon Sep 03, 2012 2:22 am
by ZarroTsu
Dualer wrote: where did I do wrong
I gave a template and an example and you followed neither.

Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Posted: Mon Sep 03, 2012 2:43 am
by Halico
ZarroTsu wrote:
Dualer wrote: where did I do wrong
I gave a template and an example and you followed neither.
oh, that.
redoing that drone now(it'd be easy since it mostly will be copypasting, methinks).
BTW, no medium drones?