ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

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ZarroTsu
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ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by ZarroTsu »

tenchars
Last edited by ZarroTsu on Mon Sep 10, 2012 12:38 am, edited 1 time in total.

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Garoslaw
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Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by Garoslaw »

Any specific theme?
:yap:

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Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by ZarroTsu »

Garoslaw wrote:Any specific theme?
Levels will be thematically different. I'll try to explain the story below, simply.
As before, every stage ends with a boss named after a devil related to one of the seven sins. The enemies for that stage are sort of thematically similar, as before, but I'll give a bit of a generalization.

Stage 1 = Belphegor = Tanks and minor aircrafts in a city area
Stage 2 = Beelzebub = Insectoids in a forested area
Stage 3 = Leviathan = ??Ships?? in an ocean area
Stage 4 = Lucifer = ??Planes/Helicopters/other airships?? in a dense clouded area
Stage 5 = Avaritia = On-rails enemies in the enemy factories
Stage 6 = Asmodeus = ?? in the final base
Stage 7 = ?? = ?? in the inner sanctum


For all the ??'s you can feel free to suggest a theme and I'll think about it. Just make enemies.

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Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by Halico »

SmallDrone1.zip
Am I doing it right
You do not have the required permissions to view the files attached to this post.
Whee.

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Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by Firefox11 »

Are you using a different system for the non-hit when too close than the one used in Amethyst Dream?

Because I recall it sometimes not working properly and ended with the player crashing onto the boss anyways. Also, will there be 'too close to the enemy, enemy doesn't fire' effect too?

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Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by ZarroTsu »

Dualer wrote: Am I doing it right
No.
Firefox11 wrote:Are you using a different system for the non-hit when too close than the one used in Amethyst Dream?

Because I recall it sometimes not working properly and ended with the player crashing onto the boss anyways. Also, will there be 'too close to the enemy, enemy doesn't fire' effect too?
Yes and yes.

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Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by Halico »

ZarroTsu wrote:
Dualer wrote: Am I doing it right
No.
where did I do wrong
Whee.

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Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by ZarroTsu »

Dualer wrote: where did I do wrong
I gave a template and an example and you followed neither.

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Re: ZarroTsu's "Let's lazily reboot Akujin Shoyuu" Topic

Post by Halico »

ZarroTsu wrote:
Dualer wrote: where did I do wrong
I gave a template and an example and you followed neither.
oh, that.
redoing that drone now(it'd be easy since it mostly will be copypasting, methinks).
BTW, no medium drones?
Whee.

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