It is the addition of custom bar-related defect fixes this time.
I added a hand to a fine place some other.
Thank you as always if you have trouble.
Sample of this
sample_custom_bar.fed
Parts relationship
- Fixed a bug that 14-15 specific parameters are not reflected properly in enemy bullets some
I was fixed energy Egg, Surorei, burner, a grenade.
Tri-relationship
- Added an item that can be obtained in getinfo
I've also added to getinfo side at the convenience of custom bar additional global variable references.
Please use the _global ~ 8 of the system variable usually.
type, param: details
81 to 88,0: 1-8 global variable (global variable1 ~
Editor relationship
- Some additional information display-related
I added a switch of group unit in the information display of Misc.
You can disable all at once is no need to turn OFF individually.
I've added to the FPS counter group.
30FPS, during operation has been adjusted to about 40FPS while stopped.
- Fixed sub health bar-related
This has been fixed to not return even if the reset sub-health bar in the editor.
This has been fixed in some cases an error when reading a file in the sub-health bar during use.
- Added custom bar
I can be displayed in bar form and variables specific parameters, global variables of the part.
For entities of custom bar is a sub-health bar, you can give only one or the per part.
You need to set the maximum value and the corresponding content you want to display custom bar.
What you want to display in the parameter A, please set the maximum value corresponding to B.
Custom bar allows you to change the appearance and behavior of the event in the "custom bar setting".
You need to set up from the turning ON of the sub-health bar and custom bar this.
Please specify a value that is a combination of the following values to the mode.
& 1: to remove the bar value when it becomes 0 (deletes bar when the value is below 0)
& 2: to draw the afterimage effect of the change in the value (draws decay bar)
& 4: referring to the hit status of the part (refer hit status)
& 8: the processing of related score (enable score system (damage bonus))
& 16: The value to draw emission effect at the time of the maximum value (draws glow effect when value is maximum)
& 32: it is always drawn the emission effects (always draws glow effect)
& 64: Draw a flash effect when the value reaches the maximum value (draws flash effect when the value reached maximum)
& 128: it is in the vertical direction bar (vertical bar)
& 256: See the spare parts 1 (refer pair1)
& 512: See the spare parts 2 (refer pair2)
& 1024: See the spare parts 3 (refer pair3)
& 2048: See the spare parts 4 (refer pair4)
For example, you can specify the 15 (1 + 2 + 4 +
endurance maximum value, the mode endurance, the parameter B in the parameter A If you create a custom bar the same as the sub-health bar normal.
Please specify the OFF to the parameter A to clear the custom bar.
Other
- Add the group element to the interface
I added the "GROUP" to the interface definition.
"GROUP", GroupID, GroupBlendRate
For example group, if the player has overlapped with the interface object of one group,
All objects of the same group will be transparent / translucent.
I will apply to this "FRAME", "TILE", "EQUIPFRAME", "RADAR" transparent / translucent to.
Contact range of the object will be in the range obtained by adding the correction of several dots on the size of the object.
Is, "TILE" as an exception For example, in the case of "horizontal", what position, the window "next to the entire width" will be considered even in size.
Please set the value from 0 to 255 in GroupID.
The initial value is 0.
GroupBlendRate, please set the value of 0-255 in the blend rate when it overlaps.
The initial value is 255.
This value is ignored and omitted.
- Change of sub-health bar-related
Change the display conditions of sub-health bar in the game,
Bar was to be displayed in non-display state maximum durability of parts if greater than or equal to 0.
- Adjust the drawing process of flash Barrett
I have to adjust the part that was easy to distortion in the reflection or immediately after launch immediately.
- Adjust the drawing process of the main health bar
I added a light-emitting effect to the bar part.
- Adjustment of the equipment with a number of bullets elements
Increase the reload time and Ammo Loaded Overall, we lower the heat rise value and energy consumption.
- Changed the format of the part file
* Changed summarized in one .fpd to * .fpp.
Is the capacity reduction measures.
Fpd is loaded with overwritten after reading the fpp if there is fpd file in parts folder.
- Adjust fixes and various other
Fixed the behavior when you right-click in the tree view of the editor.
- Compiled with HSP3.4rc1
I did not want to wait for the official version 3.4.