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Re: Fraxy Wish List Topic

Posted: Thu Apr 19, 2012 1:53 am
by MintE
PureQuestion wrote:
How does it require PG o_o

What purr said, I'd just use an effector.

but yeah Meta, what you're asking is entirely doable.

On that note. Good luck getting a homing player weapon in the game. As far as I know, that'd require some modification to the engine (of course I do not know for a fact, just a hunch).

Also I agree, remove modes, they aren't needed.

BH: 1. You already can.
2. Engine recoding (again I assume as much)
3. Not needed really, 16 is plenty (8176 events in total! You do not need more than that. At all.)
4. Ha ha. Recode fraxy. gotcha! Or do what Garo said (kind of a cheap way to do it) optimize the code and whatnot.

Re: Fraxy Wish List Topic

Posted: Fri Apr 20, 2012 6:05 pm
by Concept
SnipeHeart wrote:Implement an AND/OR option in Event Conditions.
By default AND exists by having multiple conditions. I suppose you mean having it in one condition so that you can include more conditions? there is also theoretically an OR condition in the form of &, it doesn't save events on events used really, but it does exist.

Re: Fraxy Wish List Topic

Posted: Sun Apr 22, 2012 9:04 am
by CoreShooter
I hope you all realize you're giving questions/answers that are easily solved/known by just about everyone

and also that Concept is responding to a year-old question

Re: Fraxy Wish List Topic

Posted: Sun Apr 22, 2012 5:12 pm
by Halico
Yesterday in the SB wrote:Longer TRY replay limit, it's capped at 1200 sec(20 min) and most shumps tend to last more than 30 min

Re: Fraxy Wish List Topic

Posted: Sun Apr 22, 2012 5:55 pm
by Concept
CoreShooter° wrote:I hope you all realize you're giving questions/answers that are easily solved/known by just about everyone

and also that Concept is responding to a year-old question
You know, I didn't even realize. I recalled seeing activity in the thread recently but I didn't bother to check the dates and just assumed it was a newish thread.

Re: Fraxy Wish List Topic

Posted: Tue Jul 03, 2012 1:34 am
by TheBlueEcho
Armored Entity wrote:...-A player weapon that shoots a lock-on missile that targets the nearest enemy in range, like in Crimzon Clover or Raystorm. Maybe make their an event or something that makes a part of an enemy able to be locked onto or not.
SnipeHeart wrote:Implement an AND/OR option in Event Conditions.
Acquired.
Medako wrote:1: Player can use thunder (TBE: or homing Lasers) to damage the enemy
2: Reflected enemy bullets harm the enemy...
Garoslaw wrote:Frame Skip
And Reflected Player Bullets. (Mostly Aesthetic)
And a Player Laser, One that go's through Parts and One that don't. And One that's fluid, like Gradius V.
And all of this on the Player Bullet Part (or make equivilents: Player Blaster, Player Laser, Player Support)
The Ability to change Player Regen in .feds (Boss Files).
The Ability to change the players Angle in the Boss Editor.
The Ability to detect which player type the player is using in the Boss Editor.

Re: Fraxy Wish List Topic

Posted: Sat Oct 13, 2012 3:29 pm
by Garoslaw
Some more flexibility for the backgrounds in a TRY.

Like:
- Rotation of backgrounds
- Background stretching
- Use bitmaps to make maps, for example have a set of items and things on an image file, like you'd see in an image for a Fraxy Interface, and have it put together to form a background

Though the third seems really tedious and pointless (Not to mention the potential CPU load), I wish I'd be able to see the other two ideas come to life.

Re: Fraxy Wish List Topic

Posted: Sat Oct 13, 2012 4:10 pm
by mmxpert
part resizing.

Online capability (I know it sounds like a longshot, but I think it's not too hard to do)

Re: Fraxy Wish List Topic

Posted: Sun Nov 18, 2012 10:48 pm
by DrThunderous
Be able to make separate bullet types different colors (instead of all bullet types having to be the same color)
ex. such as having powerballs be one color, bullets be another, plasma rings another, etc.

Re: Fraxy Wish List Topic

Posted: Sun Nov 18, 2012 11:22 pm
by Spriterkid
DrThunderous wrote:Be able to make separate bullet types different colors (instead of all bullet types having to be the same color)
IIrc, this is doable with playergraphics.
Unless you meant without playergraphics.